Regiments

Bird's Eye Games · MicroProse Software

Released
Aug 16, 2022
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Hotfix 1.5.4

    1.5.1: - Fixed BTR-D related crash in newly generated Warpaths - Fixed DLC content being available to everyone - Minor localization fixes 1.5.3: - Potential fix for units attacking each other outside of maximum range 1.5.4: - Fixed vehicles with hull-fixed weapons ignoring move o

  2. Developer post

    Update 1.5.0

    The Final Update is out! This one has quite a bit of changes and content and I haven't released patches in more than a year, so brace for some bugs and hotfixes in the coming days. GOG version and demo version will be updated as soon as no critical issues remain. Changelog: Added

  3. Developer post

    Status Update on Final Patch

    Hi all, long time no see! Recap It has truly been a long time, so it's worth to recall where we've stopped. After the 1.4.5 patch back in September ’24 I promised to release the Final Update after a short rest. But frankly I was burned out after working on Regiments almost non-st

  4. Developer post

    Update 1.4.5

    - Added skirmish-style pricing for War Paths as a starting option: "Individual" is skirmish-like, "Class-based" is operations-style prices - Added patrols for Recon-in-Force and Raid missions: some of the deployed enemy platoons will switch to patrolling behaviour - Adjusted the

  5. Developer post

    Hotfix 1.4.4

    - Fixed FFAR & Gun TAs targeting helicopters and failing to engage (guns can engage normally, FFARs will ignore helicopters) - Fixed Convoy missions providing less VP than intended - Fixed Advanced Tutorial Supply step - Restored better French names for War Paths - Fixed some

  6. Developer post

    Hotfix 1.4.3b

    - Potential fix for crash on deploying specific platoons in War Paths mode (like Leopards from TF Louise and TF Yukon) - Restore Air Patrol to French forces 1.4.3a/b: - Another potential fix for the issue

  7. Developer post

    Hotfix 1.4.2

    - Air Patrol adjustments: when engaging helos, planes will fly slower and shoot from a shorter distance - Fixed aircraft missiles not being affected by IRCM - Fixed targeted air weapons having full accuracy despite being suppressed - Fixed event cards not being restocked in later

  8. Developer post
  9. Developer post

    Hotfix 1.4.1

    Adjusted Air Patrol to refund up to 10 points spent, depending on how much runs they did Fixed reload progress not displayed for artillery Fixed CH-53G rotor looks Fix a missing UK command TF and adjust TFs around a bit to feature more paras Fixed SIGINT tooltip missing actual nu

  10. Developer post

    Winds of Change - OUT NOW!

    Greetings, commanders! We are thrilled to announce that the long-awaited "Winds of Change" DLC for Regiments is now live! We want to extend our heartfelt thanks to all our dedicated fans and players for your support, enthusiasm, and feedback throughout the development process! Yo

  11. Developer post

    Winds of Change - Pre-Release Notes

    The Winds of Change are gaining strength. The DLC release is almost here. So, let's go through some of the questions. Release time The release is planned for 11:00 AM BST / 06:00 EDT / 03:00 AM PDT 16th August. Price The DLC is priced at $ 12.99 USD , and most regional prices fol

  12. Developer post

    Regiments DLC Release Date & War Paths

    Hi, everyone! Release Date Confirmed First things first: The release date is determined and the DLC will launch August 16th , two years after the original release of Regiments. War Paths No less important is a first proper look at the procedurally-generated operations - the new m

  13. Developer post

    Hotfix 1.1.12

    - Updated a 3rd party package: should fix crashes on game session start for some users

  14. Developer post

    Regiments DLC Dev Update - New Features

    Hi, everyone! After the last two major patches for the main game, 1.0.99 and 1.1.05 , it's time to get back to the DLC business. Wings of Change Release Window First of all, we finally have an approximate release date for the "Winds of Change" DLC: the third quarter of 2024. This

  15. Developer post

    Hotfix 1.1.11

    1.1.11 * Fixed crash related to rare instances of negative reload time * Fixed T-64B1 x 4 platoon actually using T-64B1V units 1.1.10 * Fixed Mobile Defense transports getting stuck * Adjusted Mobile Defense total zone count and game end conditions * Adjusted the sounds of heavy

  16. Developer post

    Hotfix 1.1.08

    * Fixed aircraft wrecks issues * Improved handling of corrupted operation saves * Fixed some localization issues with infantry names

  17. Developer post

    Update 1.1.05

    Mainly fixes for issues that were found since last update * Fixed issues with advancing to next Stage in the Regiment Management screen * Fixed Regiment TacAid upgrade level always cutting down TacAid delay to 50%; now correctly scales with the upgrade level * Fixed unit damage s

  18. Developer post

    Hotfix 1.0.99a

    Added separate smoke grenades visual effect for Warsaw Pact units to better represent the way 3D6 smoke grenades look Fixed issues with an idle animation on some soldier models Fixed Polish engineers using AK-74 Fixed West German transport truck description Fixed Chapparal missil

  19. Developer post

    Update 1.0.99

    As usual, there are still ocassional issues with how Steam updates the game. If you consistently crash on a specific Operation, map or unit after the update - try re-verifying the files: right-click on the Regiments in your Steam library -> Properties -> Local Files -> V

  20. Developer post

    Regiments DLC Dev Update - New Forces

    Hi, all! First of all, a reminder that the DLC release date was and remains "To Be Announced" for a reason. DLC is scheduled to add entirely new game mechanics and significantly expand the Operations mode - big changes, connected to many internal systems in this or that way. It w