Released
Mar 1, 2021
Platforms
Last updated
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Updates & announcements

15 posts
  1. Developer post

    Gloam News

    We have decided to pause developing Gloam for the time being, as we have come to realize that the current size of our team doesn't allow us to bring out updates that are to our satisfaction whilst also building the community of players required for this type of game to feel alive

  2. Developer post

    Gloam v0.33.3

    This update brings some bug fixes, may they stay squished forever!

  3. Developer post

    Gloam v0.33.1

    This update brings some big changes to balancing to hopefully make your Gloam matches feel more dynamic, more tense, more fun, and faster! Gameplay All players now lose life twice as fast as before, however, you also gain a lot more life from winning mini-games and picking up fla

  4. Developer post

    Gloam v0.30

    This update is a little smaller than usual as we have been kept busy working on our store pages. Go and look, there are now wicked gifs in our description! Gameplay We've now made picking up freshly spawned flames more reactive, woooosh! We shortened the time that tiles are visib

  5. Developer post

    Gloam v0.29

    In this update, we mainly focused on game balance and some behind the scenes network changes. Gameplay Balancing: We made a few changes to balancing that aims to incentivize players to split up and go roaming around the map to collect flames and meet different players, rather tha

  6. Developer post

    Gloam v0.27.2

    This patch focuses on bug fixes! Fixed a bug where the host of the party would randomly no longer be able to interact with the mini-game they were playing. The Magic Powder mini-game has been tweaked to make it more intuitive to understand where to drop the powder and easier to u

  7. Developer post

    Gloam v0.27

    This update focuses on gameplay tweaks, and quality of life changes that make Gloam more enjoyable :) Gameplay We now make sure that mini-games are exactly the same for each player in a duel. This wasn't previously the case for Magic Powder, Candle Keeper, or Enigma. We increased

  8. Developer post

    Gloam v0.26

    This update focuses on new quality of life features! We have added a training mode to allow players to run explore the map and test out all the different mini-games in a stress-free environment! This complements the tutorial and should help new players who would prefer not to div

  9. Developer post

    Gloam v0.25

    Gameplay changes: The player movement system has been rebuilt to be smoother and generally a better experience all around. Improved character animation fidelity. Quality of life changes: On Android, Gloam will now check that you have the correct version so that you have less bugg

  10. Developer post

    Gloam v0.23

    Gameplay changes: Increased Ghost movement speed to allow them to overtake players and freeze rooms faster. Reduced the number of ghost players required to freeze a zone. Quality of life changes: The player indicator now shows ghost players as blue flames, to differentiate betwee

  11. Developer post

    Game engine change to Unity

    We spent a year rebuilding Gloam in Unity, and this is the new playable Early Access update! Bugs are expected, but we will be pushing updates and fixes a lot faster now :)

  12. Developer post

    We rebuilt Gloam in unity!

    It has been more than a year since our last patch note, and a lot has happened since then. Some good, some sad, but I can assure you we've been working non-stop to get Gloam back on track! Our last patch note was in March 2021, and sadly two weeks after our dear friend and lead d

  13. Developer post

    Patch note 0.10.7d

    Once again, we've been hard at work squashing bugs and making our mini-games prettier! Here are all of our efforts resumed in text form! - Runestones now require fewer ghosts to activate them when playing a match with a lower number of total players. - Alive players will now hear

  14. Developer post

    Patch note 0.10.7b

    These are all the awesome changes we've made this week: - Stopped the death freeze overlay from appearing on top of mini-games. - Stopped your Android from falling alseep on you, zzz. - Made the tutorial UI prettier and easier to navigate. - Made the Magic Powder easier to grab.

  15. Developer post

    Patch note 0.10.7a

    Gameplay: -Players won't be effected by ice after starting a new match -Android users using touch mode can now interact with the left corner of the screen -Mini-game screen will no longer shake when a battle is started on ice UI: -Clicking play without a player name will now send