Patch: Fixed Lava Stereoscopic Rendering on PC and Steam VR
Hey Folks, Oops, our last performance update didn't include rendering the lava shader on both eyes on PC with Steam VR - fixed it now. Cheers, Wolfgang
Developer posts and news about this game.

Hey Folks, Oops, our last performance update didn't include rendering the lava shader on both eyes on PC with Steam VR - fixed it now. Cheers, Wolfgang

Hey folks, a tiny change this time that you probably won't even notice unless you do performance monitoring: the lava shader got a lot cheaper on the GPU. To be precise it costs the GPU about half as much time as before. That means higher framerates and soon even better resolutio

The Big VR Giants Update: Online Multiplayer, a New Platform, and a Year of Improvements Folks, we owe you an update. It might have looked like VR Giants went quiet, or even that we'd abandoned it, but we never stopped. We kept it up to date all year, we just didn't post much abo

We’ve heard all of your feedback, and we’ve taken it seriously. Many of you were disappointed that VR Giants didn’t offer an online multiplayer mode that worked without relying on external screen-sharing services like Steam Remote Play Together or Parsec. You were absolutely righ

Our last update broke the grabbable clouds, this update fixes them again. Best Regards, Wolfgang & the Team

We finally updated the engine in preperation for all the great new features that are about to come soon. Updated to Unity 6 Updated input system Fixed missing wood material for wooden elevator Performance improvements Thanks to all the bug reports that you have sent. If you encou

It's finally here: The final cutscene and conclusion of the VR Giants story. Sorry for the slight delay we had, but finishing content and features always takes a bit more time to really make it shine. But here it is, and we really hope you like it. ✨ I don't want to show too much

The Final Level: All Good Things... It is finally here. The last level you will face in VR Giants. And we made it a really long experience with many new challenges, a beautiful view, and a massive scale. If you want to finish the level in one go, please plan to spend at least an

Iceland Hopping We added a really long new ice level to the game. This will be one of the two final levels added to VR Giants. Just like the last two levels, which we added before Christmas, the level is longer and less linear than the previous levels. So, expect a playing time o

New Levels We have added two new levels with 7 sections spread across 3 different biomes. You can find them in the Fluff after lifting up David to the next cloud plateau. Here is a small preview: Bug Fixes Fixed issues with some USB input devices freezing movement in the game. Fi

VR Giants is a fantastic VR game, we believe that and we hope you agree, but many others don't even know the game yet. So let's change that by putting the game out there on the Steam Awards to show other people how much fun VR Giants really is. Help us out by nominating VR Giants

After last update the intro would sometimes show the perspektive from inside of Goliath with a heavily moving camera. - Now its fixed.

After many requests, we have finally added some new features, such as: Locomotion: You now only need 1x1m of space. Use the thumbstick/touchpad to move and rotate. Press the thumbstick/touchpad to crouch/stand up. In Settings: Enable or disable movement, rotation, and crouching.

Previously players using screen languages that included Cyrillic letters had 30%-60% less frames. Now we finally found the bug and fixed it. In case you still encounter performance issues with hardware above our minimum required, please contact us in the community discussion and

Fixed several sources for bad performance on some systems Added LODs Reduced unnecessary tessellation Fixed bad shader performance More objects now in static batching

We added an option menu allowing you to choose your screen resolution. We also fixed minor bugs with Open XR and the option to use the system default open XR solution. Mouse sticks again to screen now.

Vive Console Bug Fixed: - Player is asked to choose his preferred OpenXR runtime on first start up. Vive Console is not supported but Vive users can now manually choose SteamVR as working runtime. - Open XR runtime can be changed via settings (restart required) VoiceMeeter proble

Updated Audio System, to not crash in rare cases at "Press Any Button screen" anymore.

- Previously missing letters are now shown in Russian, Ukrainian and Asian Languages - Intro replays if no sheep was collected, and "Rewatch Intro" button is added to main menu

Asian Languages now show all letters properly Unintended vibrations are now fixed