NGU IDLE

4G

Released
Oct 1, 2019
Platforms
Windows
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Build 1.260: Lore's End

    Blatantly copy pasted patch notes, as per usual! * Added Boss Portraits for Bosses 270-300 * Added Lore for Bosses 290-300. * Added 2 final Titans. * Added COOKING, the final feature. Unlock it by killing Titan 10! * Filled in some missing set bonuses for Space and Bread. * THE E

  2. Developer post

    NGU INDUSTRIES EARLY ACCESS LAUNCHES APRIL 5

    It's happening! (In a week!) Discord server is also here if you want a special title that will be IMPOSSIBLE TO GET after Early Access Launches:

  3. Developer post

    NGU INDUSTRIES: COMING APRIL 2021

    Hi All, While I've been updating NGU Idle the last year or so, I've also been working on a sequel . And now it's gotten far enough to have a Store page! This is a sequel to NGU Idle, taking place in the same, strange world, with a brand new set of Features to poke and toy around

  4. Developer post

    Build 1.220 Released!

    Hi hello friends, I manage to stop eating chocolate long enough to drop a hot new update on you! From the patch notes: * Added lore for Bosses 250ish to 270ish! That's a lot-ish of bosses. * Added portraits for the above mentioned bosses! * Added a new Adventure Zone! * Added a n

  5. Developer post

    Build 1.210 Released

    Hey friends, I rolled my face across my keyboard enough times and got lucky enough that it compiled into a new update for you all! Here be the patch notes: * Added 26 new Card Arts, along with some new card names! Yes, I wrote Arts in plural. I like Arts. * Added a special new ca

  6. Developer post

    Build 1.200: A QUACKY UPDATE

    Hey all, So the world's still on fire, but that's okay because I've made a COOL and SILLY update containing ducks! That makes everything better, right? Shamelessly copy-pasting the patch notes here: * Added ducks. * Added 3 new adventure zones onto the endgame. * Added TITAN 12.

  7. Developer post

    Build 1.130 Released!

    Hello friends! I just got off the toilet after about 5 weeks straight, which means... a new update! Patch notes blatantly copy-pasted here: * If you didn't know already, NGU IDLE was my first crack at coding something big, and to both learn how to code in C# and use the Unity Eng

  8. Developer post

    Build 1.120 Released!

    Hello friends! Here's another update where i slapped my keyboard around a few times with my real human hands and content came out the other end. Patch notes are: * Added a bunch of bonus Accessories to loot! You'll find a lot of shiny new stuff to plunder in a lot of earlier zone

  9. Developer post

    Build 1.110 Released!

    Hi frens, 4G here again to poop out a lovely update for you, this time focus was put on extending the available adventure zones and a whopping 34 bosses of DEEP LORE. Patch notes are as follows: * (ENDGAME SPOILERS STILL IN EFFECT OF COURSE) * Added Story for bosses 201=>224 -

  10. Developer post

    Build 1.101 Released!

    Hey all, small update this time - just to clean up some small bugs from the new feature and to add to it a bit more. Patch notes are being copy pasted.... now! * (ENDGAME SPOILERS STILL IN EFFECT OF COURSE) * Buffed a few card bonuses either slightly or moderately - this applies

  11. Developer post

    THE FART OF THE CARDS UPDATE (Build 1.100)

    Hi, 4G here with arguably the biggest content dump ever made, except for that time about 5 hours after I ordered and devoured a 2 pound mega-burrito. Behold, the patch notes for the dang thing. (BIG LATEGAME SPOILERS INCOMING! LOOK AWAY, NEWBIES!) * Added the Cards feature to the

  12. Developer post

    KRISSMUSS UPDATE 1.003!

    * Added a bunch of KRISSMUSS goodness! KRISSMUSS is a nonspecific NGU holiday that totally isn't like Christmas! It still has a fat guy in a red suit and gifts, though. * Added a special KRISSMUSS present for you, in the money pit menu. Click the shiny red/green button! There's s

  13. Developer post

    Build 1.002 Released

    Yay, update time! Let's dive into it: * First off, the Adventure menu now has ART. Amazing. All the enemies you encounter will have their portrait shown in the middle section of the screen - this includes TITANS, the ITOPOD, and any enemy that didn't have existing art yet! * Than

  14. Developer post

    Build 1.001 Released

    Copy pasting the in-game patch notes 'cause woooo l am so lazy: * Taking in a lot of new feedback from you cute little newbies, I've made a bunch of small tweaks to the early game This Includes: * Hiding more buttons early on, until they're actually relevant. * Improved drop chan

  15. Developer post

    Babby's First Patch (v 1.000-1)

    Hey guys, Small patch here to fix some initial issues with the launch and the new content, nothing huge: * STEAM: Fixed everyone being named Bob - you should now see your Steam name in the Fight Boss and Adventure menus instead. We'll miss you, Bob. :c * Fixed several wishes that

  16. Developer post

    HOLY MOLY NGU IDLE IS AVAILABLE NOW TO PLAY

    Hi hello 4G here, I don't know what else to tell you. THE GAME IS OUT NOW TO PLAY ON STEAM. Go play it. Love it. Caress it. Whisper sweet nothings into its ear. Also review it and stuff if you want. This is just a weird ramble at this point why are you still reading this? Love, 4

  17. Developer post

    NGU IDLE Launches October 1st!

    Attention whoever see these notices! NGU Idle will be available to play on Steam on October 1st! That's right, less than a week from now, you'll be fighting some brown blob-things and wearing gross equipment and filling pretty, colorful bars and watching a whole lotta numbers go

  18. Developer post