TheoTown

Lobby Divinus · blueflower

Released
Jun 5, 2019
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Update 1.12.80

    🌟 Add native airplanes as decoration buildings 🔧 Show why buildings cannot be placed 🔧 Track why buildings become abandoned 🔧 Separate dirt roads and dirt tracks 🔧 Refresh the notification bar and improve ad availability 🐞 Fix terrain holes near slopes 🐞 Fix plugin image,

  2. Developer post

    Update 1.12.65

    🔧 Add tool marker legends 🔧 Add multi-level elevated railways 🔧 Show source plugin in selection dialog 🔧 Improve city loading and long-distance travel 🔧 Optimize memory usage 🔧 Update translations 🐞 Fix flickering when zoomed out 🐞 Fix moving buildings breaking influences

  3. Developer post

    An update on server stability

    Hello everyone, The recent surge of players from Indonesia has been incredible to see, but it has pushed our current infrastructure to its absolute limit. To be transparent with you all: our server architecture wasn't built to handle 100 times the usual load. We’ve reached a tech

  4. Developer post

    Transportation Update

    Back in 2019, we asked our Discord community what you wanted most. The clear second-place vote after online mode was a transportation overhaul. We’ve been working on it since 2021, and after some time in beta, it’s finally ready for everyone. What's inside: A complete rework of t

  5. Developer post

    Steam Cloud

    Game data will be automatically uploaded to the cloud, allowing you to continue your cities or regions on any device running the Steam version of the game. Please let us know if you experience any issues with it. You can disable Steam Cloud in Steam's properties for TheoTown. Tha

  6. Developer post

    Biome Update

    Hello, TheoTown Community! We're delighted to share that the Biome Update is about to go out of beta into public! Get ready to enrich your city-building experience as you place your cities against a backdrop of diverse environments, from lush forests to arid deserts. And here's t

  7. Developer post

    TheoTown x anime

    Hello everyone, We are very excited to announce a major update to the game that we believe will take it to the next level, literally. After careful consideration and feedback from our players, we have decided to incorporate anime graphics into TheoTown. Starting today, you will s

  8. Developer post

    TheoTown meets Urbek City Builder

    Hello everyone, you are into city building games on PC? TheoTown combines with Urbek City Builder in a bundle that allows you to play these two great games with a 10% discount. Trailers: Urbek City Builder TheoTown Get the bundle here: Urbek City Builder | TheoTown Urbek City Bui

  9. Developer post

    Release 1.10.57

    For Linux and MacOS users: The source of the storage location path was changed from system wide to $HOME environment variable to support embedded environments like e.g. running Steam via snap. If your game data is missing you may have to migrate it to the new location manually. T

  10. Developer post

    Public release 1.10.44

    🌟New smooth zoom option 🌟Adjust how trees are drawn in build tools 🌟Add more frames to various buildings 🌟Option to reset cities in newly generated regions (can be turned off to save storage) 🌟Improve construction sites 🌟Update various translations 🌟Fix tunnel entry drawin

  11. Developer post

    Release 1.9.93

    🌟Fix potential bridge frames related crash 🌟Fix potential crash when executing road decoration actions 📜You can find the full changelog here:

  12. Developer post

    Release 1.9.91

    🌟Hassan II mosque by AdmiralCarl 🌟Fix action place marker drawing 🌟Fix Android Files app access on game files was limited Plugin related: 🌟Add support for car tails that feature 8 frames per variant 🌟Add "exit speed" attribute to road and road decorations 🌟Add fun condition

  13. Developer post

    Release 1.9.83

    📜You can find the full changelog here: Added tile based water animation Added building attribute "draw water ground" to signal game to draw water under the building Added support for custom water (see here) Added "draw water ground" attribute for specifying what type of water to

  14. Developer post

    Release 1.9.83

    🌟Open heightmap function in create city/region screen 🌟Add more lights by DESOLAN 🌟Add new folder option in file manager 🌟Add support to import multiple files at once in file manager 🌟Apply Android flag to show option to retain data upon uninstall 🌟Rename .settings.json int

  15. Developer post

    Release 1.9.83

    🌟Open heightmap function in create city/region screen 🌟Add more lights by DESOLAN 🌟Add new folder option in file manager 🌟Add support to import multiple files at once in file manager 🌟Apply Android flag to show option to retain data upon uninstall 🌟Rename .settings.json int

  16. Developer post

    Release 1.9.82

    🌟Automatic file migration to Scoped Storage on Android 10 (Q) and newer 🌟Add more light definitions by Kulche and DESOLAN 🌟Allow to build water on hills by default 🌟Fix coast graphics 🌟Fix sound issue in tile dialog Plugin related 🌟Add support for animations on fences and f

  17. Developer post

    Release 1.9.82

    🌟Add more light definitions by Kulche and DESOLAN 🌟Allow to build water on hills by default 🌟Fix coast graphics 🌟Fix sound issue in tile dialog Plugin related 🌟Add support for animations on fences and flying objects 🌟Add TheoTown.loadCity() and TheoTown.execute() Lua functi

  18. Developer post

    Release 1.9.81

    Basically another update for bug fixing🦗 🛠Fix auto build of plugin buildings when unloaded 🛠Fix building coloring issue 🛠Fix road and road decoration light switching times 🛠Fix water near map edge drawing 📜You can find the full changelog here:

  19. Developer post

    Release 1.9.81

    Basically another update for bug fixing🦗 🛠Fix auto build of plugin buildings when unloaded 🛠Fix building coloring issue 🛠Fix road and road decoration light switching times 🛠Fix water near map edge drawing 📜You can find the full changelog here:

  20. Developer post

    Release 1.9.80

    💠Add support for custom water border frames 📘Add load/unload/exit script event functions 📘Add Tile.isCoast function 🛠Fix remove tool behavior 🛠Fix drawing of buildings near coast 📜You can find the full changelog here: