Released
Jun 14, 2023
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

19 posts
  1. Developer post

    The Big Update: Online Multiplayer, New on Quest, a Year of Improvements

    The Big VR Giants Update: Online Multiplayer, a New Platform, and a Year of Improvements Folks, we owe you an update. It might have looked like VR Giants went quiet, or even that we'd abandoned it, but we never stopped. We kept it up to date all year, we just didn't post much abo

  2. Developer post

    BIG NEWS: Full Online co-op is coming

    We’ve heard all of your feedback, and we’ve taken it seriously. Many of you were disappointed that VR Giants didn’t offer an online multiplayer mode that worked without relying on external screen-sharing services like Steam Remote Play Together or Parsec. You were absolutely righ

  3. Developer post

    Bug Fix: Clouds Jitter

    Our last update broke the grabbable clouds, this update fixes them again. Best Regards, Wolfgang & the Team

  4. Developer post

    Engine Updates & Performance Improvements, Small Fixes

    We finally updated the engine in preperation for all the great new features that are about to come soon. Updated to Unity 6 Updated input system Fixed missing wood material for wooden elevator Performance improvements Thanks to all the bug reports that you have sent. If you encou

  5. Developer post

    The Outro

    It's finally here: The final cutscene and conclusion of the VR Giants story. Sorry for the slight delay we had, but finishing content and features always takes a bit more time to really make it shine. But here it is, and we really hope you like it. ✨ I don't want to show too much

  6. Developer post

    The Final Level

    The Final Level: All Good Things... It is finally here. The last level you will face in VR Giants. And we made it a really long experience with many new challenges, a beautiful view, and a massive scale. If you want to finish the level in one go, please plan to spend at least an

  7. Developer post

    New Ice Level Out!

    Iceland Hopping We added a really long new ice level to the game. This will be one of the two final levels added to VR Giants. Just like the last two levels, which we added before Christmas, the level is longer and less linear than the previous levels. So, expect a playing time o

  8. Developer post

    New Levels are out!

    New Levels We have added two new levels with 7 sections spread across 3 different biomes. You can find them in the Fluff after lifting up David to the next cloud plateau. Here is a small preview: Bug Fixes Fixed issues with some USB input devices freezing movement in the game. Fi

  9. Developer post

    🏆🤖 Make VR Giants the VR Game of the Year!

    VR Giants is a fantastic VR game, we believe that and we hope you agree, but many others don't even know the game yet. So let's change that by putting the game out there on the Steam Awards to show other people how much fun VR Giants really is. Help us out by nominating VR Giants

  10. Developer post

    Fixed Intro Perspective

    After last update the intro would sometimes show the perspektive from inside of Goliath with a heavily moving camera. - Now its fixed.

  11. Developer post

    Added Locomotion, more VR Settings, Improved David Camera and more...

    After many requests, we have finally added some new features, such as: Locomotion: You now only need 1x1m of space. Use the thumbstick/touchpad to move and rotate. Press the thumbstick/touchpad to crouch/stand up. In Settings: Enable or disable movement, rotation, and crouching.

  12. Developer post

    Big Performance Improvement for Cyrillic Languages

    Previously players using screen languages that included Cyrillic letters had 30%-60% less frames. Now we finally found the bug and fixed it. In case you still encounter performance issues with hardware above our minimum required, please contact us in the community discussion and

  13. Developer post

    Performance Fixes in Fluff (Level Selection)

    Fixed several sources for bad performance on some systems Added LODs Reduced unnecessary tessellation Fixed bad shader performance More objects now in static batching

  14. Developer post

    Added Resolution Screen and Fixed Open XR Bugs

    We added an option menu allowing you to choose your screen resolution. We also fixed minor bugs with Open XR and the option to use the system default open XR solution. Mouse sticks again to screen now.

  15. Developer post

    Fixed: OpenXR Crashes with Vive Console + problems for VoiceMeeter users

    Vive Console Bug Fixed: - Player is asked to choose his preferred OpenXR runtime on first start up. Vive Console is not supported but Vive users can now manually choose SteamVR as working runtime. - Open XR runtime can be changed via settings (restart required) VoiceMeeter proble

  16. Developer post
  17. Developer post

    Added Rewatching Intro & Fixed Intro Subtitles for some Languages

    - Previously missing letters are now shown in Russian, Ukrainian and Asian Languages - Intro replays if no sheep was collected, and "Rewatch Intro" button is added to main menu

  18. Developer post
  19. Developer post

    VR Giants launching Today!

    TODAY IS THE DAY Buy today and for the discounted launch price (as well as all of this week).