Hello!
Here is the third news update.
Today we will talk about new level and what awaits you in it, tell you why we are adding Chinese language and complain a little about the life of inexperienced indie developers.
New level, mechanics and lighting
Having successfully implemented 2D lighting, we are now experimenting with how darkness and light can enrich our gameplay. We are trying to make the game with their help more entertaining and atmospheric, rather than more frustrating (Badly made dark levels are real nightmare!)

Lighting effects have also been added to all existing levels.

The new mechanics that we wrote about earlier is called “impulse swap", and it definitely has no less interesting usages than swap and wrap. Can you guess what it is by its name? Hint: the mechanics will be associated with all physical objects in the game world that Player can teleport.
“Impulse swap” is currently fully implemented and will first appear at new, sixth level.
New languages
We are happy to inform you that in the monthly October update we will add Chinese localization.
Asia has millions of players who are often unfairly ignored by many European developers. Chinese localization turned out to be the most accessible for us, but in the future we plan to localize the game for all players who are interested in it.
About us
This week was difficult for the whole team, and each member had its own reasons.
Nethertheless, we have enough energy and time for the most important thing - for developing our major update. This week, ODA will not receive another micropatch (However, we did not receive a single bug report).
All this week we were sending e-mails to various internet sites, trying to promote our game, but did not really succeed in it.
But we are not discouraged, and you should not too!
See you next week!