UNSIGHTED

Studio Pixel Punk · Balor Games

Released
Sep 30, 2021
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Keylocker | Turn Based Cyberpunk Action + UNSIGHTED Bundle Now Available!

    From defying the system that outlawed music in Keylocker to racing against time in UNSIGHTED , this bundle is a tribute to stylish worlds jam-packed with action. Save an additional 10% OFF on both titles! View game page

  2. Developer post

    Cloud Save support added for Steam Deck and all Steam platforms!

    Good news! UNSIGHTED now has Steam Cloud saves! That means everyone should be able to not only switch between devices while using the same save data but also have their saves backed up to the cloud in case you otherwise lose them! We are sorry this took this long to implement, in

  3. Developer post

    Update Notes for patch 1.1.4

    -Small changes to loadout input in the D-Pad: Now the loadout will cycle towards the direction you press: Pressing Up/Right will cycle in this direction: A>B>C>A.. Pressing Down/Left will cycle in this direction: C>B>A>C.. This way you're always one press away f

  4. Developer post

    Update notes for patch 1.1.3

    Small changes to physics system: -Solved the bug that caused players to be stuck inside certain platforms and had to reset the game -Solve a rare (but annoying) problem that sometimes caused the player to barely land on a platform with the tip of the toe, see the character landin

  5. Developer post

    Update Notes for patch 1.1.2

    Small additions: -Added an option to change loadouts by the click of the Left Stick (useful for players who uses the D-Pad for movement and don't want to trade off the map button for loadouts) -Added an internal flag for loadings, to help speedrunners using third party softwares

  6. Developer post

    Version 1.1 released!

    As a new-year gift, here is UNSIGHTED 1.1! we've implemented many features players have been suggesting since the game's launch: -Weapon loadouts: You can now create 3 different weapon loadouts and switch between them real-time or in the pause menu. Only loadouts that have been f

  7. Developer post

    Update Notes for patch 1.0.7.4

    Solved some rare/hard to reproduce bugs that could cause softlocks or strangeness: -Solved a bug that could lead two chest to be unobtainable if the player left the room in the instant they killed the Dark Creatures that protected them -Solved a bug in co-op that caused the playe

  8. PC Gamer

    The constantly ticking death clock in anime metroidvania Unsighted may be stressful, but I learned to love it

    Time limits are stressful, and when you're playing a game to unwind at the end of the day they can seem out of place. I have enough deadlines in my life already, Videogame, what do you think you're doing adding to the pile? When I saw that Unsighted had an option to turn time lim

  9. Developer post

    Update Notes for patch 1.0.7.3

    -Traveling Merchant and Cleo will now update their "Location" whenever you talk to them, showing in the "Contacts" screen where you last saw them. -Fixed a bug that could cause bullets to spawn in wrong places when shooting with a weapon

  10. Developer post

    Update Notes for patch 1.0.7.2

    -Dogs needs won't deplete during the Parry Challange/Parry tutorial -Prevent player from holding objects while going up or down elevators, this could cause some visual issues -Fixed interactions of certain weapons while hooked with the hookshot on a wall

  11. Developer post

    Update Notes for patch 1.0.7.1

    -When starting new game plus or new game extra on top of an already beaten save file, the game will not overwrite it anymore, and instead, start the NG+/Extra in an available empty save slot. If there's no empty slots anymore, the user will be warned if they want to overwrite the

  12. Developer post

    Update Notes for patch 1.0.7

    -Fixed some minor bugs related to using HAILEE in multiplayer -Fixed hookshot interactions with certain bosses

  13. Developer post

    Update Notes for patch 1.0.6.9

    -More hints to puzzles in the Factory, to better explain the mechanics -Garden Statue Terminal activates automatically after defeating the boss -Fixed some issues with the HAILEE robot (using terminals, character height, etc) -Fixed Dark Monsters falling into holes -Fixed easy ou

  14. Developer post

    Update Notes for patch 1.0.6.8

    -Fixed out of bounds in some scenes -Fixed semi-softlock if you didn't opened up the path to the minecart in the Construction Site 01 -Fixed Missable chests that would disappear at the end game -Fixed physics when throwing certain objects on holes

  15. Developer post

    Update Notes for patch 1.0.6.7

    Minor fixes: -Solved the softlock during the ending sequence -Solved many easy out of bounds in the level design

  16. Developer post

    Update Notes for patch 1.0.6.6

    Quick fix from the previous patch: -Fixed a bug that caused the newly added Garden North chest to be innaccessible.

  17. Developer post

    Update Notes for patch 1.0.6.5

    Small fixes: -Added a new Meteor Dust chest in the "Garden North" area -Fixed out of bounds in the Museum -Fixed a bug when Alma died inside HAILEE -Many other minor fixes and small level design changes

  18. Developer post

    Update Notes for patch 1.0.6.3

    Bug fixes and some level design changes in the Aquarium so it's a bit less convoluted: -Changed the design of the final ice-block sliding puzzle in the Aquarium -Added hints about re-entering the screen to make destructable blocks re-appear. -Solved a bug in Dungeon Raid that cau

  19. Developer post

    Update Notes for patch 1.0.6.2

    Small minor fixes and an extra addition to the ending: -New ending cards depending on how you beat the game. -Removed more dialogues with Iris that could trigger even if she was UNSIGHTED -Show directions on the map for the next shard after beating a boss, even if the player does

  20. Developer post

    Update Notes for patch 1.0.6.1

    Small fixes here and there: -Added back the chest with stamina cog in the final area. -Fixed the "alma infinite roll" bug -Fixed a bug that caused the Caves map to show you crafting tables from the Sewers