Ver 1.003 (11/17/23): Some campaign level adjustments Fix dune spike incorrectly being 31 px wide Fix shoot cannon from cannon achievement Fix player scale not saving properly after changing size from telekid Misc bug fixes Previous updates Ver 1.002 (11/12/23): Some campaign lev
Ver 1.003 (11/17/23):
Some campaign level adjustments
Fix dune spike incorrectly being 31 px wide
Fix shoot cannon from cannon achievement
Fix player scale not saving properly after changing size from telekid
Misc bug fixes
Previous updates
Ver 1.002 (11/12/23):
Some campaign level adjustments
Add "Particle density" setting
Add hold S to skip in a late-game campaign cutscene
Fix light objects sometimes using the incorrect depth in older maps
I Wanna Maker has reached v1.0 and is out of Early Access! Woo! With this v1.0 update, we've added a hand-crafted campaign mode with several worlds, Steam achievements which also unlock new player cosmetics, new options to visually enhance levels, and more! I Wanna Maker first st
I Wanna Maker has reached v1.0 and is out of Early Access! Woo!
With this v1.0 update, we've added a hand-crafted campaign mode with several worlds, Steam achievements which also unlock new player cosmetics, new options to visually enhance levels, and more!
I Wanna Maker first started development at the end of 2016. We entered Early Access in February 2020. After 7 years of development, and over 240,000 levels made by players during Early Access, we're happy to officially release v1.0! Thank you to everyone who's been with us for a while, and hello to new players!
Post-release Plans
We decided to leave Early Access because we’ve implemented all the main features that were planned when the game was initially released. We will continue to work on the game after release, but the development will likely be slower. We’ll still be looking at adding highly requested features, fixes, etc.
Hey all, we unfortunately have decided to delay I Wanna Maker coming out of Early Access again. It'll now be coming out on November 10th (a 2 week delay). We're really close to the finish line, and we decided to take some extra time so that we can give the content the polish it d
Hey all, we unfortunately have decided to delay I Wanna Maker coming out of Early Access again. It'll now be coming out on November 10th (a 2 week delay).
We're really close to the finish line, and we decided to take some extra time so that we can give the content the polish it deserves, and make the official launch as good as it deserves to be. We appreciate your patience and understanding.
Hey all, we unfortunately will have to delay I Wanna Maker coming out of Early Access from September 29th to November 10th . Important note: The release date was initially planned to be September 29th, but was delayed to October 27th and then to November 10th. This post was edite
Hey all, we unfortunately will have to delay I Wanna Maker coming out of Early Access from September 29th to November 10th.
Important note: The release date was initially planned to be September 29th, but was delayed to October 27th and then to November 10th. This post was edited on October 24th to reflect the new date.
We couldn't quite get the game to the point we wanted by the initially planned date, and we decided to take our time to deliver the best result we can. Thank you for your patience and understanding!
Meanwhile, here are a few clips of what we've been working on. We're looking forward to releasing this update!
We’re excited to announce that I Wanna Maker will be coming out of Early Access on October 27th, 2023 ! (2023-10-27) Important note: The release date was initially planned to be September 29th, but was delayed to November 10th. We couldn't quite get the game to the point we wante
We’re excited to announce that I Wanna Maker will be coming out of Early Access on October 27th, 2023! (2023-10-27)
Important note: The release date was initially planned to be September 29th, but was delayed to November 10th. We couldn't quite get the game to the point we wanted by the initially planned date, and we decided to take our time to deliver the best result we can. Thank you for your patience and understanding! This post was edited on September 22nd and then October 24th to reflect the new date.
Introducing Story Mode!
For the next update we’re introducing a beginner friendly Story mode that aims to provide a smooth introduction to the game and its various mechanics, while still being an enjoyable experience for everyone. The levels and bosses were primarily developed by members of the community.
New Features!
We’re also adding the following features:
Player achievements and unlocks
Particle emitter object
Object layers
Object color blending
More tilesets, backgrounds, etc.
Misc smaller features/polishing
Post-release Plans
We decided to leave Early Access because we’ve implemented all the main features that were planned when the game was initially released. We will continue to work on the game after release, but the development will likely be slower. We’ll still be looking at adding highly requested features, fixes, etc.
We’re looking forward to releasing this update. It’s been a long time coming, thanks for the support over the years!
Hey all, We're excited to bring you a very special feature update! This time around we're adding multiple unique rooms per level! This allows makers to add up to 15 rooms to a level, and connect them together with room warps. This should greatly open up the limits of what's possi
Hey all,
We're excited to bring you a very special feature update!
This time around we're adding multiple unique rooms per level! This allows makers to add up to 15 rooms to a level, and connect them together with room warps. This should greatly open up the limits of what's possible to put into a single level! You can access rooms at the bottom of the Level Info tab.
To go with the rooms feature, we're also adding a new Keycard object, which is a collectible that persists between saves. This should make it easier to save progress/state between different rooms.
This update also adds persistent saves when playing levels, which gives the ability to leave a level and come back at any time to continue your progress. No need to worry about losing progress from leaving a long or challenging level! This works for both challenges and normal online levels. Note that speedrun times won't be shared if you resume a persistent save, though.
Hope you all enjoy the update, and we're excited to see what levels you all make with multiple rooms!
- The Elephant Crew
Changelog:
Multiple unique rooms per level
Persistent level saves - when you leave a level and come back, it loads your previous save
New keycard object - collectible that persists when you save (includes an event for grabbing)
Add copy/pasting objects to the clipboard with ctrl+c/v
Changelog: Add 100% record tracking Count 100% records for users' total record count (if you have both any% and 100% record on a level, it only counts as 1) Add 100% record button and 100% personal record buttons to browse list Show 100% record message on clear screen Misc bug fi
Changelog:
Add 100% record tracking
Count 100% records for users' total record count (if you have both any% and 100% record on a level, it only counts as 1)
Add 100% record button and 100% personal record buttons to browse list
Hey All! It's the 3rd anniversary of I Wanna Maker! This time around, we're adding some frequently requested features and objects! Gems give the ability to add optional challenges to a level, with 100% clear markers and replays. Text signs make it much easier to talk directly to
Hey All!
It's the 3rd anniversary of I Wanna Maker!
This time around, we're adding some frequently requested features and objects! Gems give the ability to add optional challenges to a level, with 100% clear markers and replays. Text signs make it much easier to talk directly to the player and explain mechanics. Stasis fields slow the player down when they're falling, increasing the possibilities for precise movements. Those are just some highlights, check out the full changelog below.
Thanks for playing and enjoying the game!
Changelog:
3 year early access anniversary!
Add level gems, 100% level clear replays
Add text sign, shield remover, fake blocks, sawblades, and stasis fields
Add rain and screen shake effects
Add size and alpha parameters to spotlight effect
Add tiny spike tileset
Add copy/paste event buttons
Add new event sound effects
Add volume parameter to sfx event
Add "When Destroyed" activator
Objects in slots can be moved with events
Add costume and death effect profile options (the classic costume and death effect are now unlocked by default!)
Add hat color option
New shield graphics
New tutorial level (will be automatically started on first play)
Leaderboards show top 10 times
Change spike difficulty ratings to clear rate percentage
Hey All! It's already the 2nd anniversary for the early access release of I Wanna Maker! To celebrate, we're adding a few new objects: The Burst Block allows for some explosive new puzzles and contraptions with explosion chaining. The Jump Phantom gives creators a new obstacle wh
Hey All!
It's already the 2nd anniversary for the early access release of I Wanna Maker!
To celebrate, we're adding a few new objects: The Burst Block allows for some explosive new puzzles and contraptions with explosion chaining. The Jump Phantom gives creators a new obstacle which refreshes the player's double jump when shot. And the Target shows a clear indicator for the player to shoot to activate a trigger, useful for levels and bosses alike. We're also finally adding support for another language with the Japanese translation (thanks to contributor Slack!).
Thanks to everyone who's been playing the game for the past couple years!
Changelog:
2 year early access anniversary!
Add birthday cake hat
Add new objects: Burst Block, Jump Phantom, and Target
Changelog: Add the ability to link objects together Add "On Shield Loss" event Add parameter to select the jump type in the "On Jump" event Misc bug fixes
Changelog:
Add the ability to link objects together
Add "On Shield Loss" event
Add parameter to select the jump type in the "On Jump" event
Changelog: Add a new background, tileset, and spike from the 2021 visuals contest Rework options screen UI Add option to rebind the key for level lobby chat Fix exploit to crash the client using level lobby chat Localization tweaks/fixes
Changelog:
Add a new background, tileset, and spike from the 2021 visuals contest
Rework options screen UI
Add option to rebind the key for level lobby chat
Fix exploit to crash the client using level lobby chat
Changelog: Add options for online player/name opacity Increase max online level lobby size from 15 to 20 Fix some words getting unintentionally filtered
Changelog:
Add options for online player/name opacity
Increase max online level lobby size from 15 to 20
Hey all, Back with another update. This time we're adding a new online feature called level lobbies! Basically, whenever you are playing a level, you can see and chat with people who are playing the same level at the same time. You can try meeting up with your friends, or maybe j
Hey all,
Back with another update. This time we're adding a new online feature called level lobbies!
Basically, whenever you are playing a level, you can see and chat with people who are playing the same level at the same time. You can try meeting up with your friends, or maybe just run into random people as you play.
In the future, we plan on expanding this with more online modes including private lobbies and race modes.
Changelog: Add 4 new backgrounds from the 2021 visuals contest Add ability to copy only events or only params when using the paint roller tool Add "Low jump cancels in upload mode" setting to prevent accidentally low jump canceling during upload Fix crash when deselecting objects
Changelog:
Add 4 new backgrounds from the 2021 visuals contest
Add ability to copy only events or only params when using the paint roller tool
Add "Low jump cancels in upload mode" setting to prevent accidentally low jump canceling during upload
Fix crash when deselecting objects when multiple are selected at once
Changelog: Add 3 new tilesets and 7 new spikes from the 2021 visuals contest Add Set Random Rotation and Toggle Bounce events Allow deselecting objects and selecting a single object when multiple objects are selected at once Misc bug fixes/improvements
Changelog:
Add 3 new tilesets and 7 new spikes from the 2021 visuals contest
Add Set Random Rotation and Toggle Bounce events
Allow deselecting objects and selecting a single object when multiple objects are selected at once
Hey all, We're back with another feature update! This time we're adding some experimental random events to spice up your levels. We're seeing how this feature impacts level design in the game, and these events may be heavily modified or removed in the future depending on how test
Hey all,
We're back with another feature update!
This time we're adding some experimental random events to spice up your levels. We're seeing how this feature impacts level design in the game, and these events may be heavily modified or removed in the future depending on how testing goes. Furthermore, levels that are completely random whether you can clear the level or not will be manually reviewed and removed from challenges. This doesn't include levels where you are able to clear the level every attempt.
Additionally, we're adding 4 new tilesets and 4 new spikes from the 2021 visuals contest, and adding the ability to use 2 different types of spikes per level. These new visuals are only a portion of the total that won in the visuals contest. We will be adding more soon as we tweak and touch them up.
Hope you all enjoy it. Until the next update!
Changelog:
Add 4 new tilesets and 4 new spikes from the 2021 visuals contest
Add the option to use 2 different spikes per level
Add experimental random events: Set Random Speed, Set Random Angle, and Fire Random Slot
Add 4 new songs: midstream jam, Cat and Mouse Rag, Pub In The Woods, and Secrets of Kingdom
Add length parameter to platform object
Add ease in/out/inout options to the follow path event
Fix the "Play Music" event playing music even when music is disabled in the editor
Changelog: Add "Appear in challenges" option when uploading a level Levels that use low jump cancels will automatically not appear in challenges Fix not being able to upload unlisted levels when using a non-English language Misc minor fixes
Changelog:
Add "Appear in challenges" option when uploading a level
Levels that use low jump cancels will automatically not appear in challenges
Fix not being able to upload unlisted levels when using a non-English language