Hello there, I think I finally managed to find and fix the bug that caused weird issues with skill-related inputs. If previously you had problems using skills with mouse-only (definitely not intended), let me know if this update helped in any way! If you have any more issues - le
Hello there,
I think I finally managed to find and fix the bug that caused weird issues with skill-related inputs. If previously you had problems using skills with mouse-only (definitely not intended), let me know if this update helped in any way!
Fixed a bug that was breaking some gamepad-related controls It seems like some people are experiencing issues with skill usage using mouse. If you have that, let me know what kind of peripherals are connected to the PC and how the issue looks like (can you click on cards, are the
Fixed a bug that was breaking some gamepad-related controls
It seems like some people are experiencing issues with skill usage using mouse. If you have that, let me know what kind of peripherals are connected to the PC and how the issue looks like (can you click on cards, are they marked as proper targets, does the character say something, etc).
Quick-fixed a quest-related crash Quest ribbons might be missing icons until I'll fix it properly Sorry for the instability of the game. I made a mistake of updating engine right before the release and it broke my code in a couple of places. With the help of your reports I'm fixi
Quick-fixed a quest-related crash
Quest ribbons might be missing icons until I'll fix it properly
Sorry for the instability of the game. I made a mistake of updating engine right before the release and it broke my code in a couple of places. With the help of your reports I'm fixing it as fast as I can!
If you get a crash popup, please screenshot it and send to [email protected]!
Thanks to your emails ([email protected]) and messages I was able to find and fix these bugs. Fixed startup crashes that would happen in certain (unknown) conditions Fixed a game load crash that would happen after saving a game with certain enemies on the board Investigating possi
Thanks to your emails ([email protected]) and messages I was able to find and fix these bugs.
Fixed startup crashes that would happen in certain (unknown) conditions
Fixed a game load crash that would happen after saving a game with certain enemies on the board
Investigating possible soft-lock related to the lasso skill
Don't hesitate to inform me if you find anything broken!
Hello there, I finally did it! I pressed that button that released this game from the chains of Early Access. It's been long overdue and I hope that this step helps Card Hog to gain more visibility on Steam. If anyone is curious, it wasn't getting more than 1-3 sales per day when
Hello there,
I finally did it! I pressed that button that released this game from the chains of Early Access. It's been long overdue and I hope that this step helps Card Hog to gain more visibility on Steam. If anyone is curious, it wasn't getting more than 1-3 sales per day when it wasn't discounted.
I also hope that new players will have some more feedback and report any issues they can find, I am more than willing to fix any bugs that are discovered and make improvements if needed. Some of the parts of the game (online multiplayer, custom game stuff) got really dusty over time.
There are a couple more things I still want to add to this game, but currently my work plate is pretty full, so I don't want to overpromise ːlunar2019piginablanketː
Fixed multiple Chinese translation issues (thanks to Icy-Cream feedback) Fixed a softlock in workshop navigation Fixed a couple of small UI issues Going to bump up the price today too. That is stressing me out big time ːlunar2019piginablanketː There are a couple of mostly transla
Fixed multiple Chinese translation issues (thanks to Icy-Cream feedback)
Fixed a softlock in workshop navigation
Fixed a couple of small UI issues
Going to bump up the price today too. That is stressing me out big time ːlunar2019piginablanketː
There are a couple of mostly translation-related issues I would like to fix and Card Hog will be ready for full release. There won't be much of a fanfare, it doesn't have momentum for that ːchslimeː But I do hope it will become visible to more eyes.
Hello there, it took me a long time, but I finally added Chinese (Simplified) language to the game! Other devs say it can make a dent in game sales, so fingers crossed. There's not much to make a dent in here ːtjcoffeeː Either way, since it's quite an exotic language when it come
Hello there,
it took me a long time, but I finally added Chinese (Simplified) language to the game! Other devs say it can make a dent in game sales, so fingers crossed. There's not much to make a dent in here ːtjcoffeeː
Either way, since it's quite an exotic language when it comes to adding it via game engines or displaying in UI, expect some places to not look as good as they should. Game over popup is a good bad example of that, so make sure you don't end the game until I fix it ːchslimeː.
And of course, let me know if you find a place where translations are wrong or doesn't fit well. The context of Card Hog isn't easy to explain to a translator who haven't played the game a lot.
I also fixed the bug that caused final boss achievement to be granted even when players lose. Was a very silly mistake on my part, sorry for that. I bet you can beat it anyway.
I should be able to sort the remaining issues out and move the game out from EA next month together with that $1-2 (still undecided) price increase.
Hello there, I'm trying to get that full Steamdeck compatibility and eventually release Card Hog consoles, so here's a list of my attempts to make gamepad support better Added an option to activate certain UI actions with bumper buttons Added a way to control cursor with gamepad
Hello there,
I'm trying to get that full Steamdeck compatibility and eventually release Card Hog consoles, so here's a list of my attempts to make gamepad support better
Added an option to activate certain UI actions with bumper buttons
Added a way to control cursor with gamepad thumbstick *
Added support for gamepad scrolling with right thumbstick
Added support for multiple gamepads at the same time
Fixed a bug of wrong outfit selection UI opening via gameover menu
Moved multiple English strings to translation sheets and will order them translated ASAP
* Press right trigger to activate cursor control, only left trigger can be used for inspection at the moment
Let me know if you have any issues with gamepad controls and any feedback on how the game feels on Steam Deck is welcome.
On other news...
Looking into translating the game into Chinese, but that will take a while and I'm not sure if I should wait for it before launching the game into full release
Price increase is coming (boooo!) and I'm still undecided between $4.99 and $5.99. What do you think?
I might leave multiplayer improvements and fixes to the after-full-release, because I could use more feedback on those gamemodes
Hello there, small update until you will send me more feedback! Fixed a crash happening after traveling between the areas Improved the UI and controls of UPGRADES menu Slightly improved the UI of CLOTHING menu As you may notice, I'm trying to make the UI behave properly with game
Hello there,
small update until you will send me more feedback!
Fixed a crash happening after traveling between the areas
Improved the UI and controls of UPGRADES menu
Slightly improved the UI of CLOTHING menu
As you may notice, I'm trying to make the UI behave properly with gamepad controls to finally get that Steamdeck compatibility badge. Not sure if I can manage to do it with workshop-related menus without going insane, but I will try.
Thanks to feedback from player Icy-Cream I made a few changes to the Final Boss flow and balance: Added an option to continue the loops after defeating the boss Fixed broken (apparently) scaling of final boss health and damage Increased boss arena deck difficulty at later loops F
Thanks to feedback from player Icy-Cream I made a few changes to the Final Boss flow and balance:
Added an option to continue the loops after defeating the boss
Fixed broken (apparently) scaling of final boss health and damage
Increased boss arena deck difficulty at later loops
Fixed a bug where stunned Rockets were still following the player
Hello there, You can all FINALLY fight The Final Boss and get an achievement for defeating it! I decided to leave the option for the final battle at the end of every LOOP, but this might change in the future. Let me know if you'll have a chance to deal with him and how was your e
Hello there,
You can all FINALLY fight The Final Boss and get an achievement for defeating it! I decided to leave the option for the final battle at the end of every LOOP, but this might change in the future.
Let me know if you'll have a chance to deal with him and how was your experience!
Hello there, While everyone is busy playing games from Steam Summer Sale haul, I'm sneakily updating BETA channel of Card Hog with... THE FINAL BOSS. At the end portal of every loop you will be given a choice to do a boss fight. Defeating the boss will end the run with victory. L
Hello there,
While everyone is busy playing games from Steam Summer Sale haul, I'm sneakily updating BETA channel of Card Hog with... THE FINAL BOSS.
At the end portal of every loop you will be given a choice to do a boss fight. Defeating the boss will end the run with victory.
Let me know if it feels too easy and if any mechanics need changing and if there are any bugs and ... just your general thoughts on the fight! Bonus points if you're able to test it out after multiple loops too, because it doesn't scale now, so might be very easy with multiple STR and HP upgrades.
I will be waiting for your feedback and keep working on a public release of the boss. Due to Steam Summer Sale, the end of Early Access will happen at least few weeks after it.
Hello there, Long time no talk and that's on me. But 2023 will be the year Card Hog comes out of Early Access, you will see! It's just that I will have to trim down a couple of bigger EA promises that may or may not be added after the game fully launches. I'm currently working on
Hello there,
Long time no talk and that's on me. But 2023 will be the year Card Hog comes out of Early Access, you will see! It's just that I will have to trim down a couple of bigger EA promises that may or may not be added after the game fully launches.
I'm currently working on The Final Boss that should wrap "Loops" nicely and planning to fix gamepad controls (Steam Deck compatibility) as well as add some small-medium improvements to Workshop Integration, Card Editor and Online Multiplayer.
Prince increase is still in question.
Sorry for the delay (IT'S BEEN YEARS), we had a strong start and kind of burned out. Classic!
Added multiple new and hilarious clothing items Locked more clothing items under various tasks Added "Outfits" button to the game over menu Added a "information" card (Book) that reminds players about card inspecting in the tutorial
Added multiple new and hilarious clothing items
Locked more clothing items under various tasks
Added "Outfits" button to the game over menu
Added a "information" card (Book) that reminds players about card inspecting in the tutorial
An update? Must be one of those Christmas miracles ːchslimeː 2023 will be the year when Card Hog is coming out of Early Access, but for now... It's a pretty small update. More character outfits Updated certain card decorations First "double" card (loop end Portal) Wintery stuff S
An update? Must be one of those Christmas miracles ːchslimeː 2023 will be the year when Card Hog is coming out of Early Access, but for now... It's a pretty small update.
More character outfits
Updated certain card decorations
First "double" card (loop end Portal)
Wintery stuff
Small changes and fixes
Cheers and Happy Holidays in case we don't see each other this month!