Under Pressure

Kawaiisun Games

Released
Jun 14, 2019
Platforms
Windows
Last updated
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Updates & announcements

11 posts
  1. Developer post

    Free to Play Coming Soon

    After long consideration, we've decided to make Under Pressure a free game We held a vote in our UP Discord Server and found there was a majority interesting in expanding the game into the free to play market. We believe that this transition will bring in more players and hopeful

  2. Developer post

    0.6.1-1 Revelations Redesign

    Preview of the official redesign for map two, Revelations With update 0.6.1-1 we've successfully redesigned the infamous Revelations map It's not exactly like it was but it still maintains the square map shape as well as the merkahbah and corner paths. We also gave the map more s

  3. Developer post

    0.6.0.0 - O A K T O W N

    Hey all, Just released update 0.6.0.0 In it we've added Map 3, OakTown OakTown is a dark, close quarters map that takes place in a mystical forest home to a mysterious species. The map brings a new level of technical difficulty to the game by putting the flag posts in highly visi

  4. Developer post

    MULTIPLAYER BALANCING

    Hey all! Released a quick update today that added in a balancing system so matches are more fair. No more getting teamed up on by a bunch of veteran players in your 4v4 matches lolol We also added in lobby chat and tweaked the footstep volume so that it's a logarithmic dropoff an

  5. Developer post

    Jukebox, Footsteps, & Pistol Sensitivity

    Hey all! In the latest update we've done couple things: Jukebox The music for the main menu has been gutted and has now been replaced with a jukebox that plays selected music from the UP contributors community. Using the jukebox you now have more control over the song that's play

  6. Developer post

    0.5.0.0 is LIVE

    Hey all, Just released a major update which shifts the game over to a perpetual lobby system. You will now wait on the menu for a match to start so you can continue to customize your character and buy chests from the shop! With the new perpetual lobby system, we've increased the

  7. Developer post

    0.5.0 MULTIPLAYER REWORK IN PROGRESS

    Hey! Just wanted to let you peeps know that I'm currently working hard on a HUGE update - I'm trying to rework the multiplayer so that there are way less bugs in our online matches and so that 4v4s are actually possible. Some of the things I've added so far: - perpetual lobbies (

  8. Developer post

    0.4.9 Targets, Keybinding, Sensitivity, and Strings

    Hey lads, With this update we've finally added in keybinding. We also tweaked the sensitivity settings to be more precise and added a new mechanic for map awareness. Along with the new keybinding options available in the controls settings and the more precise sensitivity sliders,

  9. Developer post

    The Shop is Ready for Business

    Hey lads, Today we released update 0.4.8 which contains a fully functional store and equipment system. As of right now, only helmets are unlockable (and there's a small collection), but we'll be adding more throughout the week! Additionally, we've fixed all the bugs we've receive

  10. Developer post

    Flags, Chat, and Scores!

    Hey all, Just finished build 0.4.7! In this build we've added: Flag Dropping (switch weapons) Flag Timer Color Coded Chat Join and Leave Messages Chat Available After Match A Better Scoreboard A Waiting Room List We've also done a couple bug fixes with this update as well. We've

  11. Developer post

    UI for Active Powerups

    The score UI will now display active powerups and adjusts the score based on the powerup effect. This means that the score now more accurately represents pressure instead of just the total deaths of a team. If a team is Pressure Free and someone on that team dies, the UI will no