Released
Mar 26, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    16th JUNE PROGRESS

    16TH JUNE NEWS It's been a little while, so I just wanted to fill you all in on what is going on with development. The last progress post I made showed of bot support progress. The bot support has been far more challenging than I had imagined, for the reasons explained in previou

  2. Developer post

    60% OFF! Steam Winter Sale and development news.

    60% OFF STEAM WINTER SALE! For the first time ever, Metal Heads is 60% off as part of the Steam Winter Sale until January 5th, 2026 at 10am Pacific time. If you're on the fence about supporting the development, now is going to be the cheapest it'll be for a while. NEWS/DEVELOPMEN

  3. Developer post

    25TH OCTOBER PROGRESS

    25th OCTOBER NEWS It's time to fill you all in on the progress! BOARD GAMEBOT SUPPORT PROGRESS As stated in the last posts, I have been working on adding bot support, and I'm happy to say that this is progressing steadily given the minimal hours I have to work on the game, but it

  4. Developer post

    ANZ IndieFest 2025 sale and news!

    I'm very proud for Metal Heads to be part of the ANZ (Australian and New Zealand) IndieFest 2025! I have been so busy that I only JUST found out about it a few days ago and was late to the party (pun intended), but thankfully the awesome folks over at The Indie Brew were kind eno

  5. Developer post

    DICE!!!

    There's something so satisfying about rolling various dice types (die) in a video game, or real life, or maybe I'm just a bit weird? Now, the host can customise the board game mode to have a d4, d6, d8, d10, d12 or d20 die! This doesn't seem like a lot, and frankly...it's not a l

  6. Developer post

    50% OFF FOR STEAM SUMMER SALE! AND DEV PROGRESS.

    Hello my fellow Metal Heads! It's time for one of the biggest Steam sales of the year, the Steam Summer Sale! And as part of this sale, Metal Heads will be 50% off for the duration of the sale. Aside from a nice discount, I do have some development progress to share with you all.

  7. Developer post

    (Experimental build) MYSTICAL BOG #1.076 - Better navigation men & QoL changes.

    UPDATE: Version: MYSTICAL BOG #1.076 (EXPERIMENTAL BUILD) It's been a fair bit of work for something that would seem so simple, but I've implemented a quick navigation menu into the main lobby. This will allow the host to quickly navigate to the various stages of the main menu qu

  8. Developer post

    (Experimental build) MYSTICAL BOG #1.075 - Exchange Fixes

    UPDATE: Version: MYSTICAL BOG #1.075 (EXPERIMENTAL BUILD) Fixed issues related to the GIFT item. Fixed issue where gifting an item would cause the camera to look at the world 0,0,0 coordinates rather than the player you are gifting to. Fixed issue where gifting Plectrum Points wo

  9. Developer post

    (Experimental build) MYSTICAL BOG #1.074 - Jump Boots

    UPDATE: Version: MYSTICAL BOG #1.074 (EXPERIMENTAL BUILD) Super quick little update, I've changed Double Jump to be called Jump Boots (more like Jump Anklets). I've also added an untextured 3d model for these jump boots to the character model once they are equipped, and they no l

  10. Developer post

    (Experimental build) MYSTICAL BOG #1.073 - Quality of Life

    UPDATE: Version: MYSTICAL BOG #1.073 (EXPERIMENTAL BUILD) Just a real quick one, it's not a lot, I've been very busy with my day job and some of the bugs I've tried to resolve took way more effort than I thought, for such minor online mp fixes. You likely won't even really notice

  11. Developer post

    (Experimental build) MYSTICAL BOG #1.072 - UI and Quality of Life

    UPDATE: Version: MYSTICAL BOG #1.072 (EXPERIMENTAL BUILD) I hope you are all having an amazing day! And hopefully this little experimental build update helps make it better. (FIX) When attempting to gift an item or steal an item and there were no valid player targets to be able t

  12. Developer post

    (Experimental build) MYSTICAL BOG #1.071 - Gift, Theft and Inventory fixes

    UPDATE: Version: MYSTICAL BOG #1.071 (EXPERIMENTAL BUILD) This is a small experimental build update that: The exchange device used for THEFT and GIFT items now works properly both online and offline. This took a while to get working due to a few reasons, but mostly because I'm a

  13. Developer post

    (Experimental build) MYSTICAL BOG #1.069 - Minor Fixes and Board Game Access

    UPDATE: Version: MYSTICAL BOG #1.069 (EXPERIMENTAL BUILD) This is a small experimental build update that: The Board Game mode is unlocked for online play, however it is still incredibly buggy, most online features are not implemented yet, and some crashes may occur. If you play t

  14. Developer post

    (Experimental build) MYSTICAL BOG #1.068 - Online functionality

    UPDATE: Version: MYSTICAL BOG #1.068 (EXPERIMENTAL BUILD) This is a small experimental build update that: Adds online functionality back to the game, this is only for mini-games at this stage until I convert the board game completely over to function online. If you wish to try ou

  15. Developer post

    (Experimental build) MYSTICAL BOG #1.066 - Quality of Life update

    UPDATE: Version: MYSTICAL BOG #1.066 (EXPERIMENTAL BUILD) This is a small experimental build update that: Fixed not being able to hit B to go back in the options menu while in a mini-game or the board game mode. Number Bots (Numbots) now have some visual changes and will light up

  16. Developer post

    (Experimental build) MYSTICAL BOG #1.065 - Quality of Life update

    UPDATE: Version: MYSTICAL BOG #1.065 (EXPERIMENTAL BUILD) This is a small experimental build update that: adds the ability for players to vote READY before doing the turn order mini-game. the host player (or player 1 when playing locally), will have the ability to force start the

  17. Developer post

    HOTFIX: Version: MYSTICAL BOG #1.064 (Experimental build)

    HOTFIX: Version: MYSTICAL BOG #1.064 (EXPERIMENTAL BUILD) The item wheel and tile modification wheels have now been fixed up again. Now they shouldn't spin erratically after another player has modified a tile or gone into their inventory. Please let me know if the issue persists

  18. Developer post
  19. Developer post

    Board Game Tutorial, Bugfixes and last chance for 50% off. [Experimental build]

    VERSION: MYSTICAL BOG #1.062 Sorry to keep you all waiting on the next update, but here it is. This is still for the OFFLINE ONLY EXPERIMENTAL BUILD, so you'll need to switch to that build if you want to see these changes. If you want to download the experimental build, you need

  20. Developer post

    HOTFIX (Experimental Build 1.061)

    VERSION: Version: MYSTICAL BOG #1.061 (public) I've been a busy bee, trying to get the GIFT and THIEF items working in the experimental build, along with some other quality of life changes to the experimental build. 4 sided dice for DOUBLE OR NOTHING item, and the 8 sided dice bl