Released
Aug 30, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    1.6.3 Patch

    This just a small patch to fix some issues with the reentry capsule and starship launch checklists: - Fixed an issue where the launch checklist supplies were not being tracked properly - Fixed an issue with the launch checklists not working properly after loading a save game

  2. Developer post

    1.6.2 Small Update

    Just a small update for a few things: - Added a "Difficulty Breathing" informational condition when air quality is poor or worse. (I hope this will help to better communicate the connection between air quality and fatigue for new players.) - Fixed an issue where breathing and voc

  3. Developer post

    1.6.1 Patch

    This just a small patch to fix an inventory bug: - Fixed an issue where dropping a partial quantity of an inventory item could potentially cause a crash.

  4. Developer post

    1.6.0 Hotfix

    This is just a small update to fix a few things: - Fixed a few mesh/modeling errors. - Removed old developer/publisher name from a couple places. - Disabled some on screen tips in the dream state. - Fixed an issue where waking up from the dream state could cause the player to go

  5. Developer post

    Developer/Publisher Name Change

    In order to avoid any potential legal issues in the future, I am publishing my games under my own name now. This is a common practice for solo developers on Steam nowadays. This will have no effect on the future development of Above Earth. It has always just been me working on th

  6. Developer post

    1.5.9 Small Update

    Just a small update for a few things: - Changed the intro splash screen for the current developer/publisher name. - Appended the aspect ratio text to each screen resolution in the options menu. - The "Hyperthermia" affliction is now called "Heat Stroke" and has a special color as

  7. Developer post

    1.5.8 Small Update

    Just a small update to exclude communications equipment from the 'Repair the Station' achievement. The communications equipment is currently part of an unused text/audio log and dialogue system in the game. It is not repairable as it requires an item that cannot be found anywhere

  8. Developer post

    1.5.7 Hotfix

    This is a hotfix for a bug related to air quality in the Reentry Capsule and Starship. This bug would result in the air quality deteriorating much more quickly than it was supposed to when doing anything that would increase time dilation (such as sleeping, repairing or crafting).

  9. Developer post

    1.5.6 Small Update

    Just a small update that balances the Chem Heater and Chem Cooler a bit more. Increased the effect of these on temperature and decreased the rate at which they consume fuel.

  10. Developer post

    1.5.5 Hotfix

    This is a hotfix for a bug related to the Makeshift Chem Heater and Makeshift Chem Cooler that were added in the 1.5.0 update. These should not asphyxiate the player. In fact they should have no effect on the internal air quality of the station at all. The idea for these is that

  11. Developer post

    1.5.4 Small Update

    Just a small update to add an instructional tip to explain the station view . The station view allows the player to analyze the station and its surroundings from a more strategic point of view.

  12. Developer post

    1.5.3 Small Update

    Just a small update to add an instructional tip to explain EVA Drifting. This is a mechanic that allows the player to advance time when traveling large distances in open space.

  13. Developer post

    1.5.2 Small Update

    Just a small update to add vertical look inversion in the gameplay options: Also increased the size of the "Needs Restart" message in the options menu when reverting key bindings to default values. This is to make sure people can see it OK.

  14. Developer post

    1.5.1 Hotfix

    Just a quick hotfix for a misplaced asset on the deep space scenario that was blocking the hatch entrance of the centrifuge module.

  15. Developer post

    1.5.0 Is Now Live

    This update represents about three years of development. In many ways it is a new game. If you want to ignore the rest of this announcement and watch the new trailer, then you will get a pretty good idea of what's new just by watching it. Here is a quick summary of what's new: Ne

  16. Developer post

    1.5.0 Test Build Is Now Live

    This test build can be opted into in the Steam properties for the game. (test - Test Public Branch) New Content and Features: -New Options Menu Sliders: Field of View, Brightness, Contrast. These options sliders will allow players to adjust the appearance of the game to suit thei

  17. Developer post

    1.5.0 Experimental Build Patch 02 Is Now Live

    New Content and Features: -The Martian moon Phobos is now visible in the Mars scenario. It provides a faint source of light at night. -The player will now sleep on the ground when there is gravity and no sleeping bag or sleeping pod. -There will now be a starting survival contain

  18. Developer post

    1.5.0 Experimental Build Patch 01 Is Now Live

    -Fixed an issue where save games on the Mars and Moon scenarios would load extremely slowly. This was interpreted by some players as a save file corruption but was actually caused by a particular kind of asset that was interfering with the save loading process. Players would have

  19. Developer post

    Update 1.5.0: The Experimental Build Is Now Available

    The 1.5.0 Experimental Build is now available. If you want to opt into it you will need to right-click on the game in your Steam library and change the beta participation field to "expirimental - expirimental branch". It will likely have some issues but is currently playable and

  20. Developer post

    Update 1.5.0: Last Set of Screenshots for the Update

    Here are some new screenshots showcasing the space station interiors that will be part of the update: Dynamic Colorization There will likely be some kind of dynamic colorization of the module interiors: This would help players to remember and navigate the stations better. How muc