Pathogenesis: Overcome

269th lab games softworks

Released
Sep 4, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 0.2460

    People! A small update 0.2460 focused on hand grenade mechanics. Improved grenade trajectory validation for AI. Enemies can now throw grenades more accurately into windows and openings instead of hitting walls. For the player: while holding Ctrl, the grenade throw arc becomes fla

  2. Developer post

    Hotfix 0.2451

    People! A small hotfix with several important fixes: Fixed a crash when using food and drinks directly from vehicle storage. Fixed an issue where assigned grenades could be reset from grenade slots after loading a save. Fixed a crash when interacting with attachments on picked-up

  3. Developer post

    Update 0.2441

    After finishing the core gameplay mechanics, I started working on expanding the AI and preparing the game for the addition of story content and quests. However, during this process, I found one feature that made more sense to add right now: hand grenades . This is not just a new

  4. Developer post

    HotFix 0.2424

    Improved crash safety when using consumable items from the inventory, including food, drinks, medicine, bandages and tourniquets.

  5. Developer post

    Update 0.2423

    People! I am gradually starting to improve the AI systems and expand NPC behavior options. I started with the Infected AI. According to the lore of the Pathogenesis world, the Infected are not zombies, not walking dead, but living, severely ill people whose minds have degraded to

  6. Developer post

    Update 0.02421

    People! Update 0.2421 Ai Infected A new AI mechanic has been added to the game: damage-based retreat reaction for infected NPCs. Infected no longer always keep rushing straight at the player after taking serious damage. If an NPC receives a strong enough hit, it can instinctively

  7. Developer post

    Update 0.2412 | Adrenaline Surge

    People! A new gameplay mechanic has been added: Adrenaline Surge . This is an ultimate survival ability for overcoming critical and emergency situations. It is also useful for players who feel that the gameplay is too fast or too hardcore. Adrenaline The Adrenaline level is displ

  8. Developer post

    Hotfix 0.2411

    - Fixed a bug that prevented food and drinks from being consumed when the character was at maximum health. - Fixed incorrect body part condition display after using bandages. - Adjusted food and drink buff values. - Fixed incorrect item types for some suppressors and muzzle devic

  9. Developer post

    Update 0.2410

    Small update 0.2410 with inventory and medical system fixes: - Added visual grouping for identical ammo packs and consumables in the inventory. - Improved item transfer logic: items can now be dropped directly onto another item row inside the target section. - Fixed possible inte

  10. Developer post

    Update 0.2409

    Fixed a bug where the UI would not update the ammo status of magazines and weapons in the inventory after extracting or loading ammo. Updated the behavior of the follow camera mode. When opening the quick (Q) panel or interacting with loot objects, the follow camera mode is disab

  11. Developer post

    UPDATE 0.2408

    People! The main goal right now is to add story content and quests to the game. But the mission system in Pathogenesis: Overcome is connected to almost all core gameplay mechanics: combat, NPCs, items, objects, inventory, world interaction, saves, and many other systems. So I dec

  12. Developer post
  13. Developer post

    Pathogenesis: Overcome Is Available on GeForce NOW

    People! Thanks to JCar’s initiative and support, I’ve enabled GeForce NOW for Pathogenesis: Overcome . The NVIDIA team helped with the setup and tested everything, so it’s working properly. There is one nuance, though. The game is currently available in the Install-to-Play catego

  14. Developer post

    Major Update 0.2106

    Peace to you, people! Another major update. A lot of work has been done over the past few months (the list is below). In short: The mission system has been integrated. A full Tutorial has been added. What is still not done: The “Raskolovo” location still has no storyline or quest

  15. Developer post

    DEV BLOG

    Peace be with you, people! We’re continuing to add new systems while polishing the old ones, and this time it’s all about characters, animations, and the logic that drives them. Here’s why this work is important. Characters We started making this game back in the days when every

  16. Developer post

    DEV BLOG

    Peace to you, people! We’ve been getting questions about controller support for a long time — and often. So, it’s time for a proper, in-depth answer. In short: controller support won’t be coming anytime soon. At the very least, not until all the core gameplay systems are in place

  17. Developer post
  18. Developer post

    UPDATE 0.1304

    Peace to you, people! This update is small but significant, with direct impact on gameplay. Let’s break it down: Gameplay Camera Angle After initial testing with armed characters and feedback from players, the limitations of the chosen camera angle became clear. The typical top-d

  19. Developer post

    DEV BLOG #5

    Peace to you, people! The long-awaited update has finally been released. Thank you all for your feedback and suggestions — seriously, we truly appreciate your support and recognition of our work. A quick reminder: no more major overhauls are planned, so from now on we’ll be able

  20. Developer post

    Major Update 0.1200

    Foreword It’s been quite a few months since the last update — and for good reason. We rebuilt the character AI system from scratch and had to rework several supporting systems alongside it. The game was practically torn apart in the process and rendered unplayable. But now, with