Released
Nov 5, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    First Vehicle, Repair Shops & Fuel System

    This video introduces the game’s first drivable vehicle: a rugged 4x4 off-road vehicle built for exploring the infected world. You’ll also get a first look at: Vehicle repair shops , where players can repair their damaged vehicles. Vehicle upgrades to improve and customize them.

  2. Developer post

    NEW FEATURE — SUPPORT DRONE

    In Invasion 2037 , players will be able to explore the world with a support drone by their side. The drone automatically follows the player, detects nearby enemies, and opens fire to protect them. It also carries a storage crate where you can place resources and loot collected du

  3. Developer post

    The new zombie nest system

    New feature in Invasion 2037! Here’s a quick look at the new zombie nest system. Destroy the nests, clear the infected areas, and reclaim the territory.

  4. Developer post

    The new map size

    Invasion 2037 is now being developed in Unreal Engine 5.8. This new version gives me a much stronger foundation to rebuild the game and push it much further than before. One of the biggest improvements is the new open world map. The old map was around 10 km², while the new map is

  5. Developer post

    Invasion 2037 - GASP Locomotion & First/Third Person View

    In this WIP clip from Invasion 2037, I’m showing the current integration of the GASP locomotion system and the new first-person / third-person view setup. You can play in third-person or first-person view. The choice is yours. For this new version of the game, I’m building both p

  6. Developer post

    Invasion 2037 WIP: Zombie Dismemberment System

    Small WIP clip from Invasion 2037. I’m currently working on the zombie dismemberment system to make combat feel more reactive and dynamic. Still early, but it’s starting to come together. More updates coming soon.

  7. Developer post

    Going live with Invasion 2037! New map, zombies, nests and gameplay progress.

    Going live in 30 minutes! Join me at 2:00 PM Eastern Time for an Invasion 2037 dev stream. I’ll be showing new progress, talking about the map, zombies, nests, dismemberment, and player locomotion. See you there! Stream Link : View game page

  8. Developer post

    Stream announcement – Invasion 2037

    I’ll be live this Sunday, July 5, to show the current state of development for Invasion 2037 and answer questions from the community. The stream will be in English, but I’ll also be happy to answer questions in French if there are any. Time: 2:00 PM Eastern Time 11:00 AM Pacific

  9. Developer post

    Invasion 2037 is now officially in full production!

    I’m excited to announce that the brand-new version of Invasion 2037 is now officially in full production. Starting now, I’ll be sharing weekly development updates, giving you a closer look at the new features, improvements, and overall progress of this new version. There’s a lot

  10. Developer post

    Patreon Launch for Invasion 2037 & Creatures Inc

    Hello amazing community! We're thrilled to announce a significant step forward in the development of our games, Invasion 2037 & Creatures Inc . Your unwavering support and enthusiasm have been our driving force, and we're ready to take things to the next level. 🎮 Why Patreon

  11. Developer post

    A second look with more details

    Hey Survivor A second look with more details at the work done on the new map/look of Invasion 2037.

  12. Developer post

    The new look of the all new Invasion 2037

    Hey Survivor, A first look at the work done on the new map/look of Invasion 2037, I hope to be able to make a new vlog about Invasion 2037 before Christmas!

  13. Developer post

    Follow Up - December 2022 -

    Hello everyone :) I have stuggle the last month on Invasion 2037, i have been working on the range weapon system and i have a lot of problem and bugs, I fell behind in my schedule. I have put this task aside and i am work now on the lab system, to create a vaccin. In January i wi

  14. Developer post

    Management of the mask and filters?

    I hesitate on one point, should I keep the management of the mask and filters in the new version of Invasion 2037? You can answer here or on my Discord i have a poll about this question : Thanks :) Chief Beavers

  15. Developer post

    Devlog Invasion 2037 next major update A.01

    Hey everyone, a Devlog follow up on my progress for the next major update : - DLSS 2.0 - Footstep system - Melee fight - Inventory system - Farming system Thanks all for your support :) Chief Beavers

  16. Developer post

    Follow up on my progress

    Hey guys, A little follow up on my progress, as you have already seen, I added DLSS 2.0 in the game, I also worked on the item list,but it is not completed, I have around 135 items and 60 craftable item listed. This week, I am working on the melee combat, code and animations. In

  17. Developer post

    Nvidia DLSS 2.0

    Hello everyone, I added in the new Invasion 2037 version, Nvidia DLSS 2.0, a very good addition for all those who have RTX cards. :)

  18. Developer post
  19. Developer post

    Update A0.1 Follow Up

    Hey everyone :) I changed the way to describe the updates, because I'm basically redoing the gameplay of the game from scratch. So I will go back to Alpha 0.1. I am preparing a video for you about the new bunker, new building component for it and also to show you the new way to e

  20. Developer post

    Update 1.2 - SEPT01 and Price Drop

    Hi everyone, I've decided to update you on my progress for the 1.2 update at least once a month. I also decided to drop the price of the game to 9.99 USD, as long as the game has not been updated. I integrated a new controller, including a new combat system / crafting / looting /