BUG FIXES
- Fixed some Arabic and Japanese text not showing properly.
- Fixed an issue when the language is Arabic, and the player enters the Options menu, the Arabic button is not hovered.
- We applied a fix to an issue where, in Online Matches, some players get stuck in the Tips loading screen. We will continue monitoring this issue just in case.
ADDED FEATURES
- "Blitzkrieg" the new gauge type! Now, players can choose to have gauges get filled via combat using the energy cannons, and not just pasively via time. This should make Specials be more, well, special. The old time-based gauge is still there, it is call "Fluid". We are still balancing out how much attacks should fill the gauges up. Basically, the equation for filling gauges is (Damage Infliction > Perfect Reflection > Reflection > Damage Incusion). For Perfectly Reflection, the faster the energy shot the less it fills the gauge and vice versa. We value your feed back! :D
BALANCE
- Human Rocket damage has been increased; 80 -> 180. They sting more now, so be careful :)
REWORKS
- Vuux and Zil Zzal are debuffed with the mass of ships are greatly decreased whenever their specials are active. This should help counter play them with the Anti-Gravity Beam to repulse them away. Close combat specials such, namely Vuux and Zil Zzal's, have little counterplay options even for megamachines like Shim-Shim. To help with counterplay them a debuf has been added for both characters.
- Human rockets now interact with the Time Vortex as an enemy attack.
- To further smooth matches, we changed the Special so that they start out empty at the beginning of the match, to make them more precious.
- Rearranged the Server Lobby information to emphasis importance from top to bottom, (Mode, Rounds/Time/Stock, Gauge Type, Map).