DepowerBall

Mega Power Games

Released
Aug 21, 2023
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Oct 30, 2024 Patch Notes

    VERSION 1.4! - Fixed QM Bug kicking players out before a match begins - Added new particle FX for basic DepowerBall matches - Fixed Pause exploit in local matches - Fixed Oven bug in the Kitchen level (Online/offline) - Other minor fixes

  2. Developer post

    1.3 Patch Notes

    - Fixed an issue introduced in 1.2 that stopped achievements from working. - Fixed Quick Match bug that would occasionally kick players before entering Ban Phase - Added more UI indicators across the board - More minor matchmaking fixes - Fixed an edge case with melee attack that

  3. Developer post

    DepowerBall 1.2 Patch Notes - June 3, 2024

    Changes: Party Mode fixes - a bunch of fixes applied for other platforms had not yet been deployed to Steam, and now they are so things should be much smoother and easier to join up with friends and play! Brand new railgun visuals!!! Fixed an input buffer bug that caused players

  4. Developer post

    Feb 17, 2024 Patch Notes

    Only a couple of updates to talk about. Fixed a bunch of edge cases in our bots. They should be getting stuck a lot less and make their jumps most of the damn time. We can call this 'Bot 1.5' I guess but it's a damn marked improvement! Hope you enjoy! Also fixed a melee attack bu

  5. Developer post

    Feb 11 Patch Notes!

    Fixed a bunch of UI bugs with the party system as a result of the PlayFab lobby upgrade. Still some smaller bugs to address but will do so when I can easily recreate them. Fixed some backend calls taking place on the server Fixed statistic recording/displaying on both online/offl

  6. Developer post

    Steamboat Willie x DepowerBall

    NEW CHARACTER We're jumping on the public domain train and introducing Mick to the Depowerverse! Unlocked for everybody so playable right away! Other notes Added notifications for party invites/selection. Backend changes made to layout the groundwork for future updates Fixed a bu

  7. Developer post

    November 22nd Patch Notes

    Changing description titles to address the date of the patch instead! Sometimes when I build I skip more than one version that doesn't get pushed out. The version will be added in the notes itself. Version: 1.0.63 Changes: - Added notifications for private matches! Did a complete

  8. Developer post

    Nominate DepowerBall For The Steam Awards!

    You've seen the videos. You've probably played it yourself. Ask yourself this question - what's better? Playing a series of DepowerBall rounds against bots or laying the tactical smackdown on 1-3 of your friends, showing them that it isn't just skill that dominates in video games

  9. Developer post

    1.0.61 Patch Notes

    - Fixed Local UI Fixes - Added 'Target Score' configurations for local games

  10. Developer post

    1.0.60 Patch Notes

    - Fixed an issue in OT when the treat doesn't spawn - Fixed an issue where you could shoot the lazor directly through a platform. - Fixed some masking issues

  11. Developer post

    1.0.59 Patch Notes (Client)

    Howdy! Patch notes for this small update are as follows: Fixed an animation issue with the Hot Dog tank. Fixed UI issues on the unlockable popup. Fixed selector issues on the customize screen from going back and forth via the tabs on a controller. Fixed a button mapping when goin

  12. Developer post

    1.0.58 Patch Note (SERVER ONLY)

    1.0.58 patch note (SERVER ONLY) - Fixed a bug where players get hung up right before a match. Had to do with mismatched details coming from the matchmaking server vs actual players connected.

  13. Developer post

    V 1.0.57

    Small patch in, with some fixes/changes to note: - (Potentially) fixed a matchmaking bug where anytime there was an internal error, there were too many subsequent restarts in a short period of time causing an infinite loop of doom and throttling. - Added options for first to 2 ro

  14. Developer post

    1.0.53 Patch Notes

    The 'First Set of Bugs discovered at FXC patch' - Fixed local Throne Room where the fireballs weren't properly falling - Added a timer selection for local options play as well - Minor UI Fixes

  15. Developer post

    1.0.52 Patch Notes

    It's the 'we f&#$ed up our local mode' patch! Lot of changes pertaining to the regular DepowerBall and Tag modes in the Armoury and the Throne room. Changes below: - They work now. :) Other changes: - Audio fixes in the Kitchen - Background fixes in the Lab - Stage bounds fix

  16. Developer post

    DepowerBall Goes Live - August 21st at 3PM EST

    Whew. Pleased to announce that we will finally be dropping the curtain and going live on August 21st at 3PM EST! Hope on and let's have some fun! This week, we will be launching with a 10% discount! And if you're in the Toronto area we will be live at FXC starting on Thursday! Jo

  17. Developer post

    DepowerBall Demo Update - Feb 13, 2023

    The 'Two events in one week so let's fix as many bugs as we can' update! The name speaks for itself. There are a bunch of new bug fixes applied to help make your gameplay experience smoother, plus some other fun goodies sprinkled in. Fixes include: - Fixed some AI cases where the

  18. Developer post

    DepowerBall Demo - Demo Servers Going Live This Week!

    With the DepowerBall Demo participating in two events this week, we're going to turn on the servers starting at 5PM EST and let em run all week! So if you don't have any friends to play with in person, you can always play with them live! You will be able to play new levels The La

  19. Developer post

    DepowerBall Demo Patch Update 11/27

    Another demo update? Sure, why not. Here's what to expect: Lots of in game QoL enhancements made to make gameplay easier and (hopefully) more fun. Screen shakes Controller vibrations More explosions Updated UI in some areas As well as some bug fixes for local play.

  20. Developer post

    DepowerBall Dev Hangout and Q&A

    How do you make the Cat so cute? How hard is to make a game online multiplayer? Why hasn't MisterGilmore won a single game yet? We hold nothing back! NOTE: If we somehow don't get Steam to work, you can find us over on our YouTube channel