Urtuk: The Desolation

David Kaleta

Released
Feb 27, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    New game! Echo Bastion - a tactical turn-based tower-defense game

    We are proud to announce that we've been working on a new game: Echo Bastion . Echo Bastion is a mix of a grimdark turn-based tactics, tower defense and deckbuilding game. Deploy living cards - soldiers, control them on the grid, and hold the line against relentless demonic waves

  2. Developer post

    Our new game, Maraka, launches today!

    We are thrilled to announce that our new game, Maraka, has officially launched today! This project has been a labor of love for the past three years, and while it may not be the turn-based tactics RPG some of you were hoping for, we’re incredibly proud to introduce this bold new

  3. Developer post

    Upcoming turn-based rpg: Sandwalkers

    Hello guys! Our friends at Goblinz are releasing today (19th june 2024) a new tactics, turn-based game, similar to Urtuk (if you like). They've gone through a successful Kickstarter campaign, released several demos, ran some betas, and tweaked the game the best they could. If you

  4. Developer post

    Urtuk 75% off & New game announcement!

    Hello all, after some time of silence, we are glad to announce our new game - MARAKA . This game is a bit different from Urtuk - it is an action-packed top-down survival game featuring physics-based combat. Features - environment as your weapon - magnetic gun to pull, push, prope

  5. Developer post

    Path 1.0.0+91

    Hi all! this is another path/fix update. I've also added some minor new stuff (see below), hope you'll enjoy! changelog v.1.0.0+87 Patience - now auto unlocks at level 15 for any class (QoL feature) Capping recovery time to 20 days for all diff. Prisoner calamity: the prisoner sh

  6. Developer post

    Path 1.0.0+86

    Hello all! During the last weeks, we have been working on many bugfixes and balance issues, let's summarize it: changelog v.1.0.0+82 Weaponmaster quest - when you free the master, he will also now grant the Soldier perk to a random armoured unit in your current battle roster Vald

  7. Developer post

    Vagrus - The Riven Realms Launching on Steam!

    Our friends at Lost Pilgrims have just launched Vagrus - The Riven Realms into full release here on Steam. Vagrus is a turn-based, open-world, dark fantasy RPG. The game moves out of Early Access with well over a hundred hours of playable content . Vagrus and its haunting world w

  8. GamingOnLinux

    Urtuk: The Desolation gets a big free content boost

    Urtuk: The Desolation is a low-fantasy, open world, tactical turn-based RPG that released back in February and it's back with a big free upgrade for all players. Read the full article here:

  9. Developer post

    Free DLC available now!

    Hello all! After some time, and no updates in several months, I am really pleased that Urtuk is now getting a new content in the free DLC ! We have worked on it for some time now, so sorry for not posting any updates during that time. So what's in the new content update? In a nut

  10. Developer post

    Path 1.0.0+69 is LIVE

    Hi all! This is a regular update, addressing some issues in Urtuk, let's summarize it: v.1.0.0+63 Epic/Deso difficulties changes: now for player HP, stamina, attack and focus gain the penalties are -10% for epic and -15% for desolation. The healing penalties stay same (-40% for e

  11. Developer post

    Path 1.0.0+62 is LIVE

    Hi guys! It's been a month since we last updated Urtuk, and the reason is simple - we're hard working on the new free DLC - coming with a new faction, new biome, music tracks, game mechanics and more! I think we have quite a solid ground of already new stuff implemented, so I wan

  12. Developer post

    Path 1.0.0+58 is LIVE

    Hello all, based on your feedback and suggestions, I've rebalanced some core aspects of the gameplay - mainly, the zone maps were reduced by 30%. Along that, other elements of the game were adjusted to make the game less repetitive, like the absorption of mutators, etc.. Let's su

  13. Developer post

    Path 1.0.0+47 is LIVE

    Hey all, for this udpate we have prepared new UI icons for abilities (other icons are already in the works), new battle mechanics (you can now push an enemy onto a barricade from highground for instakill, or push a boulder off a clif onto enemy for instakill), balaces and bug fix

  14. Developer post

    Path 1.0.0+31 is LIVE

    Hello all, this update brings lots of fixes and balances, and along with that we've added brand new sounds (missing sounds when casting spells, new sounds for pain/death, etc..). Here the changelog (1.0.0+20 -> 1.0.0+31) bugfix: Amos takes his wage (alcohol) weekly now (did no

  15. Developer post

    Path 1.0.0+19 is LIVE

    Hello all! During the last week, we have been working on many bugfixes and balance issues, let's summarize it: changelog Rejuvenation foc.ability: increased buff 100% -> 150% Massacre: on last wave a bounty hunter will join you and if you win/he survives, then will join party

  16. GamingOnLinux

    Dark low-fantasy tactical survival RPG 'Urtuk: The Desolation' is out now

    Urtuk: The Desolation from David Kaleta presents you with a dark world in a low-fantasy settings where you guide a team of survivors through a ruined world. Read the full article here:

  17. Developer post

    FULL RELEASE!

    Here we are! Finally, the day has come - Urtuk is ready to leave Early Access! It’s been a long and winding journey these past 6 years, and now it's time for the full release. We added a ton of new content during Early Access, completely overhauled game balance, and improved the

  18. Developer post

    URTUK IS LEAVING EARLY ACCESS FEBRUARY 27!

    I'm incredibly excited to announce that Urtuk: the Desolation will be leaving Early Access on February 27th, 2021 ! It’s taken 6 years to get to this point, with just over 1 of those years in Early Access. Players who’ve been hacking and slashing their way through the Steam Early

  19. Developer post

    Update 0.87.08+97 is LIVE

    Greetings slayers! We bring you another small bunch of updates, this time it's around the Final boss fight with a brand new Boss and lore and some tweaks around balancing and of course bug fixes. Here the changelog: v.0.87.08+80 Starting as werebeasts: they are now 'ancient' were

  20. Developer post

    Update 0.87.08+79 is LIVE

    Hello all once again! This is a regular update which brings us small improvements. Here the changelog: v.0.87.08+71 Boulder damage is now calculated from unmodified base attack from the unit who launches it. small fix limit to boulder count is now 5 per battle Dungeon biome won't