Reach 4 average wellbeing
REACH_4_AVERAGE_WELLBEING36.1%

Achievements and their recorded unlock rates.
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REACH_4_AVERAGE_WELLBEINGBUILD_CAMPFIRESURVIVE_DROUGHTBUILD_DAMREACH_10_AVERAGE_WELLBEINGSURVIVE_5_CYCLESUNLOCK_IRON_TEETHPLANT_1000_TREESFLOOD_BUILDINGSURVIVE_BADTIDESURVIVE_10_CYCLESBADTIDE_STREAKREACH_POPULATION_OF_100_BEAVERSDEMOLISH_AND_REBUILDREACH_20_AVERAGE_WELLBEINGPLANT_5000_TREESCURE_CONTAMINATED_BEAVERSURVIVE_20_CYCLESPLUG_ANY_BADWATER_SOURCEPLACE_DYNAMITE_AT_BOTTOMREACH_30_AVERAGE_WELLBEINGPLANT_10000_TREESBUILD_BOTREACH_40_AVERAGE_WELLBEINGEXPLODE_DYNAMITE_IN_SINGLE_DAYBEAVER_STUNG_BY_BEEREACH_50_AVERAGE_WELLBEINGEXPLODE_UNIT_WITH_DYNAMITEREACH_POPULATION_OF_250_BEAVERSPLUG_ALL_BADWATER_SOURCESWORK_ALL_DAY_FOR_WEEKREACH_60_AVERAGE_WELLBEINGACTIVATE_WONDER_FOLKTAILSSURVIVE_50_CYCLESREACH_BUILD_HEIGHT_LIMITINJURED_JUST_BORN_BEAVERACTIVATE_WONDER_IRONTEETHBATTERY_CHARGE_STORAGEGENERATE_POWER_WITH_WATER_WHEELS_ONLYREACH_POPULATION_OF_500_BEAVERSZIPLINE_NETWORK_LENGTHREACH_MAX_AVERAGE_WELLBEINGBUILD_STACKED_HYDROPONIC_GARDENSLARGE_TUBEWAY_NETWORKGENERATE_POWER_WITH_WIND_TURBINES_ONLYWORKING_REFINERY_FOR_EACH_RECIPEBUILD_MANY_HEDGESBEAVER_DIES_HUNGRY_THIRSTY_INJURED_SICKPRODUCE_PLANKS_IN_DAYACTIVATE_MULTIPLE_WONDERSREACH_MAX_AVERAGE_WELLBEING_POPULATEDGENERATE_POWER_WITH_POWER_WHEELS_ONLYBUILD_WONDER_BEFORE_CYCLEREACH_POPULATION_WITHOUT_DWELLINGSBUILD_BOT_AFTER_BEAVER_EXTINCTIONBUILD_EVERY_STRUCTURE_FOLKTAILSBORN_BEAVER_AFTER_BEAVER_EXTINCTIONMAPLE_PASTRY_ONLYBUILD_EVERY_STRUCTURE_IRONTEETH