Fix: A bug that could occur when selecting Tinted Wool as payment for salaries, and no getting an increase of production. Fix: A bug from carts collecting in the fields were making the 'collected' bar of the field panel of the wrong size. UI: The scale of the interface elements n
Fix: A bug that could occur when selecting Tinted Wool as payment for salaries, and no getting an increase of production.
Fix: A bug from carts collecting in the fields were making the 'collected' bar of the field panel of the wrong size.
UI: The scale of the interface elements now can be increased up to 2.5 ( 250% )
Fix: Some campaign games were being saved incorrectly and the campaign menu were not visible when loaded. This patch only works for new games and for campaign files that have already loaded correctly.
Fix: Some campaign games were being saved incorrectly and the campaign menu were not visible when loaded. This patch only works for new games and for campaign files that have already loaded correctly.
Patch 1.0.11 is live! Fixed: The "Keep at Max" option was not saving correctly in oxen enclosures. Fixed: The interface scale not saving correctly after being changed. Fixed: A bug that could occur when placing free buildings in a campaign. Fixed: Some trade prices on High Priori
Patch 1.0.11 is live!
Fixed: The "Keep at Max" option was not saving correctly in oxen enclosures. Fixed: The interface scale not saving correctly after being changed. Fixed: A bug that could occur when placing free buildings in a campaign. Fixed: Some trade prices on High Priority not being calculated correctly. The High Priority option in the port now increases prices by 40% instead of 50%. Immigration limits for large cities (over 10,000 inhabitants) have been revised, making it a bit easier for the population to keep growing. Added other texts and other minor corrections.
Edit: (29 jul)
1.0.11.1: "Keep at max" in oxen enclosures and interface scale bugs have been reviewed.
Changing interface scale may still show some glitches in certain screen resolutions.
Update 1.0.10 Fixed: A bug that gave an error when several plaza tiles were placed at the same time. Fixed: A Product bar on the main screen missing after loading a game. Fixed an incorrect translation in the Uruk campaign in Spanish. Other minor bugs and text corrections.
Update 1.0.10
Fixed: A bug that gave an error when several plaza tiles were placed at the same time.
Fixed: A Product bar on the main screen missing after loading a game.
Fixed an incorrect translation in the Uruk campaign in Spanish.
Hotfix 1.0.9 A workaround for players using CrossOver on a Mac who were experiencing an error on game save (‘IOException: Success’). I want to thank Marek from Captain of Industry for the help as they had already encountered the same issue. The bug has been reported again to Cros
Hotfix 1.0.9
A workaround for players using CrossOver on a Mac who were experiencing an error on game save (‘IOException: Success’). I want to thank Marek from Captain of Industry for the help as they had already encountered the same issue. The bug has been reported again to CrossOver support.
Update 1.0.8: A small optimization improvement to reduce the impact of having too many agents calculating their routes, especially farmers and transporters. The movement of merchant ships at higher speeds will now look smoother.
Update 1.0.8:
A small optimization improvement to reduce the impact of having too many agents calculating their routes, especially farmers and transporters.
The movement of merchant ships at higher speeds will now look smoother.
Hotfix 1.0.7 is live! Fixed: During the campaign, free buildings that were already placed became available again when reloading a game. Fixed: A rare bug that could affect older saved games that caused farmers to get stuck in the fields.
Hotfix 1.0.7 is live!
Fixed: During the campaign, free buildings that were already placed became available again when reloading a game.
Fixed: A rare bug that could affect older saved games that caused farmers to get stuck in the fields.
Hotfix 1.0.6 is live! Fixed a bug affecting some transporters, causing them to deliver the wrong amount of crops to the Farmers' building. Some cities that were affected could now see an increase in annual Grain production
Hotfix 1.0.6 is live!
Fixed a bug affecting some transporters, causing them to deliver the wrong amount of crops to the Farmers' building. Some cities that were affected could now see an increase in annual Grain production
A DLC with decorative content is now available: Assyrian Statues The DLC Includes 5 new models with different color variations making a total of 16 new statues. All models are inspired by statues and reliefs used as decoration in Assyrian palaces. After purchasing the new models
Fixes some issues with pathfinding calculations, such as citizens passing through walls and other buildings. Added splash screen. This is due to Unity licensing changes until the next version is released. It may be removed after a few months.
Fixes some issues with pathfinding calculations, such as citizens passing through walls and other buildings.
Added splash screen. This is due to Unity licensing changes until the next version is released. It may be removed after a few months.
Fixed: Some save files were becoming too large and taking a long time to load. Saved files from now will have a smaller size. Fixed: A rare bug in the navigation system that could crash the game after loading a game.
Fixed: Some save files were becoming too large and taking a long time to load. Saved files from now will have a smaller size.
Fixed: A rare bug in the navigation system that could crash the game after loading a game.
Sumerians 1.0 is available now! The game has been updated regularly, so there are no important changes in 1.0 since last update. A lot of new content has been added to the game during the 3 years of Early Access: Sumerians will keep getting updates, although not as frequently as
The game has been updated regularly, so there are no important changes in 1.0 since last update. A lot of new content has been added to the game during the 3 years of Early Access:
Sumerians will keep getting updates, although not as frequently as during Early Access, and the next sale will be during the upcoming Steam Fall Sale.
NEW TRAILER I’m excited to announce the official release date of Sumerians: October 17th . I want to express my gratitude to all the early supporters. Thanks to your help and feedback I have been able to continue the development of Sumerians until the entire roadmap has been comp
I’m excited to announce the official release date of Sumerians: October 17th.
I want to express my gratitude to all the early supporters. Thanks to your help and feedback I have been able to continue the development of Sumerians until the entire roadmap has been completed.
During these 3 years of Early Access a lot of new content has been added to the game: the Palaces, Animal Husbandry, Fishing, the Health system, the Technology Tree, several new buildings, the entire campaign, and many more features.
Patch 0.5.8 is live! Citizen demands have been reviewed, giving a little more weight to the Food demand as the city grows or when there is high unemployment. Fixed a rare crash caused by the path calculation system. Fixed a crash that occurred when a epidemic ended without bonfir
Patch 0.5.8 is live!
Citizen demands have been reviewed, giving a little more weight to the Food demand as the city grows or when there is high unemployment.
Fixed a rare crash caused by the path calculation system.
Fixed a crash that occurred when a epidemic ended without bonfires.
Hotfix 0.7.5.2 Fixes a bug in transporters orders when workers were stuck without getting the full load. Fixes a bug in builder menu not displaying correctly multiple building materials. The lower setting for visible agents (citizens on the streets) have been revised for better r
Hotfix 0.7.5.2
Fixes a bug in transporters orders when workers were stuck without getting the full load.
Fixes a bug in builder menu not displaying correctly multiple building materials.
The lower setting for visible agents (citizens on the streets) have been revised for better results, specially when loading a city with that was saved with a different setting.
Hotfix 0.5.7.1 is live! Fixed: If the saved Settings file is not readable, a new file is now created that restores the default values. Fixes a bug where transporter orders were not being created for construction sites.
Hotfix 0.5.7.1 is live!
Fixed: If the saved Settings file is not readable, a new file is now created that restores the default values.
Fixes a bug where transporter orders were not being created for construction sites.
Update 0.5.7 is live! French and German localization have been added to the game! Transporters and Orders Fixes The maximum load of transporters getting Beer as salary is now 150% percent. The normal loads for all transports are: Person: General: 4. Grain: 8, Bricks, Sandstone, D
Update 0.5.7 is live!
French and German localization have been added to the game!
Transporters and Orders Fixes
The maximum load of transporters getting Beer as salary is now 150% percent. The normal loads for all transports are:
Person: General: 4. Grain: 8, Bricks, Sandstone, Diorite, Mud and Clay: 2. Cedar Logs: 0
Donkey: General: 20. Grain: 40, Bricks, Sandstone, Diorite, Mud and Clay: 10. Cedar Logs: 2
Ox Cart: General: 50. Grain: 100, Bricks, Sandstone, Diorite, Mud and Clay: 25. Cedar Logs: 5
The behavior of transporters when working on a Transport order has been revised, correcting some errors. An updated behavour is that when transporters arrive at a building with more products that they can deliver, they will drop off as many as they can and then find another building to deliver the rest, except for transporters on a Transport order set to Full Load. In this case they'll remain until they have delivered all of their product. No more transporters are assigned to the same order if there is at least one transporter waiting, whether to load or to deliver, but those already on their way will join the wait.
Other Bugs and Fixes
Fixed: Place Type loading incorrectly.
Breveries are now the last place to look when taking Grain for salaries instead of Ports. Now the order of consumption is: Storage buildings, Farming buildings, Ports, Breweries.
Fixed: End condition in Transport orders loading incorrectly.
Price Update Announcement
A few days after this update, the price of the game will increase slightly. The price conversion for different currencies could also be updated following Steam's recommendations. The game will be released outside of Early Access at a discounted price for a while. The release date will be announced in the coming weeks.