The Slormancer

Slormite Studios · Abiding Bridge

Released
May 13, 2025
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Slormite Chronicles #64

    Hello everyone! It’s the 6th of the month once again, which means it’s time for an update on everything currently in the works for The Slormancer . July Update As I mentioned in Slormite Chronicles #63 , July was going to be a busy month for us, with plenty of personal projects a

  2. Developer post

    Slormite Chronicles #63

    Hello everyone! It’s the 6th of the month once again, which means it’s time for an update on everything currently in the works for The Slormancer . As we mentioned in the previous Slormite Chronicles , The Slormancer is coming to consoles very soon! And there will also be a physi

  3. Developer post

    Slormite Chronicles #62

    Hello everyone! Even if it may not look like it from the outside, quite a few small things are finally starting to come together! First of course, there’s the new Whimsical Witch class, which is slowly but surely taking shape, but also the upcoming console release of the game. We

  4. Developer post

    Slormite Chronicles #61

    One Year Already! After our last Slormite Chronicles , which celebrated 5 years since the Early Access release, and at the same time, 5 years of Slormite Chronicles , it’s now time to celebrate the first anniversary of the game’s 1.0 release , following four years in Early Access

  5. Developer post

    Slormite Chronicles #60

    Five Years of Slormite Chronicles! It’s all in the title. The Slormancer was released in Early Access on April 6th, 2021 (five years ago!), and we decided from that point on to publish a Slormite Chronicles every month, on the 6th. Which means we’re now celebrating the 60th (!!!)

  6. Developer post

    Slormite Chronicles #59

    Update on Progress Hello everyone! In case you missed it in the last Slormite Chronicles , we’ve started implementing the new class for The Slormancer directly into the game: The Whimsical Witch . February was largely split between projects unrelated to The Slormancer and a short

  7. Developer post

    Slormite Chronicles #58

    The Whimsical Witch Hello everyone! In case you missed it at the end of January’s Chronicles, we’ve started implementing the new class for The Slormancer directly into the game: The Whimsical Witch . We’re reposting the teaser we shared in the previous Chronicles, and then we’ll

  8. Developer post

    Slormite Chronicles #57

    Happy New Year everyone! Just like last year (and the year before that… and the one before that), this Chronicle is a recap of the past year. That said, this time we actually have quite a lot to share, so make sure to read all the way through! A Year of Chronicles: 2025 Edition F

  9. Developer post

    Slormite Chronicles #56

    Hello everyone and welcome to The Slormite Chronicles #56! This month, we’re taking a look back at the work we've accomplished in November. As mentioned in our previous Slormite Chronicles, we started from scratch on a new class. This time, unlike our experiments with the Rogue M

  10. Developer post

    Slormite Chronicles #55

    Hello everyone and welcome to The Slormite Chronicles #55! A Little Word About the Slormite Chronicles Since the game’s release, we’ve stopped following a strict roadmap like we did during Early Access. We also don’t have a specific “end goal” in mind that would mark The Slormanc

  11. Developer post

    Slormite Chronicles #54

    Hello everyone and welcome to The Slormite Chronicles #54! In the last Slormite Chronicles, we talked about several questions we were asking ourselves regarding the future of the game’s development, things like our sales model (DLCs, paid cosmetics, expansions, etc.) and the dire

  12. Developer post

    Slormite Chronicles #53

    Hello everyone and welcome to The Slormite Chronicles #53! We’ve been back at work since Monday, and as you can imagine, we haven’t made huge progress in just five days. Right now, we’re mostly at the brainstorming stage, not only about a potential upcoming update, but more broad

  13. Developer post

    Slormite Chronicles #52

    Hello everyone and welcome to The Slormite Chronicles #52! We’re dropping in with a little Chronicle before vanishing once again into the warm embrace of summer. It’s official: we're on vacation! 😎 A few weeks ago, we released a patch mostly focused on bug fixes (which may have

  14. Developer post

    The Slormancer v1.0.2: is now available

    Hello everyone! The 1.0.2 patch is now live on the Default Branch. Mostly focused on fixing bugs. Changes and Additions Added a new setting called "Dynamic Casting": Enabled: The Skill is cast at the current position of the cursor when the animation ends. This is the default sett

  15. Developer post

    The Slormancer v1.0.2: Patch Notes

    Hello everyone! The 1.0.2 patch is now live on the Experimental Branch. Mostly focused on fixing bugs. Just in case I've broken something while fixing another, this patch will stay on the Experimental Branch for a few days, until I'm sure that everything is working properly. Chan

  16. Developer post

    Slormite Chronicles #51

    Hello everyone! Welcome to Slormite Chronicles #51. I've been pretty quiet over the past few weeks, but I've actually been hard at work squashing bugs. Since launch, I've compiled a list of about 100–150 bugs, ranging in importance, mostly caused by odd interactions between diffe

  17. Developer post

    The Slormancer: Hotfix 1.0.1e

    Don't mind me, I'm fixing a few details. One is important though: The Final cutscene after defeating The Slormancer should now be properly played. Since there were no way for me to figure out if a player saw said cinematic or not, it will be trigerred once you log into the game i

  18. Developer post

    The Slormancer v1.0.1: is now available

    Hello everyone! Patch 1.0.1 is now live on the Default Branch. Here is the full list of changes: Additions and Quality of Lifes Added a few QoLs to Rick Manalan's Reinforcement : Right-Clicking on an Item to send it to The Slormitizer will now always re-equip the previous Item. A

  19. Developer post

    Slormite Chronicles #50

    Hello everyone! Here it is: the first (real) Slormite Chronicles since the full release of the game. And it’s also the fiftieth! Not bad! I’m definitely sweating a lot less than I was for Slormite Chronicles #49 which I wrote just a week before release. Feels like that was six mo

  20. Developer post

    The Slormancer v1.0.1: Patch Notes

    Hello everyone! Now that the release is behind us and that I have a bit more time to work on The Slormancer, here's the first round of additions and fixes. To avoid breaking anything that will prevent lots of players from enjoying the game, we will be deploying (almost) every sin