Festivals - Headliners

Stud I/O

Released
Jun 3, 2024
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Community Update Spring 2025

    Hi Everyone! First of all - my sincere apologies for the lack of updates, both to the game and the community, these past months. I had a post-release holiday planned for September and October, and sadly wasn't able to release a (small) monthly update prior to my departure. Upon r

  2. Developer post

    [Feature Update] v0.12.0rc0

    Highlights Add Basic Ticket Sales - now you can gain income by selling tickets for your event! Add Event Blueprints - want to save your setup to host another edition of an event? Save it as a blueprint, and re-use it when starting a new sandbox game. Other Updates Fix bug where f

  3. Developer post

    [Weekly Update] v0.10.4rc0

    A few days later than planned, here's the weekly update for Festivals - Headliners. As I'm currently working on some larger improvements, this update only contains some smaller fixes, but I hope they will improve the game anyway. As always, all feedback is welcomed over on Discor

  4. Developer post

    [Weekly Update] v0.10.3rc0

    Highlights Add confirmation before proceeding from "PreProduction" to "LoadIn" when unpausing for the first time Optimize and improve small / large stage models, should improve FPS drop for large stage Update fence rendering to only (re) initialize changed network nodes / segment

  5. Developer post

    [Hot Patch] v0.10.2rc0

    Another quick hot patch with some minor fixes, stay tuned for the weekly update coming Sunday! Fix fences being shown as under construction while in pre-production or when game is paused Update large stage performance and interaction areas, construction positions Partial fix for

  6. Developer post

    [Hot Patch] v0.10.1rc0

    Here's the first HOT 🔥 PATCH for Festivals-Headliners early access. I initially wanted to release these fixes as part of the first weekly update on Sunday, but as I've had a few people reach out about these issues, I wanted to get this fix out asap. Clear current selection when

  7. Developer post

    Early Access Release (Notes)

    Here we go! It is official, Festivals - Headliners is now available in Early Access ! I’m very proud of how far this project has come - and very eager to continue building, expanding and improving my very first, solo developed game. There are still quite a few bugs to squash, the

  8. Developer post

    Early Access Release Date Announcement - Dev Update 12

    After almost 3 years of development, and almost 2 years in playtest, I’m very excited to announce Festivals - Headliners will be releasing into Early Access Monday June 3 at 18:00 CEST ! The project has been a solo indie project for most of the time, and I think the game is ready

  9. Developer post

    Development Update 11

    Exciting times are coming! It’s been a wild 6 months since our appearance at Next Fest, where some large projects which had been in progress for some time could be finished, like the new User Interface and Menus throughout the entire game. In this development update, I'll go into

  10. Developer post

    The Festivals - Headliners Show

    Join us for the Festivals - Headliners Show - where we'll show some of the things you can expect very short term, and our long term goals for the game and future projects! We'll preview some of the content to be included with the full release, like stages, decorations and of cour

  11. Developer post

    Let's Play Festivals - Headliners Live

    During this livestream, the lead developer of Festivals - Headliners will build and produce an entire festival from scratch! Join us to see how you can make the most of your experience playing the Festivals - Headliners demo during Steam Next Fest. We'll walk through the various

  12. Developer post

    Development Update 10

    As we’re ramping up for the early access release, we’ve got a bunch of news, dates and events around the game to announce this update! Keep reading for the latest on our Next Fest participation, the roadmap for the coming months, and the steps we’ll need to take before going into

  13. Developer post

    Development Update 9

    As the final game mechanics are being added, progress on the game is moving forward fast! Some major features are coming to playtest soon, so make sure you’re signed up, and keep reading for everything we’ve got in store! Product Resources and Stock-Keeping As mentioned in the pr

  14. Developer post

    Next Fest / Development Update 8

    First of all, I’m sad to let you know that Festivals - Headliners won’t be able to take part in Steam’s Next Fest the coming week. These past few weeks have been filled with unforeseen personal circumstances, and the current version of the game, along with a bunch of changes and

  15. Developer post

    Development Update 7

    While outside the snow is still falling, inside the work on Festivals - Headliners is progressing steadily, continue reading to find out what’s happening behind the scenes and what to expect for the rest of the year! Next Fest Participation We’re very happy to announce that we’ll

  16. Developer post

    2023 Development Update (006)

    Happy New Year! We wanted to start out the new year fresh, so we had our logo redesigned, and this is the end result! We’ll use this logo and style at least until we start the early access release, which is currently planned to be released somewhere in the first half of the year.

  17. Developer post

    Fall Update Video

    We've got updates! Instead of a lengthy piece of text, here's a video showing some of the stuff we're aiming to release BEFORE the end of the year! Check out the video, like, comment, subscribe, and don't forget to (sign up for the) playtest!

  18. Developer post

    Development Update 005

    We're very happy to announce we've released our first official "major" update to the game for playtesting! Performers On Stage After several months of procrastination, it was time to resolve the issues with Performers not being able to reach their stage positions. There was a bun

  19. Developer post

    Roadmap & Playtest Update

    After lots of procrastination, I've finally been able to put together a ROADMAP for the game I feel somewhat confident in sharing. I've always tried to be very cautious when making statements about the game's progress, especially when I expect the game to be completed / released.

  20. Developer post

    Development Update 004

    Lights Let there be light! Light shows have finally come to stages. For now randomly generated light shows will be played during performances, but we're already working on a show editor to create your own shows already. Also, we've added some nice decorative light masts you can u