Hotfix version 1.2.2
Fixed an issue where the game would hang when starting as Mortar.
Fixed an issue where the game would hang when starting as Mortar.

Spooky Buns · N/A
Fixed an issue where the game would hang when starting as Mortar.
Fixed an issue where the game would hang when starting as Mortar.
Hello! This feature has been long overdue, but we're happy to announce Auto Save is here! You can now resume your in progress run in the event of an application crash, critical bug (still please tell us about those), or if you just want to take a break and quit for a bit. We appr
This feature has been long overdue, but we're happy to announce Auto Save is here! You can now resume your in progress run in the event of an application crash, critical bug (still please tell us about those), or if you just want to take a break and quit for a bit.
We appreciate the feedback so please let us know how this new feature works out for you.
- Spooky Buns Team
Hello! Thank you for taking the time to play Plunge and leave feedback. The following hotfixes will be going live shortly. - Darkened floors and camera issues no more! The bug where floors will appear to be "unlit" or split is now fixed. -Added localization support for Russian la
Thank you for taking the time to play Plunge and leave feedback. The following hotfixes will be going live shortly.
- Darkened floors and camera issues no more! The bug where floors will appear to be "unlit" or split is now fixed.
-Added localization support for Russian languages. наслаждаться! (sorry this will be in super soon I promise xD)
If you find yourself stuck while playing any portion of the game, please continue to leave feedback in the Community Discussions threads. We are actively working on continuing fixes for Plunge, so stay posted for more!
- Spooky Buns Team
Hello! Upon hearing feedback from the community, we have added functionality to remap keyboard controls for Plunge. Upon entering the menu, a new "Rebind Movement" Option will be available. You may then set the movement keys to any keys in any configuration desired. No more turni
Hello!
Upon hearing feedback from the community, we have added functionality to remap keyboard controls for Plunge.
Upon entering the menu, a new "Rebind Movement" Option will be available.

You may then set the movement keys to any keys in any configuration desired. No more turning your keyboard!

Additionally, we have continued to fix problematic floors, hopefully removing all unreachable tiles from the game. If you encounter any unreachable tiles in v.1.0.19, please continue to let us know using the Community Discussion board.
Thank you for your patience as we continue to work on the quality of Plunge!
- Spooky Buns Team
Here's the patch notes for the most recent update: -Fixed Steam achievement "Connoisseur" so it can be properly attained when drinking all potions. -Fixed issue where Arithmaphobia potion was not functioning properly with Boss health bars. -Fixed issue where Arithmaphobia potion
Here's the patch notes for the most recent update:
-Fixed Steam achievement "Connoisseur" so it can be properly attained when drinking all potions.
-Fixed issue where Arithmaphobia potion was not functioning properly with Boss health bars.
-Fixed issue where Arithmaphobia potion was not properly negated with then Iron Tum charge.
-Fixed several floors with unreachable tiles.
Please let us know if any additional bugs pop up and we'll do our best to squash them with haste!
-Spooky Buns Team
Fixes: -Fixed several floors that contained unreachable tiles. -Fixed issue where some potions were not properly triggering on hit effects (Ghost and Shimmer). -Fixed issue where sometimes player statuses would not start or end properly. -Fixed issue where player health bar UI re
Fixes:
-Fixed several floors that contained unreachable tiles.
-Fixed issue where some potions were not properly triggering on hit effects (Ghost and Shimmer).
-Fixed issue where sometimes player statuses would not start or end properly.
-Fixed issue where player health bar UI reports the wrong health value.
-Fixed typos in 'Heavy Metal' and 'Adaptive' Charge descriptions.
Thank you for your patience in these fixes. Please let us know if any additional bugs are found in our community hub discussions!
-Spooky Buns Team
Somehow, bank holidays always sneak up on me. You’d think after years of working for councils and universities I’d have figured them out by now, but nope. I remain completely flummoxed by the concept of time this week. What year is it? What are mornings? Why is everything in Brit
Somehow, bank holidays always sneak up on me. You’d think after years of working for councils and universities I’d have figured them out by now, but nope. I remain completely flummoxed by the concept of time this week. What year is it? What are mornings? Why is everything in Britain still open exclusively when you can’t bloody get to it?
Games, of course, do not recognise holidays. The tubes emit games, so many games, whether we’re here or not. It is time then, to wade through the stream, and pick out the very best under-covered new games on Steam. It’s Unknown Pleasures.
Upending chronology this week: ocean fights, penal flights, and Cornish knights.
Hey folks! If you are in the Seattle area for PAX West, you can find Plunge at both the Indie MEGABOOTH in booth #654, and the PAX 10 selection! We will have an extremely limited number of Plunge T-Shirts only available at PAX! These are available for the first attendees to come
Hey folks!
If you are in the Seattle area for PAX West, you can find Plunge at both the Indie MEGABOOTH in booth #654, and the PAX 10 selection!
We will have an extremely limited number of Plunge T-Shirts only available at PAX! These are available for the first attendees to come and defeat the boss of the Ironblocks. Come and show off your Plunge skills and win a cool shirt!
Hope to see you there!
-Spooky Buns Team
Congratulations! You're the one billionth prisoner of a weird dungeon filled with traps and monsters, and the only way to escape is to descend through the prison levels—hundreds of them—one by one. That's the premise of Plunge , a stylish turn-based strategy rougelite with some t
Congratulations! You're the one billionth prisoner of a weird dungeon filled with traps and monsters, and the only way to escape is to descend through the prison levels—hundreds of them—one by one. That's the premise of Plunge, a stylish turn-based strategy rougelite with some truly fantastic art and animation. I've been playing it for the past couple days and I'm completely hooked.
In Plunge, each level of the dungeon contains a key that opens the lock to the next level, so your goal is simple: collect the key and jump through the exit to reach the level below. Naturally, it's not always that easy as there are traps and enemies (and often both) that form a turn-based puzzle—how can I grab the key and escape without getting killed?
Movement is the interesting part. On each turn you can move in any of four different directions (or just stay still) using the arrow keys or mouse, but as you speed in a direction you'll slide until you hit something: the edge of the level, an obstruction, a trap, or an enemy. You're like a chess rook on ice, zipping speeding in a straight line and unable to stop until you've moved as far as you possibly can. Enemies, meanwhile, move like chess kings: one square at a time but in any direction they want. And they're coming for you.
One of the things I love about Plunge is how it clearly communicates your situation. If you're low on health there's not only a health bar to tell you, but your character will begin to sweat. You can clearly see an enemy's health level, too, and if you're in their direct line of fire from melee attacks that's clearly indicated by a hovering pink exclamation point over your head, telling you you'll be hit if you don't move or kill the enemy on your next turn. There are also enemies with ranged attacks, and when you're threatened by them it highlights the row of blocks that their spears could conceivably hit.
A fun wrinkle is that if an enemy walks over the key you're trying to collect, they'll actually pick it up themselves, meaning that if you want to avoid combat you'll need to quickly get the key before they do. Enemies also sometimes drop loot when they're defeated: health-replenishing meat hunks, armor shards, or mysterious unlabled potions (which can be harmful or beneficial, so you'll need to drink them to find out), though again, other enemies crossing over these dropped items will pick them up and carry them if you don't get there first. You can always see what an enemy is carrying by the icons over their heads, so you can gauge whether or not fighting them is worth it.
And I just love the artwork, animation, and sound in Plunge. Each attack has an meaty impact, and even landing on a new level results in a delightful ripple of the stone blocks and little poofs of dust.
With some clever maneuvering you can trick enemies into walking over traps as you trigger them with floor buttons, or line them up so they take damage from each others' attacks, or slip around them and flee the level without even fighting at all. Sometimes you'll be able to speed through a bunch of levels in a row with just a few seconds of sliding around, other times you'll find yourself surrounded by prison guards and you'll have to bash and smash your way out.
Occasionally you'll drop into a friendly vendor level, where you can choose between cards which grant abilities that are typically all so good it's hard to pick just one. I've had a card that stuns enemies for a couple of turns the moment I crash-land in a new level, one that automatically delivers a lethal attack on the final enemy of a level regardless of their health, and even one that rewards me with extra armor for every three enemies I don't kill. The cards are great because they're simple to understand and yet can completely change your strategy.
When you die, you start over from the top and the levels are shuffled. If you progress far enough you can also unlock new cartoony characters with different attributes: Billie has +4 max health, Billy has less health but does more attack damage, and Bellow gains armor every few levels. There are other characters I haven't unlocked yet, too, and I'm curious to see what their skills are.
Plunge is great for quick gaming sessions—like I said, sometimes you can zip through a handful of levels in a matter of seconds, and even descending a few dozen levels doesn't take all that long. It's challenging, too—those few dozen levels are as far as I've gotten. There are, apparently, boss fights deeper down than I've been, and I can't wait to see what they're like. Plunge, by developer Spooky Buns, can be found on Steam and Itch.io. You can also visit Plunge's official site here.
First, we want to thank everyone that has taken the time to play, review, and post about our game! It means so much to us that there are folks enjoying this silly game we made, so thank you again! We are listening to any and all feedback and will be addressing issues going forwar
First, we want to thank everyone that has taken the time to play, review, and post about our game! It means so much to us that there are folks enjoying this silly game we made, so thank you again!
We are listening to any and all feedback and will be addressing issues going forward. We have plans for new control integrations, more options to reduce screenshake/camera fixing, and some minor bug and typo polish coming down the line.
Please stay tuned for future patch updates, and keep Plunging!
-Spooky Buns
The time has finally come for the dashing and daring prison break of Billie, the Billionth Prisoner. Plunge is now out and available for everyone to enjoy! It is time for you to take control of Billie and a variety of other characters in the grips of the Turboslammer. Will you fi
The time has finally come for the dashing and daring prison break of Billie, the Billionth Prisoner. Plunge is now out and available for everyone to enjoy!
It is time for you to take control of Billie and a variety of other characters in the grips of the Turboslammer. Will you find a way to escape?
Developing Plunge has been a long road, enduring over three years of development from the team burning the midnight oil to bring this product to you. We did our best, and truly hope you enjoy what we have to offer.
We'll be keeping a close eye on Plunge over the weekend, including the community pages and any and all social media presence. We are a small team, and we can use all the help possible to get the word out about our game.
We will be in contact with you all in the upcoming weeks, but for right now we plan to savor the release of our very first game! Please be sure to tell your friends, family, dogs, cats, and mutant abominations about Plunge, and be sure to leave a review!
See you on the other side!
- Spooky Buns