Hello, Knights! We've fixed a few difficult issues that were intermittently appearing across a few platforms. Please see below for the specific bugs we addressed. Fixes Note: items marked with 🔥 are a result of player feedback or assistance Fixed an issue where multiple players
Hello, Knights!
We've fixed a few difficult issues that were intermittently appearing across a few platforms. Please see below for the specific bugs we addressed.
Fixes
Note: items marked with 🔥 are a result of player feedback or assistance
Fixed an issue where multiple players interacting with the tear in the Nexus all at once could cause client players to get stuck loading
Fixed an issue where skills could desync during the Terror Byte boss fight
Fixed an issue where players could start online multiplayer lobbies by themselves
Fixed an issue where players could be pulled while jumping over pits 🔥
Fixed a memory leak with the physics engine
That's everything for this hotfix.
If you haven't yet heard, we're currently working on our new game, Welcome to Harmony! Details below!
Hello knights-to-be, we're happy to announce we are joining Twin Sails Interactive Publisher Week! Starting from January 22nd until February 5th, Ember Knights is on sale with a 50% discount , and its DLC at 25% ! View game page Check it out!
Hello knights-to-be, we're happy to announce we are joining Twin Sails Interactive Publisher Week!
Starting from January 22nd until February 5th, Ember Knights is on sale with a 50% discount, and its DLC at 25%!
Hello Knights! Today is the day! Ember Knights Heroes of the Nexus Edition is now available for PS5 and Xbox Series X|S! You can get it here on Playstation . You can get it here on Xbox . Heroes of the Nexus Edition Features: Ember Knights base game Wrath of the Architect DLC Cro
Thank you for all the support and helping us realize our dream of being able to bring Ember Knights to a full console release! We couldn't have done it without you!
Hello, Knights! We hope everyone is enjoying the changes to the Architect fight and the addition of the True Architect! As usual, we've been listening to all the feedback and have put together a small patch to make a few balancing changes and to fix a few bugs. Please see below f
Hello, Knights!
We hope everyone is enjoying the changes to the Architect fight and the addition of the True Architect! As usual, we've been listening to all the feedback and have put together a small patch to make a few balancing changes and to fix a few bugs. Please see below for all the details that are included with Update 2.2.1!
Balancing & Minor Adjustments
Ronin Reflex
Updated to remove the window where the player was vulnerable if they did not successfully counter an attack
Updated to always allow the player to cancel the counter stance with a roll
Updated to allow the player to move, at a reduced speed, while in the counter stance
Increased the counter timer from 1.0s to 1.4s
Increased the counter radius from 70 to 75
Increased the projectile destruction time from 0.8s to 1.2s
True Architect
Updated to no longer support stealing skills
Updated the attack patterns in all four phases
DEV NOTE: The goal of this change is to make the inverted controls and item stealing easier to deal with by making the Architect always use the Teleport Barrage attack right after the phase transition. This should act as a consistent grace period before the Architect resumes his normal attack patterns.
Reduced the attack speed in phase 4
Updated the teleport barrage attack to allow the True Architect to be damaged while firing the horizontal blasts
Reduced the damage dealt by the teleport barrage attack
Updated the elemental barrage attack to prevent the same element from being chosen multiple times in a row
Updated the stolen item orbs to support getting hit immediately after being fired
Updated the stolen item orbs to be targeted by Aim Assist
Updated the stolen item orbs to prioritize orbs with items when deciding which orbs invert your controls
Reduced the True Architect’s max health and damage in Boss Rush
Reduced the Fallen Knight’s damage in Boss Rush
Fixes
Note: items marked with 🔥 are a result of player feedback or assistance
Fixed a bug where the Void Mantle’s Dark Star was not properly activating stun relics
Fixed a bug where the proper skills would sometimes not be given at the start of a Daily Dungeon 🔥
Fixed a bug where Totality would be stuck enabled if the modifier was enabled in a previous game version 🔥
Fixed a bug where the player would have significantly reduced invulnerability while rolling if the player was charging an attack before rolling 🔥
Fixed a bug with saving and quitting where the reload process may not function properly after repeatedly saving and quitting
[WotA] Fixed an issue where the True Architect’s hitbox was reduced significantly 🔥
[WotA] Fixed an issue where the Reborn Knight’s hitboxes were reduced significantly 🔥
[WotA] Fixed an issue with the True Architect’s constellation attack where the hitbox of the beam was wider than the visual 🔥
[WotA] Fixed a bug where the player would get stuck when using the Hyper Gloves dash charge attack against bosses 🔥
[WotA] Fixed a few issues where some cursed relics would reapply their cursed effect after being stolen by the True Architect 🔥
[WotA] Fixed a bug where the Mimic King’s Consort would get stuck in the True Architect’s arena 🔥
[WotA] Fixed a bug where Lady Inferna would sometimes be permanently invincible after her phase transition
[WotA] Fixed a few issues where some skills were unable to damage the item orbs in the True Architect fight
[WotA] Fixed a visual issue where a rock was not fading out during the Architect's intro animation 🔥
That's everything for now. As always, thanks for all the support!
-Doom Turtle
Join the Community!
As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!
And of course, join our Discord and share your thoughts on the update!
Hello Knights! We've been a little quiet about this update, so we hope this comes as an exciting surprise! Testers Appreciation! First and foremost, we'd like to extend a big appreciation and thank you to those who played and provided feedback on the changes to the Architect boss
Hello Knights!
We've been a little quiet about this update, so we hope this comes as an exciting surprise!
Testers Appreciation!
First and foremost, we'd like to extend a big appreciation and thank you to those who played and provided feedback on the changes to the Architect boss fight! You were a big help and we're really happy with where we ended up. We hope you are too!
We have some exciting news about our Steward plushies!
The store is now open! https://www.makeship.com/products/steward-ember-knights-1
If you missed reserving your very own plushie, now is your chance!
We received a test plushie before approving production, and the quality was even better than we expected. These little guys turned out amazing!
Consoles Update
We're still progressing nicely with the Xbox and PS5 ports. We don't have a more specific timeline yet, but we're still targeting summer. We know you're excited to get your hands on Ember Knights, and we are too!
And now onto the details for Update 2.2 - Architect Unleashed!
Complete Patch Notes
Note: Updates to the DLC content requires the Wrath of the Architect DLC. Items marked with 🔥 are a result of player feedback.
New Content & Major Adjustments
True Architect Fight & New Skill & New Player Color
Activate enough difficulty modifiers to experience the brand new True Architect fight! That's right...nobody knew this was coming!
Regular Architect Fight
Updated to increase the challenge of the fight to better align with the difficulty of the Praxis fight!
Boss Rush Tier 10
With the True Architect fight, we've added a 10th tier to the Boss Rush!
Multiplayer Lobbies
Updated Steam lobbies to show all multiplayer games!
Balancing & Minor Adjustments
Weapons
Ember Blade
Updated Lunge to allow players to dash over pits 🔥
Increased the stun chance from 10% to 25% for Stagger
Added a 10% crit chance to weapon attacks against burning enemies for Pyrostrike
Guardian Bow
Increased the bonus damage from 10% to 25% for Opportunist
Rift Hammer
Increased the max health damage from 10% to 20% for Heavy Blow
Razor Wind
Increased the crit chance from 10% to 15% for Sharpened Tipper
Added a 25% bonus crit chance to perfect charge attacks for Sharpened Tipper
Reaper's Toll
Increased the bonus damage from 10% to 15% for Lacerate
Void Mantle 🔥
Updated the chain attack to grant an Orb when hitting an enemy
Updated the chain attack to have increased attack speed
Updated Dark Star to now stun enemies when pulling them
Updated Dark Clone to have a cooldown timer in the HUD
Passive Orb Generation - increased from one orb every 1s to 1.5s
Chain Attack Move Speed - increased from 15% to 25%
Charge Attack Charge Time - reduced from 2s to 1.25s
Charge Attack Radius - increased from 110 to 125
Charge Attack Damage Per Orb - increased from 0.33x to 0.4x
Charge Attack Move Speed - increased from 15% to 40%
Laser Focus Damage Per Orb - increased from 0.25x to 0.6x
Laser Focus Range - increased from 200 to 250
Dark Spell: Dark Star Suction Radius - increased from 85 to 90
Dark Spell: Dark Star Explosion Radius - increased from 50 to 75
Dark Spell: Dark Star Explosion Damage - increased from 50 to 60
Dark Spell: Dark Star Max Health Damage - increased from 10% to 25%
Dev Note: If the damage from Dark Star is less than 25% of the enemy’s Max HP, it deals that value as damage instead
Dark Spell: Darkening Damage - increased from 30 to 35 per bolt
Dark Spell: Darkening Max HP Damage - increased from 10% to 15%
Dev Note: If the damage from Darkening is less than 15% of the enemy’s Max HP, it deals that value as damage instead
Hyper Gloves
Updated the charge attack to allow players to dash over pits 🔥
General
Updated the camera panning when spawning rewards in Netherra to make the movement smoother
Updated the portals in Netherra to ensure drops don't spawn on or near them 🔥
Added enemy stats to the Endless Mode confirmation screen 🔥
Added the ability for the player to open their inventory while on the Endless Mode confirmation screen 🔥
Updated the description for Bane of Wisdom to better indicate which skill slot is being locked
Various other localization improvements 🔥
Bug Fixes
Last but not least, we squashed a big bunch of bugs.
Fixed a bug in the weapon modding screen where the wrong input was bound when using a controller 🔥
Fixed a bug that was allowing players without the DLC to access the DLC difficulty modifiers 🔥
Fixed a bug with aim assist that was causing it to target invincible traps in the boss room of Anville 🔥
Fixed a few visual issues in Boss Rush with the Anville and Simulan minibosses 🔥
Fixed a bug with Warrior Wisps, Ballista, Summon Geo, Hydra, Yalee Barrage, and Buster Ammo that could still activate the generic healing skill upgrade if the upgrade is equipped to the other skill
Fixed a bug with Hailstone Armor where the snowballs could be released during room transitions and boss intros 🔥
Fixed a bug that was allowing players to offer duplicate relics at the Offering Pit
Fixed a bug where Praxis encounters could appear in both Netherras
Fixed a bug where beating Boss Rush 3 or 4 displays True Praxis as the only defeated boss 🔥
Fixed a bug that was preventing the ultimate weapon mod from being automatically equipped when unlocked 🔥
Fixed a bug that was preventing the Ember Tree tooltip from updating after changing the equipped upgrades
Fixed a bug with the seeking ghosts where they could get stuck if their target dies as they begin seeking
Fixed a visual bug where some Tyrant effects can activate when entering a shop or leaving a secret room 🔥
Fixed a bug that was preventing different boss variants from appearing while looping
Fixed a bug with Trinity that was preventing ash or ember from being awarded from each boss
Fixed a bug where the Wights would continue to spawn from Bane of Wights during phase transitions
Fixed a bug with Explosive Arrows where they couldn’t damage or break traps 🔥
Fixed a few visual issues with text in multiplayer games
Fixed a bug with Boss Rush and Daily Dungeon where the shop refund popup was automatically being dismissed if the player is using a controller 🔥
Fixed some performance issues related to constantly opening and closing the Ember Tree UI 🔥
Fixed a bug with the Suppression Obelisks where the number of hits to destroy them was affected by the Chaos modifier 🔥
Fixed a bug with Doom Shell where the visual could persist after the relic is removed 🔥
Fixed a bug with Champion Gar-Ghoul where its drops could be unreachable 🔥
Fixed a bug where the player’s visual could become shifted upwards if they died while lifted by Praxis
Fixed a bug with Forlorn where its laser indicator was incorrectly turning on spawn
Fixed a bug where stat gem icons in the inventory would incorrectly scale in some localizations
Fixed a bug where the cursor would be in the incorrect location when opening the Daily Dungeon screen
Fixed a bug where Ember Tree upgrade prices could display as red when the player has enough Ember to purchase them 🔥
Fixed some issues where boss trophies were being incorrectly awarded when the Trinity difficulty modifier is enabled
Fixed a bug where Esper's dialog would be incorrect at the beginning of the game
Fixed some issues with Hailstone Armor where the snowballs could expire while waiting to be thrown
Fixed a bug that was preventing some sounds from playing when Esper identifies a relic orb
Fixed a bug where Daily Dungeon bosses were spawning drops that could not be collected
Fixed some issues where the Voltage Traps were not behaving properly during the Cleanup Crew miniboss fight
Fixed a bug where some Ember Tree visuals were playing incorrectly
Fixed a bug where Evee was not animating properly when identifying a skill
Fixed some visual issues that could occur when quickly navigating the weapon mod screen
Fixed some visual issues with the Glacial Bruma boss
Fixed a bug where skill details in the inventory would not update after swapping skills
Fixed a bug where some text in the Ember Shrine screen could become yellow
[Multiplayer] Fixed a bug that was causing the equipped weapon and player colors to be reset for additional players after playing Daily Dungeon 🔥
[Multiplayer] Fixed a bug that was preventing the first weapon mod in a row to be automatically equipped when unlocked 🔥
[Multiplayer] Fixed a bug where clients could become desynced with the host if the host interacts with the armor stand in the Refinement Shop
[Multiplayer] Fixed a bug that was allowing disconnected players to cause a skill tablet to drop even if all players already have that skill 🔥
[Multiplayer] Fixed a bug where playing solo could cause issues with the HUD transparency in local multiplayer games 🔥
[Multiplayer] Fixed a bug where the missed state of Scout and Ranger wasn’t properly networked
[Multiplayer] Fixed a bug in local multiplayer where Player 3’s Knight could walk offscreen during a Praxis encounter in Anville
[Multiplayer] Fixed a bug where players can confirm other players’ selections in selectors
[Multiplayer] Fixed a few issues with boss attacks where the attack path would be different for clients
[Multiplayer] Fixed a bug with Royal Phalanx where his leap attack could get stuck in the air in some cases for clients
[Multiplayer] Fixed a bug with gaining stats from perfect room relics where a desync could occur if any clients are disconnected 🔥
[Multiplayer] Fixed a bug that was causing respawn issues for a client if they disconnected while the Mimic King’s Consort pet is alive 🔥
[Multiplayer] Fixed a bug where button prompts on skill slots in selectors were not shown in some cases
[Multiplayer] Fixed a bug where clients would not see Yalee Barrage unlocked properly 🔥
[Multiplayer] Fixed some issues where some relics were being generated incorrectly
[Multiplayer] Fixed a bug where some players would not appear during the Netherra intro cutscene
[Multiplayer] Fixed a bug where players would play the incorrect animation when being revived by a Healing Spring
[Multiplayer] Fixed a bug where Arch Praxis’ health bar would not be displayed properly in some cases
[WotA] Fixed a bug where the secret door in Inferno Bastille could not be opened during combat
[WotA] Fixed a bug where the secret door in Akamura could not be opened with Summon Geo during combat
[WotA] Fixed a bug where the Nexus music would stop playing until the DLC intro cutscene is seen
[WotA] Fixed a bug with Explosive Jab where the bomb wouldn’t deal damage if a new bomb replaced it
[WotA] Fixed a bug where Sticky Bomb’s damage was only boosted by Giant Mace when an enemy dies
[WotA] Fixed a bug with the secret door projectile in Simulan where it could be destroyed by Ronin Reflex 🔥
[WotA] Fixed a bug with the meteors from Molten Boulder’s ultimate upgrade where they wouldn’t freeze with Brittle Scepter
[WotA] Fixed a bug with Daily Dungeon where the game over sequence was using the Praxis death sequence rather than the Collector’s
[WotA] Fixed some syncing issues with the Collector’s SFX
[WotA] Fixed a bug with Guided Assault where it wasn’t damaging Haunted Effigies if they’re not targeted 🔥
[WotA] Fixed a bug with the fuses in the Simulan boss room where they could be destroyed in one hit with Serrated and the Chaos modifier active 🔥
[WotA] Fixed a softlock issue where players could equip Buster Ammo to different weapons in the credits minigame 🔥
[WotA] Fixed a bug where Upgrade 2 for Summon Geo was dealing incorrect damage when combined with the generic damage upgrade
[WotA] Fixed a bug where the player’s weapon skin would not properly display after their weapon is rerolled by Bane of Expertise
[WotA] Fixed a bug where the Ember Buster’s Gatling mod was categorized incorrectly
[WotA] [Multiplayer] Fixed a bug with Hailstone Armor’s Ultimate Upgrade that could cause client’s armor to desync when equipped with Midas Mail 🔥
[WotA] [Multiplayer] Fixed a bug where Sticky Bombs would not properly explode in some cases
[WotA] [Multiplayer] Fixed some issues with the Ultimate Upgrade for Will of the Architect where the buff was not behaving properly for clients
[WotA] [Multiplayer] Fixed a bug where the charge animation for Will of the Architect was not properly playing
[WotA] [Multiplayer] Fixed a bug that caused the buff granted by Upgrade 2 of Stormpike to become desynced when the skill is removed
[WotA] [Multiplayer] Fixed a bug where Upgrade 2 for Summon Geo was displaying additional damage numbers for clients
That's it for now. Enjoy!
-Doom Turtle
Join the Community!
As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!
And of course, join our Discord and share your thoughts on the update!
Knights! We're truly humbled to be in a position to celebrate the incredible milestone of reaching 5000 reviews! What an amazing journey it's been thus far! Share a few positive words... Small studios like us truly live and die by our reviews and we recognize that none of us coul
We're truly humbled to be in a position to celebrate the incredible milestone of reaching 5000 reviews! What an amazing journey it's been thus far!
Share a few positive words...
Small studios like us truly live and die by our reviews and we recognize that none of us could be doing what we're doing without you, our players. If you haven't yet left a review, we would be very grateful if you were to share a few positive words about your experience with Ember Knights.
From the bottom of our hearts, thank you!
Many of you have been with us from the very beginning, but for those who joined us along the way, we thought now would be a neat time to take a look back at our journey and show how much "Ember Knights" has evolved over the months and years.
The Ember Knights Timeline
Spring 2019 - Pre-production
Initial concepts and prototyping begins
The first idea, that was somewhat close to where we ended up, was a more RPG-based game complete with NPC behaviors, day and night cycles, etc.
Working title is Pixablo
*A little bit of trivia - the original concept that we pitched to Ontario Creates, for funding assistance, was a kart racing game
You might start to see how we ended up with the iconic flame-headed hero we have today
Spring 2020 - Major Gameplay Change
A pivotal meeting occurred where we decided that we were on the wrong path. It was this meeting where we learned that no one in the studio was excited about playing the game we were making...clearly a red flag lol
Taking a step back and with a critical eye, we analyzed what we had and decided that the only thing about the game that was good was the combat. We decided to focus on making that the foundation of the game, improving and polishing it as much as we could, and scrapping everything else
Name changed to Rogue Souls
Summer 2020 - Major Story Change
We changed the story from being a ghostly character in the afterlife to a fire-imbued hero destined to save the world
This is the point where the game really starts to take shape
Hello, Knights! A few of you have shared your thoughts about the Architect fight being a little too easy, so we've been working on some changes that we feel punch the fight up a little bit. We didn't take the fight to soul-crushing levels, but feel like the changes we did make br
Hello, Knights!
A few of you have shared your thoughts about the Architect fight being a little too easy, so we've been working on some changes that we feel punch the fight up a little bit. We didn't take the fight to soul-crushing levels, but feel like the changes we did make bring a nice level of difficulty to the battle.
Before we fully roll out changes to the Architect fight, we'd like to get your feedback. If you're interested in testing these proposed changes, you'll need to opt in to a special experimental beta.
Instructions for Joining the Experimental Branch
From your Steam library, right click on Ember Knights and select Properties...
On the left of the popup, click Betas
In the Private Betas section, enter TheArchitectIsGoingDown and click Check Code
A new blue button should appear below that says Opt into: experimental - Branch for external testing. Click this button
Close the popup and launch Ember Knights
Sharing Feedback
You can share feedback about the changes we've made here on Steam or in our official Discord, link below. Thank you very much!
Details of the Changes
Architect Stats
Move Speed - increased from 50 to 80
HP - increased from 7000 to 12345
Defense - increased from 10 to 20
Magic Defense - increased from 0 to 20
Phase 1 Cooldown - decreased from 1.0 to 0.8
Phase 2 Cooldown - decreased from 0.9 to 0.7
Phase 3 Cooldown - decreased from 0.8 to 0.6
Phase 4 Cooldown - decreased from 0.7 to 0.5
Teleport
HP Damage Threshold - increased from 10% to 15%
Damage Timer - decreased from 3s to 1.5s
Teleport Cooldown - increased from 9s to 10s
Slam Attack
Updated the slam attack to be more aggressive and always perform the 3rd slam
Updated the 3rd slam to deal damage at the end of the dash
Greetings, Knights! It’s been awhile since our last Nexus News and today, we come to you with a very exciting announcement! That's right! Ember Knights is officially coming to Playstation 5 and Xbox Series X|S this spring! Steward Plushie Update! We've been able to get a one-time
Greetings, Knights!
It’s been awhile since our last Nexus News and today, we come to you with a very exciting announcement!
That's it for this news. From all of us here at Doom Turtle, we'd like to wish everyone a very Merry Christmas and a safe and happy holiday season! All the best in 2025!
Hello, Knights! The studio is shutting down next week for a much needed break, but we wanted to get this patch out before then. You helped us identify and troubleshoot a few issues, so without further ado, here's what we included for Update 2.1.1! Fixes Note: items marked with 🔥
Hello, Knights!
The studio is shutting down next week for a much needed break, but we wanted to get this patch out before then. You helped us identify and troubleshoot a few issues, so without further ado, here's what we included for Update 2.1.1!
Fixes
Note: items marked with 🔥 are a result of player feedback or assistance
Fixed a bug that could cause the player’s collision to become disabled when skipping the Ember Dust identification cutscene
Fixed a bug that was causing the mimic pet to become stuck when defeating a miniboss 🔥
Fixed a multiplayer bug where Midas Mail could cause a softlock when trying to obtain or upgrade Bone Plate 🔥
Fixed a multiplayer bug where the player could get stuck on a black screen after beating the Architect in a Boss Rush 🔥
Fixed a multiplayer bug where players couldn’t reconnect into Netherra with Trinity active 🔥
Fixed a bunch of minor visual issues in various rooms
Fixed some translation issues
That's everything for now. We hope you're enjoying Wrath of the Architect and we'll see you next year!
-Doom Turtle
Join the Community!
As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!
And of course, join our Discord and share your thoughts on the update!
Hello Knights! Before we get into the details for Update 2.1 , we wanted to remind everyone about our Makeship Steward Plushie campaign! If you're interested in having your very own Steward, please check out the link below to see the campaign and pledge $2 towards your plushy. If
Hello Knights!
Before we get into the details for Update 2.1, we wanted to remind everyone about our Makeship Steward Plushie campaign!
If you're interested in having your very own Steward, please check out the link below to see the campaign and pledge $2 towards your plushy. If we achieve 200 pledges, the plushies will be made! If we're unsuccessful, your $2 pledge will be refunded and the Steward will be destined to remain in the Nexus forever!
Note: items marked with 🔥 are a result of player feedback.
Balancing & Minor Adjustments
Skills and Upgrades
Molten Boulder
Updated to allow the manual detonation of the boulder for a short duration after casting
Ronin Reflex 🔥
Updated for better clarity as to when an attack can be countered
Increased the window for countering an attack
Increased the invulnerability window after countering an attack
Updated to allow countering to destroy nearby projectiles
Phantom Spear - Upgrade 2 🔥
Updated to perform an explosion at the first enemy contact and continue traveling
Will of the Architect - Upgrade 2 🔥
Added energy waves to cover a greater range of damage
Will of the Architect - Ultimate Upgrade
Added Judgment to the list of random skills that can be performed
General
Relic Refinement 🔥
Improved the flow for upgrading a relic multiple times
Moved relics that can't be upgraded to the bottom of the list
Daily Dungeons
Added 35 new Dungeons
Increased the token rewards for difficult Dungeons
Removed relics from the Boss Rush relic pool that aren't applicable 🔥
Moved Praxis, True Praxis, and the Architect to the end of any Boss Rush they appear in
Added a visual shield to Lady Inferna for when she's invulnerable during phase transitions 🔥
Updated a bunch of cutscenes to only show once
Increased the chance for a secret room to appear in a layout 🔥
Updated Chaos Mode to ensure each first world that appears has a Skill Selector and Relic Selector in rooms 2 and 3 respectively regardless of which world appears first 🔥
Reduced the speed growth on the Laser Drones 🔥
Added Ash to the progress of each save slot
Added unique art for each save slot
Updated the DLC main menu
Updated Arlan's dialogue in the DLC worlds
Improved the door in the Wightsbury starting room to be more easily accessible in multiplayer games 🔥
Various localization improvements 🔥
Bug Fixes
Last but not least, we squashed a big bunch of bugs.
Fixed a multiplayer softlock bug that was caused when the host would talk to Arlan while a client purchases Bob's Jar
Fixed a multiplayer issue where Buster Ammo failed to unlock for DLC players 🔥
Fixed a multiplayer issue where Arcane Orb failed to unlock for DLC players 🔥
Fixed a multiplayer issue where players could travel out of bounds in the room immediately before the Architect 🔥
Fixed a multiplayer issue where Knight's Charge would appear to end early for clients
Fixed a multiplayer issue where the popup for Refinery could desync if the player picks up a gem 🔥
Fixed a multiplayer issue where Guided Assault won't pierce through enemies or do damage for clients
Fixed a multiplayer issue where Daimyo Dash appears to hit enemies it shouldn't
Fixed a multiplayer issue where additional poison stacks were being incorrectly applied by Daimyo Dash for clients
Fixed a multiplayer issue with Kimokage's hitbox size for clients 🔥
Fixed a multiplayer visual issue where clients wouldn't see the counter animation from Ronin Reflex
Fixed a few multiplayer visual issues related to the start of endless looping
Fixed a multiplayer issue where the incorrect planet was showing on the loading screen when Chaos Mode is active
Fixed a bug with Stormpike's lightning from Helix Sign not dealing damage
Fixed a bug with Buster Ammo Upgrade 3 where the bomb would not gain a crit chance from the crit upgrade
Fixed a bug where the player's health bar would disappear when exiting to the main menu while reviving 🔥
Fixed a bug with Focus where it wasn't being applied to the Nexal Staff's starting skill 🔥
Fixed a bug where the weaken debuff wasn't reducing boss or miniboss damage
Fixed a bug with Oukranos' freeze palette not displaying
Fixed an issue with Ember Blade's hitbox for its roll attack 🔥
Fixed a few visual issues with Summon Geo when traveling near pits or dashing
Fixed an issue with Hydra where its attack indicator was not snapping to a valid summon location
Fixed an issue with Hydra where it's unable to cook food
Fixed an issue with Hydra where its fire breath wasn't opening the secret door in Steadfast Citadel
Fixed an issue with Hydra where it couldn't open the secret door in Mycelioth if the room is currently in combat
Fixed an issue with Squidling Upgrade 3 where its bonus damage is dealt much later than when the root ends
Fixed a few visual issues with Will of the Architect's charge and slam attacks
Fixed an issue with Pyromancer where its fireballs could be destroyed by attacks while traveling
Fixed a bug with Pyromancer where its fireballs could continue after killing it
Fixed a bug with Pyromancer where it's able to still shoot fireballs while frozen
Fixed a bug that was causing Ranger to be able to immediately shoot arrows after being unfrozen
Fixed a few additional and random visual issues with Pyromancer's fireballs
Fixed a few visual issues with Offense Bot
Fixed a bug with Power Pod's sweep attack animation not being displayed
Fixed a bug with Lockjaw's hitbox staying active after the chomp animation
Fixed a few visual issues with Jokame's projectile and VFX
Fixed a bug with Jokame where it could shoot an extra projectile after being unfrozen
Fixed a bug with Hannyaku where it was incorrectly dropping two gems if killed while Praxis is buffed
Fixed a few visual issues with Webbling Hive's burst attack indicator
Fixed a bug where completing a Daily Dungeon or Boss Rush counts as clearing a run 🔥
Fixed a few visual issues with projectiles in Boss Rush 🔥
Fixed a bug with True Praxis where he could occasionally become invulnerable in the second round of the fight 🔥
Fixed a bug that was allowing skills to be equipped in the first skill slot while locked by Bane of Progression
Fixed a bug that was preventing Elite and Champion enemies from appearing in the Compendium and counting towards the completion %
Fixed an issue with a few rooms in Simulan where their bounds were incorrect
Fixed a few issues with how defeated enemies were being calculated 🔥
Fixed a few visual issues with the Skill Convergence's particle effects 🔥
That's it for now. We hope everyone has a lovely Christmas and holiday and wishing you all a Happy New Year!
-Doom Turtle
Join the Community!
As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!
And of course, join our Discord and share your thoughts on the update!
Greetings, Knights! A bunch of you have been asking about Ember Knights merch, especially a plushie. We've been looking into it and found the perfect plushie partner in Makeship! Check out the concepts for the adorable little Steward! The campaign is now live! Click here to make
Greetings, Knights!
A bunch of you have been asking about Ember Knights merch, especially a plushie. We've been looking into it and found the perfect plushie partner in Makeship!
Check out the concepts for the adorable little Steward!
Before the plushies go into production, Makeship runs a short campaign to see if there's enough interest.
During the campaign, players are able to pledge $2 towards the purchase of their plushie. If the minimum number of 200 pledges is reached, the plushies get made and shipped to everyone who pledged.
In the event that we don't reach the minimum, we will all collectively weep for what could have been as the Ember Knights Steward Plushie will remain a dream and they'll be forever banished to the Nexus.
Please note: if the campaign is unsuccessful, each person who pledged will have their $2 refunded.
The campaign will run until Dec 19th at 8:00 am EST.
We're really excited to make this plushie a reality. Thank you to everyone for the suggestion and if this goes well, we'll look into other exciting things to offer!
Nominate Us! For us up here in Canada, the days are getting shorter and the nights are getting colder, which can mean only one thing. It's time for the annual Steam awards! And of course, long johns. It's also time for long johns. Steam is asking each and every one of you to nomi
Nominate Us!
For us up here in Canada, the days are getting shorter and the nights are getting colder, which can mean only one thing. It's time for the annual Steam awards! And of course, long johns. It's also time for long johns.
Steam is asking each and every one of you to nominate the best games of the year and we think Labor of Love is the perfect category for us! For the past 5 years, we've been working passionately on bringing you the best version of Ember Knights we can!
We sincerely appreciate your nomination!
Also, if you haven't yet left a review, now would be a great time! For small indie studios like us, positive reviews make all the difference!
Thank you!
Autumn Sale
It's also that time of year for the Autumn Sale and from Nov 27th until Dec 4th, Ember Knights is 50% off!
Hello, Knights! We wanted to get you another hotfix patch before the weekend. We fixed a bunch of issues and as always, a huge thanks to our community for helping identify and troubleshoot a lot of these! Fixes Note: items marked with 🔥 are a result of player feedback or assista
Hello, Knights!
We wanted to get you another hotfix patch before the weekend. We fixed a bunch of issues and as always, a huge thanks to our community for helping identify and troubleshoot a lot of these!
Fixes
Note: items marked with 🔥 are a result of player feedback or assistance
Fixed a bug with Umbral Ember Buster Challenge where charge attacks weren't being counted when the Buster Ammo Skill Ultimate Upgrade is equipped 🔥
Fixed a bug with Ember Buster's Sticky Bomb where the count was not properly updated if the status effect was cleared from a miniboss or boss dying 🔥
Fixed a bug with Ice Burst and Ground Hunter where the combination could freeze enemies without requiring a Perfect cast 🔥
Fixed a bug that was causing the training dummy to disappear after visiting the Trophy Hall 🔥
Fixed a bug with Stormpike where it would immediately collide with a wall if casting next to a wall 🔥
Fixed a bug with Boss Rush and local co-op where players couldn't leave after defeating Warlord Mack, Dreadlord Mack, or Oukranos 🔥
Fixed a few bugs related to Boss Rush where enemies would occasionally not spawn properly
Fixed a bug with the Boss Rush where the timer could stop after defeating the first boss 🔥
Fixed a bug with water reflections in Boss Rush 🔥
Fixed a few visual issues with Herald in Boss Rush 🔥
Fixed a bug with Horde where it was not being disabled in Daily Dungeons 🔥
Fixed a bug with The Collector's tooltip where it was a white box after returning to the Nexus from a Boss Rush or Daily Dungeon 🔥
Fixed a bug where players wouldn't receive the Collector's Ember Dust if they purchase the DLC after seeing him appear in the Nexus 🔥
Fixed a bug where the weapon skin could change after playing a Daily Dungeon 🔥
Fixed a bug with the Praxis fight where dealing enough damage to bypass the first phase transition could cause a softlock 🔥
Fixed a bug where Wisps could kill Praxis during the falling floor sequence if their damage is high enough 🔥
Fixed a bug with Trinity where "clear a run" achievements were being awarded after beating Praxis and not The Architect 🔥
Fixed a bug with the Ember Tree UI where the upgrade cost could disappear if navigating away from an active upgrade 🔥
Fixed a bug with Guided Assault where it could become stuck if the enemy dies
Fixed a bug with Inferno Bastille where certain props incorrectly contained gold
Fixed a few various visual bugs with Inferno Bastille enemies
Fixed a few bugs where the Architect's visuals could remain on screen
Fixed a bug with Valkyrie MK.VI where he could slide across the screen in his intro sequence 🔥
Fixed a bug that was causing a softlock with the Rainbow player color and the game over screen 🔥
Fixed a bug with Boon of Wisdom where the increased charges would not be available after saving and quitting
Fixed a bug with incorrect Refinement Shop prices and Discount Card 🔥
Fixed a bug where the revive token icon was covering up triple digit armor amounts 🔥
Fixed a bug where Cloak and Dagger was being incorrectly removed when rerolling Reaper's Toll with Bane of Expertise 🔥
Fixed a few multiplayer issues with Trinity and the Architect fight 🔥
Fixed a multiplayer bug where attempting to start a run while Player 2 is disconnected could cause a softlock
Fixed a bug with Squidling in multiplayer where certain combinations of upgrades while defeating a poisoned enemy could cause a softlock 🔥
Fixed a few multiplayer issues where Skill Selectors could ignore or skip player's selections in unstable network conditions
Fixed a multiplayer bug where players could enter the cutscene trigger in the start room of Simulan before all other players were loaded in 🔥
Fixed a multiplayer bug where rerolling the shop 256 times would cause clients to no longer be able to reroll
Closed the tear in the room before seeing True Praxis or The Architect
Improved the visual clarity of difficulty modifiers that can have their options toggled independently 🔥
Hello, Knights! The reception for the Wrath of the Architect DLC has been incredible and we're super glad you're loving the update! It makes all the hard work leading up to launch worth it! You've also been very helpful in identifying and troubleshooting the handful of new bugs.
Hello, Knights!
The reception for the Wrath of the Architect DLC has been incredible and we're super glad you're loving the update! It makes all the hard work leading up to launch worth it!
You've also been very helpful in identifying and troubleshooting the handful of new bugs. We've addressed the biggest ones and have included the fixes in the following hotfix patch. Please see below for details.
Fixes
Note: items marked with 🔥 are a result of player feedback.
Fixed a major issue that was causing the majority of multiplayer issues in 3 and 4 player games 🔥
Fixed an issue with save files where a large gap between updates could cause old save files to be reset 🔥
Fixed an issue where players couldn’t interact with The Collector unless they reset the rebinding on their interact key 🔥
Fixed an issue where players could become softlocked during the Lady Inferna fight 🔥
Fixed an issue where Netherra could not be entered from Simulan with 15 or more difficulty orbs enabled 🔥
Fixed an issue that could cause a softlock when the Golden Steward appears 🔥
Fixed a bug where players could become stuck in one of the Boss Rush rooms 🔥
Fixed a bug that was causing 4 Steam achievements to be automatically granted 🔥
Fixed a bug that was preventing Champion enemies from spawning in DLC worlds 🔥
Fixed an issue with selectors not having any options in multiplayer games 🔥
Fixed an issue with players being unable to access the secret room in Simulan 🔥
Fixed a bug that was causing a softlock with Incompetence and upgrading a skill without equipping a second skill
Fixed an issue with Webblings in Boss Rush Mode that could cause a softlock
That's it for now!
-Doom Turtle
Join the Community!
As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!
And of course, join our Discord and share your thoughts on the update!
Hello Knights! It's finally here! Ember Knights 2.0 - Wrath of the Architect is now available! We've been hard at work on some form of the DLC for the past year and we can't wait for you to finally get your hands on it. Ember Knights has been a passion project for the entire team
Hello Knights!
It's finally here! Ember Knights 2.0 - Wrath of the Architect is now available!
We've been hard at work on some form of the DLC for the past year and we can't wait for you to finally get your hands on it. Ember Knights has been a passion project for the entire team here at Doom Turtle and we feel extremely grateful to be able to put together one hell of a DLC. We hope you love it!
The DLC is absolutely packed with new content and features including new worlds, new bosses and minibosses, new enemies, new weapons, new skills, new relics, new curses, new secrets, new player colors, new achievements, new difficulty modifiers, and of course, the epic showdown against the Architect! PLUS, the DLC also includes everything from the free Ember Knights 2.0 update including Daily Dungeons, Boss Rush Mode, Chaos Mode, local multiplayer save and quit, more player colors, and who can forget...the beloved Nexus pets, the Ember Dog AND Ember Cat! Huge shoutout to our community for absolutely obliterating the Ember Cat challenge!
This DLC comes with 4 new bosses and 4 new minibosses. The gatekeepers of the altered new worlds will show no mercy, especially to that of a measly Ember Knight.
If you manage to survive these deadly new bosses, prepare for the ultimate showdown as you take on the creator of the entire Ember Knights universe himself - The Architect!
Weapons
2 new weapons will be added to your repertoire - the Hyper Gloves and the Ember Buster. Both weapons offer a unique new way to defeat the legions of new enemies waiting for you in this DLC.
Game Modes
Fancy an even tougher challenge than the Architect? Stop by to see The Collector and gain access to Daily Dungeons and Boss Rush Mode. He may have even taken a page out of Arlan's book and opened up a small shop of his own!
Daily Dungeons
Boss Rush
Price
The Wrath of the Architect DLC is $9.99/9,99€ (or equivalent) while Ember Knights 2.0 is absolutely free.
FAQ
I bought the DLC, when will I get the new content? Spoilers ahead.
If you're a brand new player, the DLC content will unlock after meeting Evee and seeing Praxis in Steadfast Citadel, the second world of the base game. Note: these two conditions occur very early in the game and are required to preserve the flow of the story.
If you're already a player, the DLC content will unlock right away.
Does the DLC work in multiplayer?
Yes
Do my friends need to buy the DLC for us to play together?
No. If the host has purchased the DLC, the team will have access to the new content. However, for a client to have the new content on their own account, they would need to purchase the DLC.
Are the different game modes available in multiplayer?
Yes
Streaming
As usual, developers Clint and Greg will be streaming on the afternoon of release day. For specific details and to be notified when they go live, please join our Discord and give yourself the @DevStream role.
We could go on and on about this update, but we'd rather you experience it for yourself. We hope you enjoy!
Hello, Knights! We bring you a small update to address a few bugs and close off the Ember Cat Challenge. First thing's first, you're due a huge congratulations for absolutely crushing the challenge! We still can't believe how you blew the goal completely out of the water! Needles
Hello, Knights!
We bring you a small update to address a few bugs and close off the Ember Cat Challenge. First thing's first, you're due a huge congratulations for absolutely crushing the challenge!
We still can't believe how you blew the goal completely out of the water! Needless to say, the Ember Cat is getting made and will be included in the free Ember Knights 2.0 Update! Thank you for your participation!
Fixes
Note: items marked with 🔥 are a result of player feedback.
Fixed a bug with the Blizzard miniboss and Rift Hammer’s Crystalized challenge that could cause a softlock 🔥
Fixed a camera issue with Overlord Mack and his summons during his phase transition 🔥
Fixed an issue with Overlord Mack that could cause the screen to lock while invincible
Fixed a bug with Arch Praxis that could cause him to become invisible and invincible during the second round of the fight 🔥
Fixed a bug where resetting difficulty mods removes the second skill 🔥
That's it for this hotfix patch. See everyone at the release of Ember Knights 2.0 - Wrath of the Architect!
And don't forget! Wrath of the Architect drops next month!
As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions as we work towards a massive 2024 so be sure to join our Discord to share your comments directly with us!
Hello, Knights! This is a bit of a surprise update since we originally planned to cease updates between 1.5 and Ember Knights 2.0 - Wrath of the Architect , but the following content could not be ignored! EMBER CAT - GLOBAL COMMUNITY CHALLENGE We've heard your requests for an Emb
Hello, Knights!
This is a bit of a surprise update since we originally planned to cease updates between 1.5 and Ember Knights 2.0 - Wrath of the Architect, but the following content could not be ignored!
EMBER CAT - GLOBAL COMMUNITY CHALLENGE
We've heard your requests for an Ember Cat to go along with our adorable Ember Dog, so we've created a global community challenge for our players to show us that there's enough interest for an Ember Cat. If there is, we are committed to making the Ember Cat a reality!
When you first launch the 1.5.2 update, you'll see a new icon on the main menu. Opening that will provide more information as to how the challenge works. In short, just keep doing what you do - go on runs, kill enemies, kill minibosses and bosses, and earn points! Once in the Nexus, visit the new Wanted sign that the Stewards have so carefully built. This will be your home for keeping track of your personal progress as well as the global points total. For your individual efforts, we've added some fun new rewards!
ASTRAL ASCENT COLLABORATION
We've been talking to the wonderful people over at Hibernian Workshop and it turns out, they're huge fans of Ember Knights! We also love what they're doing with Astral Ascent, so we decided to collaborate! We love what we've come up with and we think you will too!
Both games feature crossover content and in Ember Knights, you'll now see a cute little Yalee running around the Nexus. Interact with them and they'll give you a brand new skill - the Yalee Barrage. In addition, they'll also give you the Astral Ember Dust to unlock a brand new player color!
Also be sure to check out the latest update from Astral Ascent (also live today!) as they created their version of the Praxis fight!
ACTION-PACKED ROGUELITE GEMS BUNDLE
And finally, in addition to teaming up with Hibernian, we've also partnered with our friends at Gentle Giant and Flying Oak Games to bring you this exciting new bundle! If you haven't yet checked out Astral Ascent, Spiritfall, or ScourgeBringer, now would be a great time!
Note: items marked with 🔥 are a result of player feedback.
New Content and Features
Ember Cat - Global Community Challenge 🔥
Kill enemies, bosses and minibosses, variant bosses and minibosses, and find the hidden kitty on your runs and collect points to contribute towards unlocking the Ember Cat! Also includes:
New weapon skins
New cat ears cosmetic for your Knight
Astral Ascent Collaboration 🔥
Includes the following:
New Yalee NPC
New Skill - Yalee Barrage
New Player Skin - Octave inspired
Bug Fixes
And a few fixes are included.
Fixed a bug that was causing the player to take an incorrect amount of damage or armor reduction when they would take damage at the same time as gaining armor 🔥
Fixed an issue in multiplayer where the players could become softlocked when waking up the Mimic King 🔥
Fixed an issue in multiplayer where players were unable to refine relics in the refinement selector 🔥
Fixed a few visual issues in multiplayer when a client would max out a weapon's mods before unlocking it
Fixed a visual issue in multiplayer where the weapon podiums would stop glowing after the host opens the mod UI
Fixed a bug where the Golden Steward could occasionally drop a charge speed gem 🔥
That's it for now. See everyone at the release of Ember Knights 2.0 - Wrath of the Architect!
As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions as we work towards a massive 2024 so be sure to join our Discord to share your comments directly with us!
Greetings, Knights! Welcome back for another edition of the Nexus News! We have some exciting things to talk about so without further ado, let's dive right in! As you know, our original plans involved taking a break with updates after 1.5 as we push to the finish line for Ember K
Greetings, Knights!
Welcome back for another edition of the Nexus News! We have some exciting things to talk about so without further ado, let's dive right in!
As you know, our original plans involved taking a break with updates after 1.5 as we push to the finish line for Ember Knights 2.0 - Wrath of the Architect. However, we've had a few things come up that were too compelling to ignore, so we're going to be releasing an interim 1.5.2 update on September 5th - more on that later!
INTRODUCING HYDRA!
We're getting closer and closer to the release of Ember Knights 2.0, so we wanted to take this opportunity to show you a little more about one of the powerful new skills that will be available in Wrath of the Architect.
The Hydra is a versatile skill that's effective at both short and long distances. Upgrades for the Hydra will increase its versatility as well as its power.
Hydra: Ranged Attack
Is that enemy too far away to punch? Fear not, summon a Hydra!
Hydra: Melee Attack
Are Shroombanes getting a little too close for comfort? It's a good thing Hydra has Fire Breath!
Hydra: Combination Attack
But wait, what if an enemy is too quick for the projectile? Fear not dear player, the Hydra will adjust its attacks so no Mini Shroombane gets left behind.
Act now! Download in the first 30 minutes and get not one, but two Hydras! Disclaimer: Don't act now. Hydra will be available when Wrath of the Architect goes live - Doom Turtle lawyers
Hydra: The 3-Headed Hydra
For everything else, there's the 3-Headed Hydra! Disclaimer: Don't copy slogans from Mastercard - Doom Turtle lawyers, again
THE EMBER DOG!
In addition to the Hydra, you may have heard that Wrath of the Architect will include the adorable Ember Dog! And it's official, you will be able to pet the Ember Dog!
But wait, there's more!
THE EMBER CAT!
We've heard from quite a few of you requesting an equally adorable Ember Cat. As you can imagine, development is extremely tight with so much content coming in Wrath of the Architect, but we didn't want to write off the possibility quite yet.
So....we're doing this: to show us how popular of a suggestion the Ember Cat is, we've created a Global Community Challenge for you to make your voices heard!
If the community can come together to show us that enough people want the Ember Cat, we'll squeeze it in!
GLOBAL COMMUNITY CHALLENGE!
From September 5th until September 19th, collect points by killing enemies and bosses. The more you kill, the more points you earn! There's also a cute little kitten hiding in the worlds. Find the hidden kitty and collect even more points! If the community can collect enough points, we will design and implement the Ember Cat and include it as part of the free Ember Knights 2.0 update!
On September 5th, update 1.5.2 will go live and all the information about the Global Community Challenge will be included!
A big thank you to those members of our community who made the suggestion and good luck to everyone! Let's do this!
SECRET COLLABORATION - ASTRAL ASCENT
We've also been talking to our friends over at Hibernian Workshop. It turns out, they're huge fans of Ember Knights! If you're not familiar with them, they made the hit Astral Ascent!
Needless to say, we're also big fans of Astral Ascent and after one of our Discord members, Pac planted the seed about a possible collaboration, we had to look into it! Hibernian has been wonderful to work with and we think we've each come up with something special for you!
We don't want to fully spoil the surprise but we'll leave you with a little teaser! What or who could this be??
And if it's only fair that we tease a little something something from Astral Ascent...
Mark your calendars because the Ember Cat Global Challenge and Astral Ascent Collaboration go live on September 5th!
Each game will feature crossover content AND both games will be on sale! If you're thinking about picking up Ember Knights or Astral Ascent, wait until September 5th to save some money!
EMBER KNIGHTS 2.0 - WRATH OF THE ARCHITECT
Finally, if you haven't yet wishlisted Ember Knights 2.0 - Wrath of the Architect, what are you waiting for! Wishlist and stay on top of all the exciting news that's coming!
EXTRA! EXTRA! Wrath of the Architect releases on Oct 15th! This massive update will include both DLC and free content! New Bosses! New Weapons! DLC Features (also includes features from the Free Update): Architect boss fight 4 epic new bosses 4 deadly new minibosses 4 new worlds
EXTRA! EXTRA!
Wrath of the Architect releases on Oct 15th!
This massive update will include both DLC and free content!
New Bosses!
New Weapons!
DLC Features (also includes features from the Free Update):
Architect boss fight
4 epic new bosses
4 deadly new minibosses
4 new worlds
Dozens of altered new enemies with new attacks
2 powerful new weapons
9 devastating new skills
And more!
FREE Update Features:
New Daily Dungeon game mode
New Boss Rush mode
New Chaos Run mode
1 adorable Ember Dog
Wishlist Now!
If you haven't already Wishlisted the DLC, do that now so you don't miss out on the latest information, new trailers, screenshots, and more!
As usual, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions as we work towards a massive 2024 so be sure to join our Discord to share your comments directly with us!
Hello, Knights! We've heard your feedback, so we've decided to put out a small update to address some of your concerns. While we didn't roll back every change, we hit the ones that we feel are the most problematic. Please see below for everything that's included in this hotfix pa
Hello, Knights!
We've heard your feedback, so we've decided to put out a small update to address some of your concerns. While we didn't roll back every change, we hit the ones that we feel are the most problematic.
Please see below for everything that's included in this hotfix patch.
Note: items marked with 🔥 are a result of player feedback.
Balancing & Minor Adjustments
Updated Ultimate Skill Upgrades to equip automatically when any 2 upgrades for a skill have been equipped. (Reverted to previous implementation) 🔥
Updated to allow skill upgrading in Scoggfirth. All Skill Selectors will include upgrades. (Reverted to previous implementation) 🔥
Warrior Wisps Upgrade III - Doubled the healing. (Reverted to previous implementation) 🔥
Ballista Upgrade III - Doubled the healing and removed the healing cap and cooldown. (Reverted to previous implementation) 🔥
Seek and Destroy Upgrade II - Doubled the healing. (Reverted to previous implementation) 🔥
Added the chance for the Golden Steward to drop additional items with his gold 🔥
Removed the gold cap for additional loops when endless looping 🔥
Updated the boss rewards to include Ash when defeating a boss 🔥
Reduced the cost of the Refinement Shop 🔥
Updated the Rainbow Player Skin to not cycle through the colors in sync with a teammate 🔥
Fixes
Fixed a bug with saving & quitting with Quasar Orb and Nexal Staff's Arcane Mastery where the upgrades will be lost when resuming 🔥
Fixed a bug with saving & quitting with Cloak and Dagger and Reaper Toll's Hidden Blade where the upgrades will be lost when resuming
Fixed a bug with disconnecting where Marvin's unlock sequence is triggered again 🔥
Fixed a bug with the Rainbow player color where the icons weren't being used when saving as a preset color 🔥
Fixed a visual bug where button prompts can remain visible after exiting the inventory when viewing upgrades for a skill 🔥
That's it for this hotfix patch. Thank you for your continued support! -Doom Turtle
Join the Community!
As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions as we work towards a massive 2024 so be sure to join our Discord to share your comments directly with us!