Effects and background updates
Added a few new effects, redid some old ones and added more graffiti to some of the backgrounds.

Developer posts and news about this game.

Added a few new effects, redid some old ones and added more graffiti to some of the backgrounds.

Occultus Command is on sale for the next couple of days and I also added some small changes and updates in the meantime. Changes: Added a new weapon for Lia that is unlocked from the start, all you have to do is make it to the first weapon checkpoint. Added some more navigation t

Added a small change: I fixed a glitch that forced players to use the flame weapon for a miniboss in the first level and I also added a few more tips in the game over screen. Like I said, I'll keep making tweaks and changes as needed. Also check out this hilarious let's play of t

The game and demo are both out. Going forward this doesn't mean I'm going to peace out and call it a day, I'll continue checking in and addressing any bug fixes, weapon tweaks, and minor graphical updates.

The main game is pretty much done, but I decided to add a fun little demo so everybody can check it out. I think I messed everything up setting up the demo, so....if all goes well it'll be up in a few days, if not, Steam testers will kick it back. Either way it'll go up sooner or

New build, fixed a small bug that did not reflect the correct time for the countdown and also gave players a few minutes less to get to the real final level. After some more testing, other than a few more graphical assets to add, game will be pretty much done.

Pardon my mess, had to upload this quick update to test out the achievements, which all appear to be working. There's going to be a bit of wonkiness until I test everything out a few more times, the next biggest priority will be to add two new graphics options for v-sync and no a

Alright...I've caved, I added maps, wife said she was getting lost, and also Mr. curator dude wanted them so...., although this added a few extra weeks of development, I figured I can at least add the map function to the first few levels, and also to the levels that have multiple

Just a quick update, game was supposed to get done around August, and although I have enough to release the game, I decided I wanted a better final boss, which I think I mentioned in the prior post. If there is one positive thing IMO that has come out of all this it's been my red

Hope everyone is doing alright during these trying times. I'm still working on the game, in particular the final boss. The final level was not going to have this boss and I was relying on another enemy type, but it just didn't feel right. I was also reaching out to some youtubers

Hope this message finds everyone doing alright during these trying times. I was anticipating getting this done a lot earlier but had some personal matters crop up, either way, managed to get a nice update uploaded and completed for the game and it's live now! Update: Added a new

What's up Commandos? Video Devlog about Occultus Command: what I've been working on and why moving sucks, okay maybe not much info about moving.

What's up commandos? We're kicking off this festive season with a 40% off sale. Get the game, play it stream it, review it, preview, hate it, love it, enjoy it for a good price, or just buy it now and play it later as I keep adding more enemies, levels and art. Don't be fooled th

Game's still got life commandos!! So sometime in the next couple of weeks, hopefully by the end of the month there's going to be an update to Occultus Command: This will add two new moves per character, a new enemy type and a new boss, with a few new small areas. I'm having to pa

What's up commandos? I've been lurking about, and keeping an eye out for any reviews, suggestions, comments and error reports. Slow day on that front, but I've been staying busy working on the "Candela" version. After reading a few of the curator reviews, I've decided to beef up

Good Afternoon Commandos! Occultus Command is officially available as an Early Access title on Steam. I will keep an eye on comments, reviews, and feedback! While I did test the game, and also had about a dozen other people test it as well, I know all too well that Murphy is alwa