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Update 1.5.0

The Final Update is out!

This one has quite a bit of changes and content and I haven't released patches in more than a year, so brace for some bugs and hotfixes in the coming days.

GOG version and demo version will be updated as soon as no critical issues remain.

Changelog:

  • Added UK BG Campbell - FV-432-focused regiment

  • Added West German Arbeiterkampfbrigade Leipzig - FDR Rebels regiment

  • Added Polish 30. Pułk Zmechanizowany - balanced mechanized regiment

  • Added East German KG "Kaspar" - mixed motorized/heliborne regiment

  • Added Soviet BTR-D/RD/ZD serie of vehicle

  • Added UK Puma HC.1 - which means UK airmobiles are now split between ATGM-heavy small platoons in Lynxes and big para platoons in Pumas

  • Added UK FV120 MCT anti-tank vehicle

  • Added Polish Hibernyt AAA vehicle

  • Added Soviet and CSLA 2S7 Pion - only in a single Task Force per nation. It's out of scale, but well, we had the model available and it's the last patch

  • Added West German F-4F Guided strike Tac Aid

  • Added Steam achievements - they will automatically pick-up your progress in Operations, but not for Warpaths as there was no reliable data saved in previous versions

  • Added Skirmish options persistence - all settings would be remembered for next sessions

  • Added Move to Contact behaviour - when Attack Move command is issued to unarmed platoons and platoons in Hold Fire mode, they will move until they spot a target

  • Added mech squad survivor transfer: there's a 45% chance for each trooper to survive the loss of their transport and regroup with a nearby squad (if they have unfilled position)

  • Added helo-specific retreat behaviour: helos will retreat to closest map edge or retreat zone, trying to avoid AA platoons

  • Added last-known-position marker that stays for some time after losing LOS to enemy platoon: fades out fast for mobile targets, stays for several minutes for entrenched ones

  • Adjusted "recon by artillery": wrecks will be hidden until spotted, dead soldiers and floating points won't be displayed for enemy units killed outside of line-of-sight.

  • Added ability to select same-side opponent in Warpaths

  • Added maps "Crucible", "Blumenthal", "Wasteland" to Skirmish

  • Added alternative map variants from Winds of Change to Skirmish

  • Adjusted half a dozen existing maps that weren't setup for Warpaths

  • Added slogan decal system to UK units

  • Adjusted TFs to spread out new units, rebalance some outliers, reduce Belgium spamminess

  • Adjusted Air Patrol TacAid: increased delay befor next run if the plane was suppressed or paniced during the current one

  • Adjuted tracked APC platoons prices to match those of wheeled APC platoons in Operations and Warpaths

  • Adjusted garrison platoon sites and (Rear) AI platoons to be infantry-only, added slightly more troops to compensate

  • Fixed AI helicopters always wasting last ATGM due to early low-ammo retreat

  • Fixed artillery behaviour when it receives a new artillery attack command during an existing fire mission

  • Fixed napalm and cluster TacAid strikes always reporting a miss

  • Fixed unit follow camera twitching in some cases

  • Adjusted Hellfire missile textures on AH-64, courtesy of Phlogis

  • Fixed Mi-8T decals

  • Fixed AMX-13 DCA turret shape

  • Fixed Nona-S model

  • Slightly reduced the noise values of infantry ATGMs and recoiless rifles

  • Adjusted Skirmish random atmosphere selection to select only daytime atmospheres

  • Optimization passes and bugfixes

Hotfix 1.5.1:

  • Fixed BTR-D related crash in newly generated Warpaths

  • Fixed DLC content being available to everyone

  • Minor localization fixes