Mecha Knights: Nightmare

Damian Kubiak

Released
Aug 30, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch 1.622

    Bug Fixes: -Fixed missing weapon textures -Fixed texture issues on the Rain of Fire raid map -Fixed allied units randomly changing positions -Reduced the invisible bumps issue on flat surfaces -Added the missing left-side model for the FFX90

  2. Developer post

    Mecha Knights: Nightmare 2

    Hello Knights! I’m excited to announce that Mecha Knights: Nightmare 2 is officially in development, and the Steam page is now live! You can check it out here: View game page The page includes a first look at the project, along with details about the new features and direction of

  3. Developer post

    Patch 1.621 – Security & Small Fixes

    Hey everyone, quick update! Unity recently announced a security vulnerability affecting all games made with versions 2017.1 and later. They’ve stressed there’s no evidence of it being exploited, but they issued fixes and asked all devs to patch their projects. As soon as I learne

  4. Developer post

    Patch 1.620

    Hello, this is a small patch with a new T3 shoulder weapon: Hazda G120 Flak Gun (Autocannon) It fires projectiles with a proximity fuse, making it easier to aim at fast-moving targets.

  5. Developer post

    Patch 1.619

    Fixes: -Improved NV-30 Lena aiming issues (second atempt hopefuly it will work now) -Improved H-AR31A Devas II aiming issues -Rize raid wrong campaign map position -Anomalies and nightmares not dropping items after a few waves

  6. Developer post

    Patch 1.618

    Fixes: -New nightmares now should drop items -Long weapon descriptions not displaying full text -Chargala raid reduced probability of enemies spawning under water -Improved NV-30 Lena aiming issues -Small parts on back of the mechs arms not painted Balance: -Quad Lynn buffed -Tor

  7. Developer post

    Patch 1.617

    Hello, patch 1.617 brings fixes for some of the recently reported issues. Thank you for your reports! Optimization: -RAM memory use optimization Fixes: -Nightmare Waves spawning issues -Nightmare Wave warning message issues -Mission 1 missing smoke texture on tank wrecks -Mission

  8. Developer post

    Patch 1.6 + Raid Map Pack DLC Release

    Hello Knights! Patch 1.6 brings fixes and improvements - mainly item drop tier selection for all raids, more items displayed on the victory screen, and new nightmares in T3 raids. There are also 11 new parts including unique weapons like powerful plasma bombs. Raid Map Pack - new

  9. Developer post

    Dev Update #8

    Hello knights! I'm finalizing my work on patch 1.6 and the Raid Map Pack DLC . There are a few new unique weapons and parts coming to the game in the free update. GEM-40 Artemis A unique Tier 3 lock-on missile launcher. Projectiles aim for their targets and, when a hit is ensured

  10. Developer post

    Dev Update#7 Raid Map Pack DLC Announcement

    Hello! Mecha Knights: Nightmare is getting a second DLC - the Raid Map Pack . This pack will contain five completely new raid maps, including farm fields, oil fields, small towns, and an underground base! The DLC will be released along with a patch that includes improvements, fix

  11. Developer post

    Patch 1.518

    Hello! The new patch primarily focuses on stability fixes and introduces a few new parts. Thank you for your ongoing feedback, which helps me improve the game. New Parts: T3 Quad Lynn (Burst Hyper Velocity Gun) T3 MGF-17B Leda Avenger (Torso) T3 Renard G1 (Torso) T3 Marsac X-4 Ge

  12. Developer post

    Patch 1.512

    Hello! Thank you so much for the warm reception of the Operation Ascalon DLC. It makes me really happy to hear that you enjoy the new content. I'm listening closely to your feedback and monitoring all the issue reports. I really appreciate each one, as it helps me to improve the

  13. Developer post

    Operation Ascalon DLC and Patch 1.5 Release

    Hello Knights Operation Ascalon DLC and Patch 1.5 are here! As with the base game I really hope you will have epic fun, as much I was passionate about create the DLC and improving the base game! Thank you for the continuing support and all the kind words from you; they really hel

  14. Developer post

    Operation Ascalon DLC and Patch 1.5 Overview

    Hello Knights! Operation Ascalon DLC and Patch 1.5 launch this Friday. Here is a list of new content and improvements that come with it! Operation Ascalon DLC Expansion content: Action-packed mini-campaign of 7 new missions set after the events of the main game, focused on defeat

  15. Developer post

    DevUpdate #6

    Hello Knights! Here are some more new features coming this Friday with Operation Ascalon and Patch 1.5: Introducing a new type of energy weapons - Laser cannons - they hit their target nearly instantly in a straight line, unlike kinetic weapons, and cause large explosions on impa

  16. Developer post

    DevUpdate #5

    Hello Knights! Operation Ascalon DLC along with patch 1.5 launches in 5 days! More fire is coming to your Arsenal. Now you will be able to create walls of fire that will damage incoming enemies in an epic manner. The fire damage system will be updated to deal periodic damage to t

  17. Developer post

    Operation Ascalon and Patch 1.5 release date.

    Hello Knights! I'm excited to announce that the Operation Ascalon DLC Expansion, along with Patch 1.5, will be released on March 22nd for $9.99. Prepare for seven new intense missions and a whole tier of powerful new parts, as well as game-enhancing features and content in the ba

  18. Developer post

    Operation Ascalon DevUpdate #4

    Hello Mecha Knights! The Operation Ascalon DLC is in its final production stage, with new content being polished during the ongoing closed beta tests. Meanwhile, here are some new additions coming for free with Patch 1.5 to the base game: Your arsenal will now include powerful ac

  19. Developer post

    Operation Ascalon DevUpdate #3

    Hello! As the development of Operation Ascalon approaches its final stages, I wanted to let players know that Mecha Knights patch 1.5 will include content and new features that won't be limited exclusively to those who purchase the new DLC. New additions to Active Modules will in

  20. Developer post

    Operation Ascalon DevUpdate #2

    Hello Knights! Besides working on the new DLC content, I’ve also spent a lot of time improving the base game too, as something of a thank you for all the support I’ve received since releasing the game. Now as you might have guessed, I love large scale battles. To make the battles