Released
Aug 25, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Secrets?

    Hey everyone! We want to thank you all for the love and attention you’ve shown Beat Blast. It’s been an amazing journey for the team releasing our first game on Steam. A big part of that is the support we’ve gotten from our awesome community that’s been with us for nearly two yea

  2. Developer post

    Balance, Bugs & Chips?

    Thank you to everyone that supported us during 1.0 launch and Early Access! Seeing so many Beat Blast streams and videos come out has been amazing these last few weeks, but it also highlighted a few pesky bugs and difficulty valleys we wanted to address. Most notably, we felt lev

  3. Developer post

    Beat Blast 1.0 IS HERE!!!

    1.0 is out now! It's been a pleasure growing our fan base and listening to all your great suggestions and bug reports. We couldn't have made Beat Blast without you all. Shout out to our Discord, and thank you to all our players! The game has grown so much over our year in early a

  4. Developer post

    Translations & Story

    Beat Blast 1.0 is less than a week away! After nearly two years as a web demo and one year in Early Access on Steam, it's quite surreal to see the release date approaching so quickly. Today we want to tease a little bit of the Beat Blast lore. While this isn't a central focus of

  5. Developer post

    Score Screen & level 4 Mini Boss

    1.0 is 2 weeks away! Today we are showing off the new level 4 miniboss and the new death loop and high score system. Level 4 Mini Boss We tried several designs for this miniboss before settling on something a little different. Most of our minibosses act as a sort of moving room o

  6. Developer post

    Achievements & Modifiers

    Achievements and Modifiers are coming to the full release of Beat Blast on Aug 25th. Modifiers Menu The biggest new addition to Beat Blast 1.0 is the new Play menu! Before you start a new run, you can toggle challenge modifiers on or off. Most of the Compete mode's modifiers are

  7. Developer post

    Full Release Aug 25!

    After 12 months and 15 updates in Early Access, we are pleased to announce Beat Blast’s 1.0 update and full release will be coming on August 25th, 2021! This does not mean we’re done updating the game, but it does mean that we feel it has reached the level of quality we’re proud

  8. Developer post

    Music Control Update

    This update we're focusing more on letting players personalize their song. We've received a lot of feedback in this area and definitely agreed that there was room for improvement! We've focused on giving more control and clarifying the existing control that players had so first t

  9. Developer post

    New Snake Boss!

    New snake boss is here! We wanted to do another level one boss to add variety and to hopefully make it easier for new players. Two bosses means new users may find one easier than the other and have an easier time breaking through the first boss wall. Having multiple boss options

  10. Developer post

    Bug fixes, Tweaks and Peeks

    Hey everyone, we have a small balance and bug squashing update for you! We've taken a few weeks to tackle some of the reported FPS issues later in the game and have tweaked boss loot rewards and enemy health scaling. At the same time, we have also been working on our next feature

  11. Developer post

    Accessibility Update

    Hey blasters! We're proud to be launching our accessibility update! This will let more people get the full Beat Blast experience. This update includes a new inventory system, orange elite re-work, color modes and better controller support. First and foremost, we've taken a long l

  12. Developer post

    Backgrounds Update

    Hello everyone, this update includes several new backgrounds for levels 1, 2 and 3. There is also a rework to the classic level 3 and 4 backgrounds. We changed them up a bit to make them nicer on the eyes. This will hopefully help players see all the enemies and bullets on screen

  13. Developer post

    Rooms Update

    Hey everyone! This update is coming a bit later than usual because we needed some time off during the holidays. For this update we wanted to give some more room variety. We have added timer rooms, shrines and different base room shapes. Timer rooms need to be completed in the all

  14. Developer post

    Chest and Choice Room Update

    Hey everybody! This update we've taken a look at how you, the player, choose your ideal build through room rewards. You will now find chests after clearing a miniboss room and choice rooms will give you a reward for choosing an combat room instead of an easier option. These chest

  15. Developer post

    Sword and Powernote Update

    Hey everybody! This update brings four new power notes and new offensive passive, which we feel rounds out player build options nicely for the near future. We think this brings an end to the 'player ability' chapter of updates (at least for now). Alongside the abilities, we have

  16. Developer post

    What's coming?

    Hey everyone, we just wanted to give an update on what we are working on and what to expect. We are currently working on new power notes! Currently 4 new power notes are in the works. Here is a sneak peek at one of them, the sprinkler. While we were working on the power notes we

  17. Developer post

    Equipment and Status Effects

    Wow this is a big update, maybe the largest so far! New offensive/defensive equipment and on hit items. The goal of this update was to add a ton of build variety. So each run will feel different and players can experiment with different combos. New on-hit and status affects. Thes

  18. Developer post

    Upgrades & Curses

    Hey everyone! This update completely reworks power note upgrades to feel more rewarding, varied and exciting. Instead of the flat damage boost offered previously, each power note tier will come with a unique boost to your stats during the power note shot. Additionally, we're intr

  19. Developer post

    Passives are Here!

    This is a big update. Tons of new passives that can all be stacked. Each passive has a rarity rating that affects its drop rate and power. We added 2 new shops, one where you spend notes and the other costs hearts. We are focusing on making each run feel different right away in l

  20. Developer post

    New Passive System

    Hey everyone, we are turning our attention to a new batch of updates that will focus on run variety. Part of these updates will include major overhauls to existing systems, so we wanted to reach out to you, the players and give a heads up about what’s on the horizon and what chan