Starmancer

Ominux Games · Chucklefish

Released
Aug 5, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 0.4.0: NPC Villagers, Random Events, and Performance Improvements

    Sorry for the radio silence, I've been going through a divorce and it's quite stressful. Anyway, here's a new patch that really fills out the core gameplay and sets the stages for end-game goals (aimed for next patch) Overview NPC colonists (villagers) can now spawn in dungeons a

  2. Developer post

    Patch 0.3.1 - The Sounds of the Void

    0.3.1 - The Sounds of the Void Added so many sounds. Warping is now performed in real-time in the void. Greatly improved the Job Matrix, use it for all your job needs. Increased starting colonist cap to 7. Added a free-time need, and many free-time objects. Changes - Warp travel

  3. Developer post

    Patch 0.3.0: The Pirate Incursion Update

    Added pirates and mutiny You can now change many gameplay settings when starting a new game, including: permadeath, colonist speed, and damage multipliers. You can also change these settings at any time while playing the game (from the escape menu) Added a Job Matrix, so that you

  4. Developer post

    Patch 0.2.20: The Into Breach Update

    Many objectives in the tutorial now have a video showing you exactly what to do. Airlocks in derelict stations are now locked, and must be breached with a security guard. Heads, in Jar and Corpses can now be stored wherever items are stored. Added a new Prison Ship dungeon, and d

  5. Developer post

    Hotfix for 0.2.18 (crafting fix)

    Quick hotfix Fixes Fixed a bug where colonists wouldn't craft at machines when they should have Fixed a bug where colonists would attempt to craft at machines when they should not have Colonists will no longer "see" themselves puke Added a log message when items explode from heat

  6. Developer post

    Patch 0.2.19: The Tutorial

    When colonist morale is low, they now have a chance to "snap". Added a tutorial. Kat is back! Water now decays into dirty water, and dirty water emits germs. Added the flammable item attribute (this is a big deal, so be careful). Improved lockdown behavior so that colonists now r

  7. Developer post

    Patch 0.2.18: A Polish Patch

    This is just a small polish patch. Good performance improvements in this one. We also added a radar dish, chainable explosives, searching items by name, new star systems, and more. Chainable Explosives Searching For Items Job Descriptions in tooltip Changes Reduced many instances

  8. Developer post

    Devblog #4/5: Galaxy Map (0.2.16) & Warp Fields (0.2.17)

    (I moved houses during the last patch, so I combined the previous patch and the current patch together into one post) The Warp Field Update is live! In this patch, we added construction materials, security task, gear crafting station (with shiv), and currency display in the HUD.

  9. Developer post

    Patch 0.2.17: The Warp Field Update

    Added construction materials, security task, gear crafting station (with shiv), and currency display in the HUD. Also added a new permission UI for controlling colonists. Part of the intent with these balancing changes is to make the game a bit more challenging by removing your g

  10. Developer post
  11. Developer post

    Patch 0.2.16: The Galaxy Map Update

    Added galaxy map, traders, and space whales. Going forward, more "life" will continue to be added to the galaxy map. In order to travel, you need "Starfuel", click on the local star in the starmap to create a "star fuel station". Traders sell a bit of everything: Changes Added ga

  12. Developer post

    Devblog #3: The Jetpack Update (0.2.15)

    Patch 0.2.15 is live! (and has been for 2 weeks) This patch adds Jetpacks, Loadouts, The Undead Plague, and more. For full patch notes: Patch Notes Here's the devblog, on our website: Devblog Link LInk to Stream (every Friday): Stream I also recorded a video that covers similar t

  13. Developer post

    Patch 0.2.15: The Jetpack Update

    Added jetpacks. Colonists and a few lifeforms can fly around the map now. Added actual diseases when Slimes, Zombies, and Cuddlers infect colonists. Crops now require light. Added starting Bioshroom crop (doesn't require light). You can now set "loadouts" for colonists. They'll a

  14. Developer post

    Devblog #2: A Polish Update (0.2.14)

    Patch 0.2.14 is live! (and has been for 2 weeks) This patch focused on quality of life fixes, but we also added conditional crafting, pride decorations, an intro cutscene, and more For full patch notes: Patch Notes Here's the devblog, on our website: Devblog Link LInk to Stream (

  15. Developer post

    Patch 0.2.14: A Polish Update

    0.2.14: A Polish Update (and Bug Fixes) Fixing bugs and quality-of-life improvements. You can now "maintain X amount" (of stock) at any crafting station. Added a "new game" cutscene. Changes Increased starting colonist inventory size from 2 to 4 (so that farmer and early-game ite

  16. Developer post

    Devblog #1: The Return of the Starship (and beyond)

    The Starship Update is live! It’s been a long time since our last “formal” blog post. These posts take a long time to create. We’ve been very busy working on Starmancer. It’s just the two of us, so for a post like this to be created, one of us has to stop working on Starmancer an

  17. Developer post

    The Starship Update

    0.2.13 - The Starship Update Return of the ship The ship, missions, and the starmap have returned. We've made the ship a lot smaller, to fit the new base sizes and missions have been re-balanced a bit to fit the new gameplay introduced in The Wilderness. Upgrade modules Upgrade m

  18. Developer post

    Patch 0.2.12 (Core Customization!)

    0.2.12 Starmancer core customization has returned! Find new cores in dungeons and change your core appearance (and name) at any time! We're also improving colonist behavior so that they'll try to solve their own problems (hilarity ensues?) Changes Added Starmancer core customizat

  19. Developer post

    Patch 0.2.11 - Performance Update

    Performance Update. Improved colonist performance, allowing us to raise the max cap from 7 to 15 (doubling the amount of colonists you can grow) Changes - Increased max colonist cap from 7 to 15 - Improved performance of finding nearby floors (for fog-of-war purposes) - Improved

  20. Developer post

    Patch 0.2.10 - Exploring and cheating

    Minor changes after The Wilderness release. We're continuing to monitor reports and feedback from Discord, Steam Forums, the in-game reporting tool and our weekly dev stream. Big changes in this patch are the "explore" job task, C4 is now craftable at the Chem Station, increased