Spirits Abyss

caiys · caiysware

Released
Aug 27, 2020
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Free Soundtrack Is Back

    Restless ones... I was recently made aware that Steam removed their Media Player in the last UI Update replacing it with a Soundtrack Player. Nice thing about the old Media Player is it would automatically scan your installed game folders for any soundtrack albums and add them fo

  2. Developer post

    Patch v15.11

    //bug fixes - An "sAnim" error could sometimes trigger during play. - Restless Adventures: When entering the Fallen Sanctum the camera view would start a bit high. - Olden Trial sub-stage: When receiving a reward the particle effect from the well looked weird as they spawned too

  3. Developer post

    Patch v15.10

    //bug fixes - Hub: The Cabins Reminiscel intro sequence wasn't fully unlocking the game mode correctly. - Cabins Reminiscel: When interacting with the mirror device during the intro there was an unwanted button tip behind the text. - During some special screen effects there was a

  4. Developer post

    Patch v15.9

    //bug fixes - Abysm Challenges: There was a chance a challenge would remain locked even after unlocking all Clans. - Hub: The middle gem behind the Change Class statue wasn't showing correctly. - Humongous Head sub-stage: After beating and exiting the head the Warlock clan could

  5. Developer post

    Patch v15.8

    In the General Settings a new Display option has been added called Fullscaling. It's a bit of a mix between Fullscreen and Borderless Window so you can set a resolution for the game screen which is shown in the middle of your monitor and then any remainder space around it is fill

  6. Developer post

    Patch v15.7

    //misc changes - I went through improving some of the descriptions of the various items that were a bit vague (eg the Monstrous Tome now says exactly how much extra damage it does against bosses). - When picking up an item the popup will now say what type of item it is (eg clan/p

  7. Developer post

    Patch v15.6

    //some balance tweaks to the Lexicanium Hunt game mode to make the very early game easier to get into - Stage Complete: When choosing a Clan Relic there will now always be at least 1 Heart offered. - Haunt Burials: Babby Ghost enemies will no longer spawn (eg from Haunted Graves

  8. Developer post

    Patch v15.5

    //misc changes - Cabins Reminiscel: The Mirror Device now has button tips. //bug fixes - Abyss Hub: Turning off the Radio would cause a crash when entering the Hub. - Clan Monument special room: The gems weren't showing correctly.

  9. Developer post

    Patch v15.4

    //misc changes - General game performance has been greatly improved (this is largely from a change to how walls are coded so let me know if you see any funky looking walls). - Abyss Hub: There's now a radio you can interact with to change the music in the Hub (to unlock music you

  10. Developer post

    Patch v15.3

    //bug fixes - Settings - Rebind Keyboard menu: Moving to the 'Aim' option would cause a crash. - Compendium - Achievements menu: Moving between pages could cause a crash or move to the wrong place.

  11. Developer post

    Patch v15.2

    //bug fixes - Escape Menu: Exiting a game mode during a room transition could cause issues. - HUD: The durability bar of an equipped gear item could show as full when at very low durability. - Undying Pilgrimage: During the Death's Tithe stage a lot of mercenaries would spawn. -

  12. Developer post

    Patch v15.1

    //bug fixes - Settings - Controls: Trying to rebind controls would cause a crash. - The game's window caption was saying 'Boneraiser Minions' instead of 'Spirits Abyss' (seems I can't stop thinking about raising bones). - Hub: When viewing online leaderboards the Clan sprite was

  13. Developer post

    Hubby Maintenance update (v15)

    Welcome back restless spirits. :] Today's update is a very general maintenance update modernising some various QoL stuff. The biggest change is there's now a cosy little Hub that you enter from the title screen, so instead of faffing around through the various menus you can just

  14. Developer post

    Patch v14.28

    - Added a "Spirits Abyss 100%" achievement for getting all other achievements. If you previously had them all then just boot up into the title screen and the 100% achievement should drop. - Added an Achievements screen to the Grimoire Compendium where (you can probably guess!) yo

  15. Developer post

    Patch v14.20

    Some bug fixes and other bits and bobs tweaks based on feedback. :] // General Stuff - Updated the game's engine to the latest version of GameMaker so the issue some were having with fullscreen slow down should be fixed and apparently there should be slightly better performance t

  16. Developer post

    Accursed Nightmares (v14)

    Greetings again restless cherubs. It would seem your Father has thrown you into the Abyss once more... but you are not alone, for a hundred hungerous lidless eyes see you! A few days ago marked a year since the release of Spirits Abyss. After a very manic Early Access it was nice

  17. Developer post

    Patch v13.17

    Mostly just a big bunch of bug fixes, but a few niceties too. Content update coming later in the year. :] - Improved the overall level performance, notably in the Haunt Burials and Slimes Mire (these two regions had the lowest performance). - Death Sequence: Changed the stark whi

  18. Developer post

    The Blood Moon rises... for you!

    Spirits Abyss is now live, releasing from the restless realms of Early Access! Just want to give a big thanks to YOU for journeying through these weirdly spookful caves with me and providing all that juicy useful feedback over the past year. Thanks to your support the game grew q

  19. Developer post

    Sullen Satiation (v13)

    Back again I see, for a final glimpse as the Abysm gapes its last breath... Hey cherubs. This is the final Early Access content update before Spirits Abyss unseals its shackles and will release from Early Access next Thursday (Aug 27th). I'll still be doing some tinkering until t

  20. Developer post

    Varianment Monastery (v12)

    Greetings cherubs. :] With this update the main focus has been adding more variety to runs and to add new ways of using up your resources, such as new rooms and items where you can use hearts/bombs in weird ways. I've had some great feedback on the very early game too so there's