Shardpunk

Clockwork Pile · Retrovibe

Released
Apr 13, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Retrospective: Characters and Weapons

    Hello everyone! It has already been more than three years since I released Shardpunk - my first commercial game ever. I want to again emphasise how much I appreciate each and every one of you who has supported me during my game development journey. All the feedback, reviews and d

  2. Developer post

    Shardpunk is Now Available on Consoles

    Hey everyone! It is a big day for Shardpunk . After a successful journey here on PC, the Rat Swarm has officially moved into new territory. Shardpunk is now available on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. You can now scavenge through the

  3. Developer post

    Shardpunk Arrives on Consoles March 26th

    Hey everyone! The Rat Swarm is moving into new territory. Shardpunk brings its grid-based tactics to consoles on March 26th. Following a very positive track record on PC, the game introduces its blend of turn-based combat and resource management to players across Nintendo Switch,

  4. Developer post

    1.1.10.2 patch is live!

    1.1.10.2 PATCH NOTES Bugfixes: Placing a trap on a tile that already has a trap now does not freeze the game.

  5. Developer post

    Shardpunk 2 playtests are up!

    First things first: Shardpunk's review count has reached 700 - thank you to everyone involved! If you haven't left a review yet, please consider doing so; it helps improve the game’s visibility. Now onto the main event: the first playtests for Shardpunk 2 are now available! Start

  6. Developer post

    Shardpunk Fans - You’re Gonna Want to See This

    I’ll keep this short and exciting - I have two big announcements to share! First: Shardpunk is currently available at its best discount ever. If you haven’t picked it up yet, now’s the perfect moment! With a 94% positive rating, I’m confident you’ll enjoy the experience - and you

  7. Developer post

    1.1.10.1 patch is live!

    1.1.10.1 PATCH NOTES Bugfixes: Updated to latest Unity version to fix potential security issues. Balance: Extra elite enemies that could appear in any mission are now not appearing until chapter 2.

  8. Developer post

    1.1.9.0 patch is live!

    1.1.9.0 PATCH NOTES Bugfixes: Fixed the issue with overwatch tile indicator not showing if only a single-tile move is made. Balance: Armored enemies have more armor points. Armor shredding/piercing weapon upgrades grant better bonuses on 1st level. QoL: Added a map mouse drag fea

  9. Developer post

    Two-Year Anniversary + A Big Announcement!

    Wow. It’s hard to believe it’s already been two whole years since Shardpunk was released. What a ride it’s been! This was my first ever game , and seeing it out there - played and enjoyed by so many - has been incredibly rewarding. As of now, Shardpunk is sitting at a 94% positiv

  10. Developer post

    Shardpunk x Wantless: Solace at World’s End Bundle

    Hey Survivors! We’ve got something special for you: Shardpunk x Wantless: Solace at World’s End Bundle ! This epic combo includes Shardpunk and Wantless: Solace at World’s End , two unforgettable tactical experiences, now with a 10% discount! If you already own Shardpunk, you can

  11. Developer post

    1.1.8.5 patch is live!

    1.1.8.5 PATCH NOTES Bugfixes: After the final Chapter 2 mission, downed survivors now become automatically revived and start the shelter phase with 1 HP. Balance: Julius: adjusted the chances of finding scrap and grenades in the "Search through scrap" action. Hector: greatly incr

  12. Developer post

    1.1.8.4 hotfix is live!

    1.1.8.4 PATCH NOTES Bugfixes: Fixed an issue that would display an invalid player profile in some cases.

  13. Developer post

    1.1.8.3 patch is live!

    1.1.8.3 PATCH NOTES Balance changes: Rat shaman's War Cry ability now grants Stress points to player characters. Julius: "Go aggro" skill lasts for 3 turns instead of 4 turns, but costs no AP. QoL changes: Made the bars below the character pickers more readable. Combat Automaton

  14. Developer post

    1.1.8.2 hotfix is live!

    1.1.8.2 PATCH NOTES Bugfixes: Fixed an issue where gamepad buttons could not be used in the options menu. Fixed an issue where the movement range was not displayed during a specific point in the tutorial mission if the player had opened a codex entry.

  15. Developer post

    1.1.8 update is live!

    1.1.8 PATCH NOTES QoL stuff: Increased the game speed by reducing the duration of some of the in-game pauses and transitions. Introduced the experimental game speed option, accessible from the gameplay settings menu, which allows to speed the combat gameplay up to 130%. Balance c

  16. Developer post

    1.1.7.8 update is live!

    1.1.7.8 PATCH NOTES Bugfixes: Fixed the issue with characters commenting about a loot being dropped, even if no loot was actually dropped. Fixed the issue with wrong movement range display when a character had a skill that increased their dashing range Updated the game demo; hope

  17. Developer post

    Shardpunk is Now Steam Deck Verified!

    Hey Shardpunk Community! We’re delighted to announce that Shardpunk has been Verified for Steam Deck compatibility. Sometimes the stakes of survival are too high, and your decisions cannot wait. Take Shardpunk with you anywhere on Steam Deck, gather your team, scavenge for resour

  18. Developer post

    1.1.7.7 hotfix is live!

    1.1.7.7 PATCH NOTES Bugfixes: Fixed the issue with unnecessary unit selection when the player clicked on a UI element.

  19. Developer post

    1.1.7.6 hotfix is live!

    1.1.7.6 PATCH NOTES Bugfixes: Fixed the issue with language mods from Steam Workshop not being correctly loaded in some cases.

  20. Developer post

    1.1.7.5 hotfix is live!

    1.1.7.5 PATCH NOTES Bugfixes: Fixed the issue with "weapon hot" text being displayed for bots that do not have weapons. Removed invisible walls from some map fragments.