All the Blindflug titles are on sale this week to celebrate a milestone of our new game, the World War II base builder GROUND OF ACES ! Our team has finished its first alpha version which we will release on the 14th of March. As a celebration gift, we put discounts on all our Ste
All the Blindflug titles are on sale this week to celebrate a milestone of our new game, the World War II base builder GROUND OF ACES! Our team has finished its first alpha version which we will release on the 14th of March.
Dear Stellar Commanders fans Do you like base building games? Are you into World War II aviation and history? Then our new game project may be something for you: GROUND OF ACES, the World War II base building game. Watch the trailer! Wishlist it on Steam!
Dear Stellar Commanders fans
Do you like base building games? Are you into World War II aviation and history? Then our new game project may be something for you: GROUND OF ACES, the World War II base building game.
Welcome Commanders. Are you ready for the next chapter of your space saga? Because we have a wide collection of new features for you. Update the game to try them out! Fight your best friend / foe in the FRIENDS ASSEMBLY mode In the “Friends Assembly” mode you play with each other
Welcome Commanders. Are you ready for the next chapter of your space saga? Because we have a wide collection of new features for you. Update the game to try them out!
Fight your best friend / foe in the FRIENDS ASSEMBLY mode
In the “Friends Assembly” mode you play with each other as friends to unlock new content together, but you also have to fight as foes to find out once and for all who is the RTS-mastermind of you two. Each player selects one out of three units to unlock and will get rewards for every game played against their friends until the selected unit is unlocked. To connect for a match, you only need to share the matchmaking code with the second player. On Apple devices, you can send the invite directly to a friend via your preferred messaging service by using the iOS sharing functionality. Never has it been easier to engage in an epic rocket battle with your best friend than now.
You can also join our Discord and easily share your code there with other players!
More of a lone wolf? Discover the EXPLORER'S PATH
Your buddies aren’t available at the moment? You actually would prefer to play a bit of Stellar Commanders by yourself? No problem because now for the first time you can experience Stellar Commanders as a single-player game as well. “The Explorer’s Path” lets you experience a story for each of the three factions who are on the way to two new planets.
You can play through seven hand-crafted daily missions per faction and some of them change the rules and offer new challenges even for veteran players. Ever played without any rockets at all? Or had to defend your capital against an onslaught of missiles? The two new planets with their high amount of Iridium will be the final challenges, featuring increased resource production and high-speed decision-making.
The Stellar Commanders universe is expanding with NEW PLANETS
This update adds TWO new maps to wage war on: Grindill and Forseti!
Grindill is a swamp planet whose waters are glowing with Iridium, displaying a one tile path between the capitals and lots of small ways to defend this path. But be careful, on the backside you have four possible paths that are always in danger to be destroyed by the opponent.
Forseti is an alien tech-planet that’s half broken, displaying its Iridium contents. It provides a huge playing field that has easy access, but also a small island where players have additional starting points for additional strategies.
Unlock units and skins on the Black Market of TANTALUS STATION
As the commanders of the three superpowers venture deeper into the unknown depths of the galaxy, transmission from earth grow longer and the battlefield around. In these chaotic heavens lies Tantalus, the black market asteroid trading hub where the military secrets are up for trade. Noira Solveig, the owner of the hub, welcomes you, but beware, every secret will have its price.
Playing Stellar Commanders rewards you now with Iridium crystals and enemy blueprints if you perform well in online battles. On Tantalus, you are able to then turn these in for shiny new skins or new units.
You will earn Iridium clusters at every game, with rewards for consecutive wins and daily first plays. Enemy blueprints meanwhile are a very rare commodity. You will only get one upon winning and only one every day. So choose wisely what you want to trade them in for.
Brand-new UNITS with amazing abilities and unlockable SKINS
With this update, you get 17 new units to discover! Either by trading them on the Tantalus Black Market with blueprints and Iridium clusters or by unlocking them through the new game modes. If you collect them all, you will have a range of 60 playable units to choose from! Just think of all the possible decks you can build with the whole range of units.
As a preview, we want to highlight the three powerful "hero units" which possess game-changing abilities:
Jin Guo gets the mighty Manta Assimilator. This massive drone will burrow on enemy territory and convert the next unit built on it. Stealthy tacticians could convert any unit this way. Just imagine an enemy Goliath suddenly spawning in your base!
UCW now has the power of The Panopticon Core. Justice & Liberty. Peace, Safety & Prosperity. Built with the intention of keeping up and spreading those values, this structure is an instrument of mass surveillance that allows the UCW to expand its territory without military conquest. The presence of this building continuously puts pressure on surrounding territories, which, over time, will automatically be converted and conquered.
Barovia's Apex Gate is a tower whose gaze opens a portal to an alternate reality which sends rockets back to the sender. The Apex gate can be easily outmaneuvered by smaller rockets, but big rockets will be sent back like in Tennis. A truly frightening giant rocket killer.
And it's not only units that you can purchase on Tantalus, we're also introducing skins.
Skins are purchasable with Iridium clusters that you win on your plays. Skins are available for every faction unit and their light and colorful gradients paint your favorite units in a fresh light, while still retaining their visibility when playing online.
P.S: If you don't like visual clutter, don’t worry: skins can also be disabled in the options menu.
And much more…
Among other things, we also improved the user interface in the main menu and gave the WAR ROOM a new look to give you a better overview of all the new modes. Now you can select the regular and new modes through the MODE SELECTION button. And in the new SOCIAL HUB you find all the links to our social media channels, including our Discord where you can connect with other commanders.
Time to conquer the stars and destroy some friendships on the way ;)
Now we hope you enjoy these new game modes and the brand-new content. Please tell us what you think about the new features here in the Steam forum or on our Discord server. Don't forget, the Discord is a good place to find players to try out the Friends Assembly mode!
Big news for all Stellar Commanders! Today is a huge day for one of our biggest games: First Strike is getting a remaster! First Strike is not only our most successful game, it was also the main game that inspired Stellar Commanders. Originally, Stellar Commanders was even called
Big news for all Stellar Commanders!
Today is a huge day for one of our biggest games: First Strike is getting a remaster! First Strike is not only our most successful game, it was also the main game that inspired Stellar Commanders. Originally, Stellar Commanders was even called First Strike: Armageddon during development.
However, it was time to iron out some old, harsh bugs and make First Strike ready for another nuclear decade: So we decided to rebuild this classic nuclear war game from the ground up. First Strike: Classic on Steam
If you don't own First Strike yet: Now is a great chance. First Strike is 25% off all week and with the Blindflug Strategy Bundle you get an additional “Complete the Set” Discount if you own Stellar Commanders. Blindflug Strategy Bundle
So Happy Birthday First Strike! Never stop nuking the world!
Let's play some Stellar Commanders for the Space Sale! There is a SPACE SALE happening, and Stellar Commanders is part of it! To present the game to possible newcomers our community manager Nuria is going to play some matches for the official Space Sale streaming lineup. Check ou
Let's play some Stellar Commanders for the Space Sale!
There is a SPACE SALE happening, and Stellar Commanders is part of it! To present the game to possible newcomers our community manager Nuria is going to play some matches for the official Space Sale streaming lineup.
Welcome Commanders to the third major update to Stellar Commanders. With the last update our main focus was on making the beginning of the game as approachable as possible. Now we wanted to focus more on the usability for everyone of you who have been playing the game on a daily
Welcome Commanders to the third major update to Stellar Commanders.
With the last update our main focus was on making the beginning of the game as approachable as possible. Now we wanted to focus more on the usability for everyone of you who have been playing the game on a daily basis.
So, what is this Update all about?
INTRODUCING LEAGUE RANKS
We’ve taken our first steps to an actual rocket league here: With the new ranking system, you will be able to progress and play against players worldwide and win new ranks in your favourite faction.
When playing the regular online play mode from the menu, now named “Ranked Play” you will be able to test your skills against similar ranked commanders. Show us your abilities and prove that you are worthy of the elusive “Stellar” rank.
NEW PLANET: POLI’AHU
After the heated, dense, close combat atmosphere, we want to introduce you to something different. Poli’Ahu, named after the Hawaiian goddess of snow, is a harsh, long range planet where its poor visibility makes it hard to predict where the enemy is coming from.
On Poli’Ahu, there is only a two tile difference between the front and back paths. This makes expanding and surprising the enemy through the planets backside a stronger strategy than ever.
Poli’Ahu will allow for longer and very tactical matches and we are very excited to hear what you think of it.
NEW ENVIRONMENTS FOR ALL PLANETS
We’ve decided we wanted to give every planet their own look and feel. So starting now, every planet is situated in their own unique environment. New suns, new skyboxes, new atmospheres, moons, fogs and particle effects.
AND OTHER IMPROVEMENTS:
We also added a lot of minor small tweaks to the game, like
UX Overhaul - We streamlined and redesigned a lot of the UI for all things matchmaking and deck customisation.
Achievement Balancing - We redesigned several achievements to be more easely and consistently obtainable for the rewards they give.
Trajectory System - A newly designed system can now create new, varied, defender trajectories. It just looks cooler
Memory Optimisation - Again, we drastically reduced memory consumption by having a new way to stream assets on demand
Easier Faction Selection - A nwew universal faction selector makes changing your faction in various screens easier and more intuitive
And we killed dozends of bugs, especially on Steam 🐞
Thank you so much for sticking with us. We are already at work for a next Update, which should arrive in early fall. Until then, let us know if you like the changes and send us your feedback. We hope you love the new stuff!
We hope you like the new environments. You can look forward to tons of new exotic places to see in the future.
We have a new major update to celebrate! "Poli'Ahu: Into the Frozen Frontier" is coming to Steam on the 23th of June! Watch the developers play a small tournament showing off the new update features on the 23th June at 15:00 (CET) on our Twitch channel ! Get your first look at th
We have a new major update to celebrate! "Poli'Ahu: Into the Frozen Frontier" is coming to Steam on the 23th of June!
Watch the developers play a small tournament showing off the new update features on the 23th June at 15:00 (CET) on our Twitch channel!
Get your first look at the new features: ❄️ A brand new ice planet 🥇League ranks 🌕 New planet environments And much more!
After launching our vision of three factions with the Jin Guo Update, we’ve finally had some time to read everyones feedback on the game. We’ve been looking at how the game was faring, what all of your feature requests were, and centered this update around the most urgent, early-
After launching our vision of three factions with the Jin Guo Update, we’ve finally had some time to read everyones feedback on the game. We’ve been looking at how the game was faring, what all of your feature requests were, and centered this update around the most urgent, early-game features.
Oh, and also making a kickass planet. Because who doesnt love new maps!
So, what is this Update all about?
NEW TUTORIAL
Lots of you said, that the current Tutorial is confusing and hardly understandable. Maybe we tried to cram too much fluff into it, while not giving enough freedom to the player to figure out how it works for themselves.
Our new Tutorial should address these problems. It will teach you step by step how the most important actions of the game are done, and then gives you the possibility to defeat the enemy with what you learned.
We hope we can explain the core game concepts better with this tutorial and are looking forward hearing what you think.
NEW PLANET: SVAROG
Savrog is the third planet of the game. Compared to Archimedea and Karrakesh, it is quite a faster map. The two capitals are across a ravine of molten lava. That means the capitals are attackable even with short range missiles from the beginning of the game. The distance between enemy territories is 2 at the beginning, so it is also very easy to get within conquer ranges during the preparations phase.
We had a lot of fun playtesting Svarog and doing its visuals. Its symmetry and graphical fidelity is definitely something we want to keep up for the future.
We hope you like Svarog. Let us know what you think of it. We already have multiple new planet concepts in the works and will unveil a new one soon.
NEW MODE: TRAINING VS AI
Lots of you asked for an explicit mode to train your strategies against the AI, withough having to wait through regular matchmaking.
In the new AI training mode, you can choose between the following settings
AI difficulty: Easy, Medium or Hard
AI faction: UCW, Barovia or Jin Guo
AI Strategy: Agressive, Conquering or Defensive
Planet to Play on: Archimedea, Karrakesh or Svarog
This new mode should make it easy for you to test your decks against specific enemy types to be prepared for online matchmaking. Let us know what you think.
AND OTHER IMPROVEMENTS:
We also added a lot of minor small tweaks to the game, like
Commander Illustrations - The three iconic commanders from each faction are now in the loading screens. Expect more of them to come!
General AI improvements - The AI behaves way smarter with specialised units, especially orbital strikes and supporters.
New decks for the AI - The AI got 6 new decks to choose from, so expect more variety on how it will play against you
Memory Optimisation - We cut down the memory usage of the game up to 30% on some machines.
And we killed dozends of bugs 🐞
Thank you so much for sticking with us. There is more and new things to come in early summer. Until then, we hope you have a great time playing against each others, Commanders!