Human Factory

Otis Miller · Fire Cycle Games

Released
Feb 21, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Progress Update 9th March 2022

    Not a whole lot has changed since the last update. The current status of Human Factory is: Waiting for collaboration from a 3d artist and/or funding for the project. As mentioned before, there is always the chance that I will be able to fill in all the missing gaps myself, but fo

  2. Developer post

    Progress Update 27th January 2022

    Greetings fellow Humans, Another update on the current state of the game: We're about to release the other project, Grid Slayer, so I'm now a free agent again. Since the last update I've completely overhauled the progression system (as described in the last update) and am happy w

  3. Developer post

    Progress Update 09/09/2021

    Currently Human Factory should be running smoothly as a very simple sandbox factory game with very simple graphics and progression. I knew this would be a huge project for one person, but even then I underestimated the difficulty in making this particular game. Not just from the

  4. Developer post

    Progress Update 05/07/2021

    Been a while since I posted an update here. What is the current state of Human Factory? - A robust and very simple sandbox. - All 1.0 buildings, items and mechanics implemented. - Lots of placeholder assets. What's next? - Improve the assets. - Start building the Narrative/Story.

  5. Developer post

    Human Factory Devlog 11/06/2021

    Tuesday 8th: Still thinking about the narrative. Not really getting anywhere. I'm even thinking of scrapping it entirely. It's difficult because there's a lot of other stuff on my mind at the moment but sometimes that's not such a bad thing. I've come up with ways to wrap up each

  6. Developer post

    Human Factory Devlog 08/06/2021

    Tuesday 1st: ... Switching back to Human Factory today. Got myself a little list from the last playthrough, some in game things I want to achieve for my base to optimize it, and then I think trying to finish the remaining content before working on graphics again. Human Factory: N

  7. Developer post

    Hotfix 31/05/2021

    Someone reported a bug with the current build and I just played it and hit some big errors. Reverting to the old build and working on a fix now.

  8. Developer post

    Hotfix 30/05/2021

    Fixes to the way hair/skin/clothes appear during butchery. Mood value now appears properly. 'Love Glove' was appearing and shouldn't have. Expect the next content update in the next month or two.

  9. Developer post

    Human Factory Devlog 21/05/2021

    Monday 17th: Milker works. Birthing Station works, but both the parent and the child do 'decidenextmove' automatically on birth. So I moved those functions around a bit and it works. Nappomatic and Pacifier work. Nice! Now a problem: Humans don't seem to come off conveyor belts a

  10. Developer post

    Human Factory Devlog 16/05/2021

    Monday 10th: Got a lot to say about the new Resident Evil. It's pretty good but I would wait for sale if you're not sure. It's definitely Resident Evil 4 again which is great, but I don't know if that's enough. Anyway that, plus more Temtem, was my weekend. Starting today with so

  11. Developer post

    Hotfix

    Fixed bug where Humans could get stuck going for an item on a conveyor. If you find any bugs please let me know!

  12. Developer post

    Big Polish Patch

    This significant update includes: - Huge Optimization. - Bug fixes. - Gameplay tweaks that should make early game and breeding Humans much easier. - More in game feedback about what is happening under the hood. Now I can finally get to adding more features and content, as well as

  13. Developer post

    Human Factory Devlog 10/05/2021

    Update soon. Could be this week. Monday 3rd: Ok after a lot of investigation I think the problem was simpler than I thought. Long story short it was to do with the agent being switched off and that causing it to be unable to path to anything, which was messing with the Idle scrip

  14. Developer post

    Human Factory Devlog 03/05/2021

    I've been away for a few weeks. First things first: When is the next update? 2-3 weeks I think. Where have you been? Taking a break from the highly ambitious Human Factory to work on a much simpler project. I have made a devlog for that and it is ongoing. I'll post more when we h

  15. Developer post

    Progress Update 15/03/2021

    Hello you genocidal monsters, Human Factory is in a pretty stable state as it is, so please let me know if you encounter any bugs. We are about half way there with the number of machines, items and in-game mechanics. The next updates will be all about graphics, starting with Anim

  16. Developer post

    Human Factory Devlog 05/03/2021

    Monday 1st: Put some thought into this Occupiers thing over the weekend. Essentially I want to keep everything the same as it was before, but Stations should have an additional 'HumanOutbox' which will work just like the Container Outbox. The first thing is making it so the Stati

  17. Developer post

    Human Factory Devlog 01/03/2021

    Monday 22nd: Ok so I took a week off. Fortunately only had to fix a couple bugs that came up. Besides a couple things I'm going to start with today, I think we can say this build is very stable and can stay up for a while as it is. Played lots of They Are Billions. Kind of lost m

  18. Developer post

    Hotfix 25/2/2021

    Patch notes: - Fixed potential issue with DNA values of items. - Fixed bug with the Tailors. - You can now complete Vegod's Tier 3 quest, but be aware these Buildings are all subject to lots of bugs. - Chair should be safe to use. Placing a Table near a Chair will increase the Mo

  19. Developer post

    Hotfix 24/2/2021

    Patch notes: - Massive bug fixes to the Camera. This Building is now completely safe to use. - Massive fixes to Item Filter. - Hats and Shoes no longer spawn on top of themselves continuously. - Gas Vent range display adjusted. - Min Fullness now capped at -10. - Saving/Loading n

  20. Developer post

    Hotfix 22/2/2021

    - All community reported bugs reported have been fixed or addressed. If you find any bugs, please tell me. - Selecting and moving multiple buildings has been thoroughly bug fixed. More improvements on that in the future. Note: Creative mode is highly buggy because it contains Bui