Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 156 | |
| 172 | |
| 139 | |
| 140 | |
| 140 | |
| 412 | |
| 407 | |
| 504 | |
| 444 | |
| 524 | |
| 734 | |
| 818 | |
| 782 | |
| 610 | |
| 426 | |
| 417 | |
| 392 | |
| 437 | |
| 463 | |
| 431 | |
| 524 | |
| 484 | |
| 466 | |
| 474 | |
| 553 | |
| 523 | |
| 494 | |
| 513 | |
| 495 | |
| 459 | |
| 466 | |
| 470 | |
| 494 | |
| 509 | |
| 522 | |
| 517 | |
| 627 | |
| 663 | |
| 531 | |
| 555 | |
| 527 | |
| 579 | |
| 539 | |
| 558 | |
| 639 | |
| 742 | |
| 843 | |
| 1,025 | |
| 971 | |
| 1,096 |
Matchmaking Groups are no longer split when members ready up at different times. A group now queues as a whole once everyone who is available has readied up, so you won't see one teammate pulled into a mission while the rest are still pressing K. A group member who is AFK or on D