APRIL FOOLS UPDATE
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Developer posts and news about this game.

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Optimised human game modes. Should now be possible to play HvH modes without dropping to 20 fps lol Increased human recoil. Increased chinook helicopter sound effect volume. Fixed an issue where you sometimes got default item drop notification. Other minor changes. We noticed mos

Fixed an issue where name tags (or whatever you would call them) were shown on all players if aiming at one specific player. Tweaked burst fire mode timeings. Added free item drop for Ukraine Flag. Fixed some issues with our official server.

Changes: Added small 1v1 map: 'Skytek 1v1 Arena' Fixed an issue where the server browser displayed server IP as server name Added NVIDIA DLSS support. Tweaked quality settings to actually affect performance lol Fixed an issue where the VSync dropdown did not change the VSync coun

Improved reconciliation for client side prediction. Movement corrections from the server should no longer be able to cause massive rubber banding chains when playing as drone. Heavily nerfed human move speed Added interpolation between fixed movement updates for local player, to

Added xMas and Winter Content. Reduced human in air movement. Fixed human jump logic to be fully deterministic in order to avoid rubber banding when jumping. Minor bugfixes.

Added shotgun specific tracer effects. There are now 6 different shotgun patterns which are dynamically created individually for each client. Added different shoot SFX for shotgun and sniper. Tweaked Lag compensation(Server rewinding) to work better with the movement sendrate lim

Patch notes: Optimized game networking and improved movement interpolation Fixed some UI text scaling issues Fixed an issue where players sometimes would not spawn after arena mode

Drone Wars 2.0 was made entirely from scratch and is technically a whole new game. So what's new? Well literally everything, but here are some of the most important improvements 2.0 comes with: New custom networking. New and better movement which is now server authoritative, with

>Click here to get to watch the video< Here is a list of the most important things I have done in the new Drone Wars 2.x project since the last devlog. Fixed an issue were a player would be unable to shoot precisely, caused by client sided miss predictions Added Voting syst

>Click here to get to watch the video< Here is a list of the most important things I have done in the new Drone Wars 2.x project since the last devlog. Client prediction, and server reconciliation is now fully working for both character classes(Drones and Humans) Added remo

Watch on YouTube

New Drone Wars devlog on YouTube! >Click here to watch it on YouTube<

HAPPY EASTER! Easter event will be live from 8.4.2020-14.4.2020 Unfortunately we didn't have much time to make this event since we prioritise to work on the LCU 2 Update, but here is what the easter event contains: Mystery Gifts will drop during the easter event, these are basica

Press here to get to the video on YouTube These are a few clips from the closed testing/experimenting of our next huge content update. It's, main feature is the new flying system, that still needs some improvements though. Unfortunately, we cannot, and we don't want to set a rele


April fools event will be live from now on, until the third of April. Have fun!

Tweaked 'round end screen' to display the in-game nickname of premium users instead of their Steam name, if they have a Steam independent in-game nickname. Fixed and issue, where the player name in the "Terminated by player" text didn't get displayed in golden, if killed by a pre

Fixed the issue that all UI disappears when pressing ESC in the inventory section of the main menu. Fixed GUI darkmode. Should now work for non premium users as well. Tweaked the econ load script. The item unequip issue, should now be fixed or at least strongly reduced.

Fixed leaderboards/global stats UI issue, and increased displayed entries to 100 instead of 20. The issue where the game unequipped your inventory items should be fixed now.