A balls-to-the-wall co-op platformer for 2-8 players! Ligmanauts has you rolling around and grabbing your friends by the fistful in co-op platforming mayhem for up to 8-players. Explore Dense Worlds Scour the Ligma-verse for juicy fruits so that you and your friends can throw the
A balls-to-the-wall co-op platformer for 2-8 players!
Ligmanauts has you rolling around and grabbing your friends by the fistful in co-op platforming mayhem for up to 8-players.
Explore Dense Worlds
Scour the Ligma-verse for juicy fruits so that you and your friends can throw the most amazing punch party in the universe! Overcome challenges designed to test your crew’s co-opitism:
Steer something that does not need eight people to steer.
Stack on top of friends until someone slowly leans the wrong way.
Take a leap of faith trusting a player who shouldn’t be trusted.
Classic Platforming Action
Movement is fast, tactile, and playful. Roll, bounce, grab, swing, jump, and boost through physics-driven challenges that reward creativity and momentum over strict perfection.
Playground Hub
Between challenges, touch e-grass with friends in a shared hub – a persistent playground where you unlock toys, microgames, and cosmetics. Mess around together, play with your new toys and prep for the next level.
Features
Online multiplayer for up to 8 players
Local co-op split screen for up to 4 players (online or offline)
Drop in, drop out: scales to whoever shows up
Multiple themed worlds with replayable scenarios
Physics-driven movement built for expressive, cooperative play
Shared progression and a persistent Playground Hub
Good day Spinners. Here's a small update for you. 80 TRACKS! We've hit 80 tracks with a new free level courtesy of ShinkoNet. Darkness Dimension is a thumping Eurobeat banger which I guarantee will be stuck in your head. Due to the high BPM and frenetic energy, we made this an up
Good day Spinners. Here's a small update for you.
80 TRACKS!
We've hit 80 tracks with a new free level courtesy of ShinkoNet.
Darkness Dimension is a thumping Eurobeat banger which I guarantee will be stuck in your head. Due to the high BPM and frenetic energy, we made this an upper-difficulty track from Easy to XD.
NEW SKINS!
We've got the ThreadSpin competition winner skins added to the game! Thanks to everyone who submitted such awesome designs and congrats to Fizz, Eraser, quuqirjain and coreymill for the winning submissions.
We've got Space Pirate outfit for Jimmy, a slick suit for LadyJ and two new hats.
Shath has also added some swish new alternate shades of classic skins too, under the suffix "S" for Solid.
PATCH NOTES
Made a minor change to the audio system, be sure to check your calibration.
Added the ability to long hold / click on a performance history point to delete it.
Touchable medals! Thanks to @TakingFire for creating a mod of this as inspo.
Added new "Clears" totals in Player Lifetime Stats
Fixed a bug where if you play different difficulties in VS mode it could save the wrong performance data
Hey there Spinners, are you ready for a new collab? RIFT OF THE NECRODANCER x SPIN RHYTHM XD A new track has been added as part of our crossover collaboration with RIFT OF THE NECRODANCER. MATRIARCH by Jules Conroy, featuring RIFT's signature thumping style and some screaming met
Hey there Spinners, are you ready for a new collab?
RIFT OF THE NECRODANCER x SPIN RHYTHM XD
A new track has been added as part of our crossover collaboration with RIFT OF THE NECRODANCER.
MATRIARCH by Jules Conroy, featuring RIFT's signature thumping style and some screaming metal guitars, this tune was a blast to chart.
In exchange for Matriarch, The RIFT team chose The Magician by seejay to include in their game.
SRXD will be on sale as part of a bundle with Rift! If you haven't played it yet, it's absolutely insane. Featuring 3 lane tapping and holding gameplay, each note type is a different undead enemy who behaves in a unique way. It's a ton of fun and will push your note reading skills to the limit. Go check it out if you haven't already.
We got Cadence as a character skin with guitar accessory, and Shath made a sweet RIFT style Jim vs Cadence battle background for Matriarch.
NEW B-SIDES TRACK
Along with Matriarch, we also have another Spin Rhythm B-Sides track in this update. Thanks to everyone for their awesome submissions for the remix of My Museum by Maxo. The winner was blyenn with their frantic and fast-paced reimagining of Maxo's track.
PATCH NOTES
PS4 and PS5 are scheduled for 5pm. Nintendo Switch should be in around 1 week from now.
Fixed a bug with Windows 11 breaking MIDI support.
Added RemiXD level for PROPER RHYTHM - charted by Schroeder
Added QR code links to Prism Bucket and Dry Dreams
Spin ya later... also...
WE'VE ANNOUNCED A NEW GAME!
LIGMANAUTS is an online co-op platformer that the team has been tinkering away at for a little while now. It'll be playable at The Game Expo (TGX) in Melbourne this weekend, so if you happen to be there in person please come check it out and say hey to the team!
In the meantime, please sign up to the Discord (https://discord.gg/fPEkcWgEYN) and be on the lookout for any private betas in the coming months
Hey there Spinners, we have an exciting update for you today! INDIE PACK DLC LAUNCH! Our third DLC is now available! Take a road trip through a distant, heartfelt past with the Indie Pack DLC. We’ve brought together 7 bittersweet tracks from Indie rock artists including Mei Semon
Hey there Spinners, we have an exciting update for you today!
INDIE PACK DLC LAUNCH!
Our third DLC is now available! Take a road trip through a distant, heartfelt past with the Indie Pack DLC. We’ve brought together 7 bittersweet tracks from Indie rock artists including Mei Semones, Hachiku, Blanco Tranco and more. These have been hand picked by our programmer Steve who has created a truly excellent and spinnable setlist with a unique style.
Two new tracks have been added as part of our crossover collaboration with UNBEATABLE, a stylish, rocking new rhythm action game where music is illegal and you do crimes!
PROPER RHYTHM by peak divide, the first song you play in the game through their tutorial and it’s a straight breakbeat banger. Just wiggle your wheel and jam the beats, and with practice, that’s all there is to it.
FOREVER NOW by peak divide & Rachel Lake, an indie rocker with emotional vocals and a catchy synth melody you’ll find yourself bobbing your head to.
The UNBEATABLE team will be picking up Twist Sound by 2 Mello and Beyond the Heart (Broken Heart Mix) by Lena Raine from our OST Vol. 1 for their setlist, so be sure to check them out when the game releases on December 9th!
To coincide with the launch of our new Indie Pack DLC, we’ve developed a sweet new feature: LYRICS!
If you’ve ever wanted to sing along to Time or Hypersphere while you spin, we now have a 3D element that displays the lyrics to you phrase by phrase! It interacts with the background elements and follows your flight path, so it’s more dynamic than you’d expect!
Our goated Community Manager TheWay123 has done the hard work to craft lyrics for 34 out of the now 77 total base game tracks, including the new UNBEATABLE tracks. We've also got Raise the Black Flag, TwistSound, Believe, This Is It and more. Go ahead and play through the base game and see which ones have them!
Lyrics can be toggled off as well, if you’d rather focus on gameplay.
You can now create lyrics yourself for your own custom tracks in the in-game editor’s Lyric Editor mode! TheWay123 has written a useful guide on how to prepare lyrics and how to place them in your customs, following the standard guidelines established for consistency throughout the game!
As we’re developing the mobile version, we’ve been creating features that are then backported to the PC experience; we’ve added a new Track Info Display option (in Options > Track + HUD) that displays the song name, artist, and cover art in the upper left corner, called Overlay. This is reminiscent of the way we used to present metadata before our visual revamp with Update 17, so some of you might prefer it or even feel some nostalgia from it for the early access days! Note that this option is currently unavailable in VR.
Hey Spinners, are you feeling cranky ? We're dropping another rhythm game crossover / collab with the extremely spinny and cute Beatblock which just released today in Early Access! View game page If you love to spin you will love Beatblock, it's full of insane custom visuals for
Hey Spinners, are you feeling cranky?
We're dropping another rhythm game crossover / collab with the extremely spinny and cute Beatblock which just released today in Early Access!
Spin Rhythm XD is a homage to classic arcade rhythm games (Guitar Hero, DDR), with a modern aesthetic and soundtrack. Earlier in April they also put up an official Native Linux version with Steam Deck support. Read the full article here:
Spin Rhythm XD is a homage to classic arcade rhythm games (Guitar Hero, DDR), with a modern aesthetic and soundtrack. Earlier in April they also put up an official Native Linux version with Steam Deck support.
Read the full article here: https://www.gamingonlinux.com/2025/04/electronic-music-rhythm-game-spin-rhythm-xd-recently-added-linux-steam-deck-support/
UPDATE 1.4.1 Hey Spinsters, we've got a small update for Halloween with 2 new tracks and some skins as well as some news. We still have our big 3 updates to do in our mind including the editor update, endless mode and some kind of multiplayer. Stay tuned (and patient!). Halloween
UPDATE 1.4.1
Hey Spinsters, we've got a small update for Halloween with 2 new tracks and some skins as well as some news.
We still have our big 3 updates to do in our mind including the editor update, endless mode and some kind of multiplayer. Stay tuned (and patient!).
Halloween skins!
It's spooky season! We have a free UI palette and costumes for Jim, Lady and OST!
Halloween skins are available until Dec 11 after which they will be replaced with Christmas skins. As usual all holiday skins are available permanently for owners of the Supporter Pack DLC.
Two new tracks!
2 new tracks! We now officially have 70 tracks in the game!
- We're bringing a bit of hyperpop and J-funk to Spin with 'tapestry' by Braden Ross and 'Radio' by S087.
New RemiXD difficulty charts!
- Daydream by MrCringe
- Second Wind by Dama
- Spin Cycle (NETCAVY Remix) by jane
- The Magician (Eraser Remix) by NOIN
Endless mode
The tech for our upcoming 'Endless Mode' is working! We recently ran a demo on Twitch for our birthday bash - congrats to Metalman20 for passing the 10 minute mark, absolutely ridiculous.
We're figuring out how to gamify it at the moment as well as how to do an endlessly evolving background, but the core experience is pretty fun already - play through endless buildups and drops while the gameplay and track speed get progressively faster. It is the ultimate test of your speen skills.
We're thinking of briefly choosing powerups or bonuses during the few seconds of downtime between tracks for a bit of arcade flare, but nothing confirmed yet.
We also want to add a "zen mode" without any of the score, speed increases or challenge - a fun thing to have running at an expo or party.
Editor update mockups
Daverwob has been working on giving the level editor a much needed redesign to incorporate mouse controls and the UI style of the rest of the game.
We're going with something that resembles the side-panel menu design of the tracklist with buttons for all of the current hotkeys - and tooltips to better explain each feature as well as teach charters the hotkeys in a more obvious way.
There would be 4 side panels. The clip info editor would remain as its own separate page.
Track info
Note editing
Flight path
Hotkeys and help (links to editor guide and Discord)
Fixed a bug with hold note re-grab inconsistency - if you missed the start of a hold note it would only register if you re-grabbed it at the initial position (which could be incorrect)
Fixed a bug where if you skip through the result sequence it could stay displaying a slightly smaller score than what was actually achieved.
Just a heads up, we are taking a bit of time between updates to try out some new game prototypes - usually we spend about two or three weeks on these and then get back to Spin dev. Currently we're messing around with something to do with robots.
UPDATE 1.4 Hey there Spinners, we're back to our semi-regular updates with a focus on improving the customs editor and adding some new content. Details below. Give-it-a-Spin 2 winner skins! Our second round of community skin designs came through and they're so good we decided to
UPDATE 1.4
Hey there Spinners, we're back to our semi-regular updates with a focus on improving the customs editor and adding some new content. Details below.
Give-it-a-Spin 2 winner skins!
Our second round of community skin designs came through and they're so good we decided to add two of each this time.
Congrats to the winners!
CrookyCumbles - Tooth and Paw Wheel
Icondor - The Chemical Factory Wheel
Icondor - Comets Track Texture
BananaBoiJeff - Paw Print Track Texture v2
BananaBoiJeff - Fire Track Edge
WL | Eraser - Ice shards Track Edge
Ani - Keyboard Note Skin
hot anime catboy - Building Blocks Note Skin
You can unlock the skins by entering a code found in the #welcome channel of our Discord server.
Two new tracks from B-Sides competition!
We've run our B-sides competition (OST Vol.1 community remixes) competition twice now. The first two winners produced some banger tunes we are thrilled to be able to finally include amongst the base game charts! These were super fun to chart and we hope you enjoy playing them.
The winning songs are Spin Cycle (NETCAVY Remix) and The Magician (Eraser Remix).
You'll find these right next to their respective OST charts with a slight difficulty buff to their OST counterparts.
Special thanks to Discord user Lena for helping with the tempo map for The Magician.
Features
Added Final Boss RemiXD difficulty - good luck!
Improved tutorial!
- Mouse glyphs now show with move, taps, holds and scratches
Improved practice mode!
- Every single track section has been named and will display in the timeline
- Track sections are now used as practice sections allowing for better looping
- Score percentage is now clearly displayed in the timeline
Removed Songwhip links (the service has been discontinued) and replaced with other links
Improved customs editor! Tracks can now be cut short at the beginning and end
- Now less audio file editing is necessary with annoying silences or long tails
- A fade in / out will automatically be generated
- This features works per-difficulty, allowing easy / normal to be cut short if desired
Polish
Added artist credit for Hommarju (Dying Scarlet)
It is now possible to bind "Spin Wheel" to vertical mouse (or SDVX controller) axes
Editor: It is now possible to change the colour of a hold note from its tail
Sharpened the font in practice mode section names
Editor: Hold note tails now count as a "last note location" when placing subsequent notes
Vibration pulse will now be felt when changing vibration intensity in options
Options menu now exits slightly more smoothly when selected during gameplay
Better scrolling in the level editor!
- Scroll wheel now zooms in / out on the timeline instead of scrolling forward / backward
- Scroll wheel will still scroll forward / backward the timeline when mouse is placed over wheel / track
- Function is the same as it always was in the clip editor
- Scrolling the timeline now moves more quickly if you are zoomed out
Cue point names are now visible in the editor on mouse over
It is now possible to jump between BPM markers and time signatures using left / right arrow keys
Added Gavi Guy to credits for Japanese translation
Up and down arrow keys are now more useable with drop down boxes
Random track select button is back! (located in track filter panel)
Bugs
Fixed a bug where multiplayer would not work with gamepads on MacOS
Fixed a bug where remote play would not work in multiplayer with gamepads
Fixed a bug where scrolling through tracks using mouse wheel could cause repeated SFX
Fixed a bug where "Claim XP" button would not appear on PlayStation until restarting
Fixed a graphical bug with Ginger Lizard's background
Fixed a graphical bug with Dying Scarlet's background
Fixed a bug with Dying Scarlet leaderboards (PlayStation)
Fixed a bug where gamepad vibration wasn't working in the practice window
Fixed an editor bug where 'ctrl + a' would select all notes across all difficultes
Fixed a bug where exiting from credits / input mapping submenus would have bad UI selection
Fixed a bug with CTM controls and overspinning
Fixed a bug where a soft lock could occur when undoing after deleting a time signature marker
Fixed a bug where copying and pasting from note editor fields would also copy and pate notes
Fixed a bug where mouse wheel would scroll the editor timeline when game was unfocused
VR: Fixed a bug where practice mode loop sections did not work
Hey there Spinners, we've got a huge update for you today with the addition of a new and completely free VR mode, as well as the release of our Chillhop DLC and PlayStation 4 + 5 port! You'd better believe we are reusing this GIF! UPDATE 1.3 There's a lot of things to get through
Hey there Spinners, we've got a huge update for you today with the addition of a new and completely free VR mode, as well as the release of our Chillhop DLC and PlayStation 4 + 5 port!
You'd better believe we are reusing this GIF!
UPDATE 1.3
There's a lot of things to get through so let's go!
VR Mode
It's finally here! Jump in, have a smash and let us know what you think.
In typical SRXD fashion we have allowed a customisable experience. By default, wheel motion and taps are achieved by contacting either hand's pointer with the wheel itself. Beats are achieved by tapping outside the wheel area.
You can customise which hand does what in the VR tab in the options menu, so if you'd rather have one hand do beats only no matter where you tap, that is an option.
We have some pretty nifty and hopefully seamless aim assist which helps with jagged vertical motion. This helps you get in the groove and jam out without worrying about moving your arms too robotically.
Thanks to everyone who helped with our beta branch on Discord. This is our first time doing anything VR and we do not have access to every piece of VR hardware, so if you find any issues please let us know over on our Discord channel.
Chillhop DLC
Prepare for something quite different to the usual Spin Rhythm base game experience.
Spin, relax and study to 10 of the mellowest, good-vibes tunes to ever hit the rhythm dimension. There's also some sweet lo-fi inspired skins including a recording studio style wheel skin, an XLR cable track edge and some very cute raccoon skins for Jimmy and LadyJ.
We've included 2 Chillhop Music bangers (can you call something so chill a banger?) to give you a taste of the DLC flavour. Enjoy!
Second Wind - L'Indecis
Daydream - Eli Way
We have also included 4 new RemiXD tracks!
Dying Scarlet
Come to Me
Sector 5
Time
Congratulations to the winning charters sodapants, Edge, Kwazi and Loosiano!
Improved UI stuff
We've polished up our UI a little. There's a slightly cleaner look to most of the options menu sliders which now use dots and better visualising of containers, as well as some fancy drop down menus.
Input mapping has been improved with combined keyboard / mouse on one page.
Some more important input options have been moved out to the main settings menu tab
'Hold to move' option has been added for gyro controls
Track select menu changes
‘Track filter’ now has its own tab
Added scratch notes to ‘performance progress’ tab
Practice mode changes
Each section now shows accuracy as well as total score progress
Practice mode sections for each track are now based on cue points
If no cue points are present defaults to evenly spaced sections as before
Tutorial polish
The tutorial now has proper glyphs for mouse controls.
Track editor
Individual background elements can now be turned on and off to your chart's desire.
Check the "toggle elements" buttons at the bottom of the left panel in edit mode. This means you can now use the Monstercat and Chillhop backgrounds without the presence of the furry overlords in the distance!
Demo update!
We've included Daydream in the demo to give the people a taste of Chillhop's style (and to run a cool competition on their Discord).
What's next?!
So what comes next? You all know we're not the best at making and sticking to timelines. The main things we have left on our personal wishlists are improving the editor to be more mouse friendly, adding an "endless mode" which could be pretty fun and some kind of simple lobby-based online multiplayer if it's possible (although it's a massive undertaking).
We also have 6 remaining tracks (including the two B-sides competition winners) to include in a future update.
Hi there spinners! We've just put the VR mode up on 'communitysneakpeek'. If you haven't tried this branch before, the beta key is 'earlieraccess'. This version also has a few other improvements, such dropdowns in the UI for multi-choice items and an improved practice mode that u
Hi there spinners!
We've just put the VR mode up on 'communitysneakpeek'.
If you haven't tried this branch before, the beta key is 'earlieraccess'.
This version also has a few other improvements, such dropdowns in the UI for multi-choice items and an improved practice mode that uses cue points again.
You can also try the two new Chillhop tracks which will be released for free alongside the DLC on July 9.
VR trailer is live! What's up Spinners! We have officially passed certification on PlayStation! It was a long road, and doing 2 consoles (PS4 + PS5) plus an entirely new VR mode was a bit of a job, but we got it done. Check out our trailer below (VR mode starts at 40s). Motion co
VR trailer is live!
What's up Spinners!
We have officially passed certification on PlayStation! It was a long road, and doing 2 consoles (PS4 + PS5) plus an entirely new VR mode was a bit of a job, but we got it done.
Check out our trailer below (VR mode starts at 40s).
Motion controls feel great on VR. The game becomes a kind of interdimensional drumkit. You move your dominant hand into the wheel to engage it (acting as a tap and hold). Moving your hand while it's engaged moves the wheel, and your off hand can be used for beats by tapping outside the wheel.
Using the regular PlayStation gamepads you can do the usual shenanigans (motion controls, regular stick controls) and we've also added support for the touch pad. It's a bit of a gimmick, but pretty fun to try out.
We've had a few people ask, and I wanted to officially say it here, the PC VR version will be an entirely free update released on the same day as the PlayStation version.
If you would like to be a part of the PC open beta before the Steam VR version hits, so make sure you're on our Discord if you want to be a part of it.
VR tease and PS5 port update What's up Spinners. We've been quietly chipping away at our PlayStation 4+5 port of SRXD, which includes PSVR. We're targeting June (ish) for release. We will also be pushing out VR mode on Steam as a free update at the same time! VR feels like the be
VR tease and PS5 port update
What's up Spinners. We've been quietly chipping away at our PlayStation 4+5 port of SRXD, which includes PSVR. We're targeting June (ish) for release.
We will also be pushing out VR mode on Steam as a free update at the same time!
VR feels like the best implementation of motion controls we have achieved so far. Tracks make you feel like you're controlling a virtual drum kit, it's pretty neat!
The VR controller moves the wheel as smoothly as your hand moves, and is "engaged" when the dominant hand (which can be swapped) cuts through the target zone. This acts as a tap or a hold note, and the same happens for beats (and beat holds) in the opposite hand.
If you prefer to play in VR with regular gamepad controls and no waggle, you can do that instead.
On PlayStation we will support regular gamepad controls, gyro and even the wacky touchpad feature - the quality of this touchpad gameplay experience is questionable but hey it's there!
CHILLHOP DLC
We will also be releasing our second DLC alongside PS5 and VR which is Chillhop! Click below to listen to the playlist.
We will be releasing 2 free Chillhop tracks into the base game collection alongside the DLC to give you a taste of their laid back vibe - Daydream by Eli Way and Second Wind by L'indecis.
ENTER THE MERCANTILE DIMENSION You've been asking for like... 4 years, so here it is. We've officially launched our MERCH STORE . First 50 merch orders (of $15 USD or more) get a free Supporter Pack key (on Steam) - as well as a personal thank-you video from the devs! Be sure to
ENTER THE MERCANTILE DIMENSION
You've been asking for like... 4 years, so here it is. We've officially launched our MERCH STORE.
First 50 merch orders (of $15 USD or more) get a free Supporter Pack key (on Steam) - as well as a personal thank-you video from the devs!
https://shop.superspin.digital/
Be sure to pick up goodies such as:
the SPEENPAD 2.0, available in 5 variations!
shirts, hoodies, and hats!
pins, stickers, and posters!
Special thanks to the artist aurahack and Discord user Ani for contributing their excellent work to the merch store!
And thanks to all you spinners.
BUG FIX
Fixed a bug where the customs create button would not work if customs were hidden via filter
Ho ho ho, spinners - can you feel Christmas coming? It’s been a crazy year since launching 1.0 in March, the Switch version in October and now with the PS5 version in the works (including VR!) - Steve got married, Daverwob had a baby and so much more. We’ve been quietly chipping
Ho ho ho, spinners - can you feel Christmas coming?
It’s been a crazy year since launching 1.0 in March, the Switch version in October and now with the PS5 version in the works (including VR!) - Steve got married, Daverwob had a baby and so much more.
We’ve been quietly chipping away at our next console port while slipping in a few new features for PC. Optimising for Switch meant that many graphical features had to be neutered on PC. We’ve added a bit of sparkle and magic back into the visuals with this patch, including a revamped dynamic background system.
We also licensed two tracks by Akira Complex around 6 months ago. They were raising funds for a personal family emergency and since so many of you loved their work, we decided to licence Dying Scarlet and Come to Me to contribute to the fundraising.
Tragically, soon after this it was announced that they took their own life.
This was a massive shock to their fans and many rhythm game communities within which their work was so prolific. We weren’t sure how to implement these after such a shocking turn of events, but after this much time has passed it feels right to add these levels as a tribute to someone who contributed so much to electronic music and rhythm games.
Dying Scarlet is a bit more relaxed and lower in difficulty, and Come to Me is fast and intense, one for more experienced players.
We hope you enjoy these new tracks and features.
Version 1.25
FEATURES
Two new tracks - Dying Scarlet and Come to Me by Akira Complex
- We hope you enjoy these two very cool, contrasting tracks
Dynamic background system
- We had big ideas initially for a dynamic, fully customisable background system, and while we never reached those goals, we have added a new (toggleable!) system which adds a lot of colour and energy to tracks.
- All tracks now contain a light and dark background variant. These are blended at various strengths depending on which notes you hit
- Most backgrounds have been polished and redone to a degree.
“Festive Spirit” skins added to Supporter Pack from 12 Dec to 12 Jan
- Enjoy an exclusive Christmassy UI skin and a Santa hat for Jimmy and Lady, available to everyone over the period, but will remain available to those with the supporter pack
Keyboard and MIDI devices can now be split for multiplayer!
- That’s right, go head to head with just 1 set of MIDI decks, or even a single keyboard
POLISH
Added spin flash effect for better feedback when spins are hit
Spin tap effect (the spinning square) has been returned to its former glorious brightness level
Calibration now mentions milliseconds in all languages
Gamepad haptic feedback has been improved
Graphic EQ now looks a bit brighter and more shiny (toggleable)
Particles have been returned to their pre-Switch optimisation state - more numerous and beautiful
Improved the world reaction to tap notes - these now decrease in height more smoothly
Tutorial will now show proper inputs for MIDI devices ("tap wheel" and "tap beat")
Added a way to disable scroll wheel (mainly for customs charters) - check input > mouse > enable scroll wheel
BUGS
Fixed a bug where “Clean Finish” achievement was not triggering correctly
Fixed a bug where all players in multiplayer would start their wheels in the same place
Wishing you all a merry Christmas and a happy new year!
Welcome back Spinners, we've got a decent sized update for you today, along with the release of our Nintendo Switch version! SWITCH VERSION! The Nintendo Switch version releases today in all regions! Americas , Europe , Japan , Korea, Hong Kong Go and check it out! You can play w
Welcome back Spinners, we've got a decent sized update for you today, along with the release of our Nintendo Switch version!
Go and check it out! You can play with touch screen, motion controls, gamepad and even keyboard and mouse! Yes, we went mad and implemented KB&M controls. We have added mouse sensitivity in the input menu as a day 1 patch, along with improved motion controls (where you can select which axis you can use).
Currently motion controls are available on the right-hand Joy-Con and the Switch Pro Controller.
STEAM VERSION 1.2 FEATURES
Local multiplayer!
An essential Switch feature, we have added up to 4 player head to head on PC to scratch the itch before we attempt to implement proper online multiplayer lobbies.
Players can each select their input, meaning one can play MIDI controls, one gamepad, one keyboard and mouse and so on. Currently it’s not possible to play two players on a single controller.
Players can play on whatever difficulty level they choose and the tracks will dynamically cut themselves to match the shortest track - there are some bugs with the more complicated cut tracks such as Ginger Lizard, but it’s about 98% seamless.
New track unlock system!
Levelling up will now give you a key which can be used to unlock tracks directly.
Tracks are grouped in tiers, and unlocking a single track from one tier will allow access to the next.
Players can now unlock the tracks they enjoy more quickly.
6 new RemiXD tracks!
cold rock it by ★MrCringe★
Your Pain by CrookyCumbles
Lights, Camera Action by Edge
Engine Start by Loosiano
Velours by Programmatic
Coming Too by swago
Monstercat DLC!
Our first actual DLC is here! It contains 10 awesome hand-picked tracks including nostalgic beats, Monstercat classics and some hidden gems that match the gameplay of SRXD perfectly.
You’ll also get a Monstercat wheel skin, a cute giant Monstercat helmet for Jimmy and Lady, as well as a track edge inspired by audio gear ‘Hi-Fi’, with a matching track edge colour ‘Veridian’. Oh, and a Monstercat menu palette inspired by the branding colours of Monstercat Uncaged and Instinct.
Monstercat DLC has its own full-game leaderboard separate from the base game tracks.
Access the DLC from the main menu or the Steam store page.
Track list:
Cheat Codes - Nitro Fun
CRAZY - Tokyo Machine
Into the Light - Notaker, Karra
Shut My Mouth - Koven
THE DROP - Gammer
Blue Shadows - Xilent
Overkill - RIOT
U Got Me - Bossfight
How We Win - FWLR
It's All Over - Shockone
POLISH
Players can now hover over the custom colour profile title and use ctrl + c and v to copy and paste a hex code of the colour profile
- try pasting:
4D36E2;4AC9B0;FFCC42;2C9B8D;473CE2;FFFFFF;000000
for the Monstercat wheel colours we used in the DLC trailer.
Players can also do this with individual wheel / note colours
Every track in the game has been scanned for a LUFS value (loudness over time) and then given a volume offset. All music should now be perceived at the same volume - meaning Time (very soft) and Ghost Ship (very loud) should have such a ridiculous disparity in volume.
Removed the option to “restart track” when level editing (this could cause some dangerous save-destroying behaviour)
Removed the option to “create track” when level editing (for the same reason as above)
Track previews have all been redone to be the most exciting part of the song on all difficulties
Track previews fade in and out more smoothly
Added a “preview volume” button for lowering track volume in level select (can be set to 100%, 50% and 0%) - just above the play button
Practice mode button is now available in the “performance progress” side panel
Customs (creating, editing and all other controls) are now accessible from their own side panel
Highlighting the heart icon (favourites) will now bring up the artist QR code
Rebalanced default audio levels to fit with new LUFS system
Fixed some incorrect spelling and naming in the credits
BUGS
Fixed a bug where Korean and Russian exit prompt text would not show up
Fixed a bug where the main menu DLC panels wouldn’t accept mouse hover as a highlight
Fixed a bug where tutorial glyphs would not properly display in tutorials
Fixed a bug where customisation settings were not remembered between sessions
Hey spinners, we've back from Gamescom and our very first exhibition of the Switch version! Pix below. Gamescom! Thanks to all our Euro Discord members who came to visit and play the game, you are the best. Pix are on our Discord (didn't want to post any faces here in case anyone
Hey spinners, we've back from Gamescom and our very first exhibition of the Switch version! Pix below.
Gamescom!
Thanks to all our Euro Discord members who came to visit and play the game, you are the best. Pix are on our Discord (didn't want to post any faces here in case anyone wasn't cool with that).
Middle shot is Shath, Dave and Steve (left to right) - check out the incredible Jimmy / LadyJ cosplay by Shath's partner Ingrid. She works in film and TV as a seamstress, and custom made these sweet outfits using incredible reflective materials. They look black until they catch the light, and then they turn purple, blue and golden.
We had such an awesome time in Europe (it had been 5 years since our team was there) - and we hope we can come back soon.
Our next event is PAX Aus (October 6-8) - if you're an Aussie and want to meet up during this time, let us know!
Friday and Sunday badges are still available. We're in literally the bottom left corner of the entire hall, next to the southernmost entrance.
Switch port
The Switch version is done, it's rocking a 99% stable 60fps (occasional hiccups in 4 player vs mode and some unoptimised backgrounds).
We have included 4 player split screen which we have playable in the community sneak peak beta branch on Steam if you want to give it a try. It's a bit buggy, but most of the issues have been fixed already, just not pushed live to the beta branch. There's some other broken things we want to polish before putting out a Steam update, but Switch is taking up most of our time at the moment.
Due to the way we have cut tracks for lower difficulties, players can play multiplayer with any difficulty they want independent of each other. This means an XD player and an Easy player can play together and the game will dynamically shorten the XD track at the same place as the Easy cuts, meaning no player will ever experience any down time. There are a few glitches here with some tracks with complicated cuts (such as Ginger Lizard) but the system already works very well for the most part. It was great to see experienced players playing alongside new players at Gamescom with onlookers getting a taste for the variety of difficulties present in the game.
Players can also have custom options profiles (wheel colours, skins etc.) when playing multiplayer.
We were hoping to release in early October, but Nintendo's lotcheck process is taking a bit longer than we'd hoped. Not only is the submission process very thorough, every time there's an issue the game has to be resubmitted, taking potentially another 3-7 days to find the next issue. We've run into a few legal problems tracks using Nintendo samples, which is causing a hold up currently, but we feel like we are close to the end of this process.
Steam update
We've also updated the way levelling up works. Gaining a level will now give you a key which you can use to unlock tracks in basically whatever order you like. Tracks are grouped in "tiers" of 6 songs each, and players only have to unlock a single track from each tier to enable access to the next. This better solves our issue of not wanting to bombard players with too many tracks initially, while giving more agency and ownership over how they build their tracklist out. Players who are happy to play things in order can still do that, and those who know the playlist more intimately can get the tunes they want without having to grind levels they don't like. Neat!
Demo!
We're also working on a Steam demo which will hopefully be ready in time for PAX. It will be interesting to see the effect this has on the game. We've heard mixed things about having demos available for games, but so many people have expressed to us that once they play SRXD they have a completely different and almost instant understanding of what the game is, which has been difficult for us to put into words or market properly in the past. Stay tuned!
Thanks for spinning and hopefully we'll have an update for you soon.
Hi Spinners, Steve's been knee-deep in Switch optimisation, and with Shath and Dave idle we decided to put together our first DLC of shiny cosmetics and an unreleased music track by Daverwob. A while ago some Discord members mentioned they wanted a way to support development (suc
Hi Spinners,
Steve's been knee-deep in Switch optimisation, and with Shath and Dave idle we decided to put together our first DLC of shiny cosmetics and an unreleased music track by Daverwob.
A while ago some Discord members mentioned they wanted a way to support development (such as Patreon) beyond simply buying the game. We have been thinking about releasing a supporter pack for a while, and we wanted to use this as an opportunity to go through the DLC release process before our song packs go live.
SRXD Supporter Pack!
If you love Spin Rhythm XD and want to support its development a little bit more, this may be the DLC for you! For $7.99 USD supporters will obtain:
Exclusive track "Dry Dreams" by Daverwob (RemiXD difficulty by TheWay123)
Note skins
Track edge skins
"Sunset Strip" and "Deep Grey" UI palettes
Character skins for Jim Rhythm and LadyJ
Gold wheel material overlay
Potentially more things in the future!
VERSION 1.1 FEATURES
Two new tracks!
- Engine Start by modus and Lights, Camera, Action by Meganeko
- These unlock at level 8 and level 18
New RemiXD difficulty tracks!
- Beyond The Heart by Dama
- This Is It by HyperDash
- Raise The Black Flag by Steven of Astora
New “Achievements” panel menu in level select - a way to gain XP for completing achievements!
Custom note colour profiles!
- Save up to 6 custom note colour sets in accessibility options
- Please note the “default” button will select default game colours (profile 1), if you want a particular custom profile to reset to default colours, choose that profiles colours individually and hit default
Give-it-a-spin winner skins are now available in game! These were designed by our Discord community members.
- Snake Pit track skin by Slipsy
- Circuitboard track skin by BananaBoiJeff
- Chronos Wheel by Edge
Revamped Skins menu
- Note skins can be applied to all notes independently
- High-contrast notes are now a note style instead of an accessibility option
- New “slim” note style
- New track edges
Better feedback when equipping skins - the camera will zoom in to the appropriate track element
Improved damage feedback / audio effects for better clarity of when / why a note was missed
- Notes now scroll past the wheel when missed, making it more obvious what was missed (this is configurable in the options menu)
- Only bass frequencies will be removed when missing notes, and only very slightly
- The big X on the wheel has been replaced with a more subtle exploding 3D effect
- A DJ scratch effect will play when missing a note, based on the audio of the current track (can be turned on or off with “disable audio feedback effects” in audio options)
POLISH
Final Boss now unlocks at level 30 instead of 31
Searching for “create” now works in all languages, including searching for the language-specific version of “create”
Fixed a backspin on Ginger Lizard (Normal)
Editor: spin note tails will now always display a thick line in the timeline when cut off early
Slightly chunkier HUD font
Added sliders for clarity when editing some options
BUGS
Spin Superstar now unlocks at level 30 instead of 31
Performance progress will now save past 10 scores (including personal best scores)
Searching for a charter name will now properly show RemiXD charts in search results
Re-added missing notes to Go Outside (Easy)
Calibration value per device no longer resets when restarting levels
Fixed a bug where judgements from previous plays could appear when restarting tracks
Fixed a bug where searching with a difficulty filter enabled would cause the play button to break
Fixed a bug where changing accuracy bar settings wouldn’t properly update on the HUD
Fixed a bug where ‘Up Next’ did not work for tracks that had not been unlocked while search or filter were active
Fixed a bug where using translation keys in custom names could force certain strings to appear in the name field
Fixed a bug where letting go of a beat hold with a release and the missing the release would still allow a Full Combo
Fixed a bug where missing a hold note release could still award points - they now properly count as misses and break FCs
Editor: fixed bugs involving O and Shift + O function (select only beats / only notes)
Editor: change timeline subdivision hotkey now displays the correct key
Hi Spinners, We've had our heads down mainly doing optimisation for Switch and experimenting with some VR stuff. Daverwob has been doing some new levels including a 2Mello track included in this update! We've also licensed new tracks by Meganeko, modus, Eli Way and two from Akira
Hi Spinners,
We've had our heads down mainly doing optimisation for Switch and experimenting with some VR stuff. Daverwob has been doing some new levels including a 2Mello track included in this update!
We've also licensed new tracks by Meganeko, modus, Eli Way and two from Akira Complex
Working on some of these tracks lead to Daverwob requesting some much needed editor updates from Steve including proper swing support. More changes meant this snowballed into a pretty big editor update.
We hope you enjoy this mixed update! Details below.
Version 1.05
FEATURES
New track! Cold Rock it by 2 Mello - a sick breakbeats / drum and bass tune with a smooth “secret ending”. This tune unlocks at level 8.
Editor update!
- Scroll the timeline with the mouse wheel! (modifiers such as alt and shift work too)
- Zoom in and out with Ctrl + mouse wheel!
- Change timeline subdivisions with + and - keys; no more messing with time signatures! Your current selected subdivision level is shown on the editor left panel, and this hotkey can be remapped
- All keyboard keys can now be held for a stacking effect (to avoid repetitive tasks ie moving notes)
- Track turns are enabled for level editors!
> Change to the flight path using the button on the left panel, or the tilde key ~
> WSAD and QE to set and adjust a flight path F to extend and Shift + F to retract
> Shift + arrows to select multiple, Ctrl + arrows to move, also delete, copy and paste work
P and Shift + P can be used in the clip info editor to slow down time
Arrow keys are now supported for granular movement (with snapping!) in the clip info editor
New calibration tool!
- You can now tap along to a tap note string to more accurately set your calibration
- Separate audio / visual calibration is available
All wheel options are now testable in the options menu by clicking on the wheel “practice area”
4 New RemiXD levels! I See Lite (Swago), The Kraken (TreXDer), Revenger (HyperDash) and Air On Line (Pick)
POLISH
Experience a fancy new 3D spinning menu logo
New taskbar icon!
Added a popup window explaining RemiXD difficulty on first unlock
Options sliders now operate as left = lower, right = higher (instead of the current touch-screen style)
Added a few new options menu tooltips
Polished the beat hold release effect to better match its look pre-particle refactor update
Wheel sensitivity (previously a very small number) is now properly displayed in input settings
Editor: timeline subdivisions are now only shown on editable area
Editor: All drop down options can now be scrolled and activated using arrow keys and return key - this allows for fast checking of background / colour combinations
Editor: clip info editor fields can now be “tabbed” through (using arrow keys)
Editor: the layout of the left panel has been improved with some redundant data removed
Editor: hotkeys are displayed more clearly now (with modifier keys coming before hotkeys)
Editor: you can now change the colour of hold notes by pressing C with any tail note selected
BUGS
Fixed a bug where changing track speed override could look buggy
Fixed a bug where entering practice mode and hitting N would jump ahead 2 sections instead of 1
Fixed a bug where when deleting a track with a difficulty filter active, the chart focus would jump to the top of the list (it now jumps to the next chart in the list)
Fixed a bug where “Green House” UI skin could have no highlight colour
Fixed a bug where “Up To 11 Minutes” achievement could be completed with “no fail mode” turned on
Fixed a bug where the HUD would disappear after failing a track and then entering the options menu
Fixed “Don’t Give Up” achievement not popping
Fixed a bug where editor timeline subdivisions would not display when zoomed out beyond a certain distance
Fixed a bug where tabbing through difficulties in the note editor didn’t register very small f-step movements
Fixed a bug where using options sliders could cause a memory leak
Fixed a bug where using G in practice mode would ignore the set looping sections
Hi there, What a crazy week it's been! Welcome to all our new Spinners. We are blown away by everyone's response to the launch. We've got a small patch we're pushing out before we take a bit of a break (we're all heading interstate for a wedding then taking a couple of weeks off)
Hi there,
What a crazy week it's been! Welcome to all our new Spinners. We are blown away by everyone's response to the launch.
We've got a small patch we're pushing out before we take a bit of a break (we're all heading interstate for a wedding then taking a couple of weeks off).
Version 1.01
FEATURES
Added No-fail mode in accessibility options!
- Want to slam through a track that is too difficult for you? This mode allows you to play with full visual effects (rather than the muted practice mode background), and your leaderboard score will be locked to the score you achieved at the point of failure.
Added gamepad control styles!
- Default - A balanced, more instantaneous response
- Legacy - Pre-1.0 feeling with some wheel inertia
- Rotate Stick - The wheel is controlled by rotating the analogue stick - it’s back!
Removed Burst Compilation
- This might have far ramifications (it’s supposed to make code execute more smoothly) - but it seems to have reduced stuttering and crashing issues for many people. Let us know if you feel any difference
Locked tracks now require a button press (instead of an automatic animation) - this is also skippable
Added Whirlpool RemiXD level by Programmatic. Play this chart by completing the XD difficulty for Whirlpool
Added tooltips! Hover over certain options to reveal explanatory text - more of these coming soon
POLISH
Some XD difficulties have been adjusted to better reflect their challenge level
- Lovesick is now 26
- Beyond The Heart is now 24
- Ghost Ship is now 23
- Time is now 22
Adjusted SRTB artist links (in hamburger menu) to only recognise Songwhip URLs (we don’t want to be responsible for people embedding dodgy links)
You can now speed up all menu animations properly when using gamepads
Background music will now be lowered when calibrating
BUGS
Not a fix, but we noticed a bug with track speed override where it wouldn’t properly enable unless you swapped to and from another track. We couldn’t reliably reproduce this, so if you find a way to please let us know.
Fixed a bug where filtering by difficulty range could still put you into difficulties that should have been filtered out.
Hi Spinners, thanks for your support and patience on the road to 1.0. Extra thanks to all our Discord members who helped with beta testing this release, translations, and the love and memes that keep us going. Check out our official trailer, and please retweet our launch tweet if
Hi Spinners, thanks for your support and patience on the road to 1.0. Extra thanks to all our Discord members who helped with beta testing this release, translations, and the love and memes that keep us going.
Check out our official trailer, and please retweet our launch tweet if you can! If you haven't left a Steam review yet for SRXD, we would greatly appreciate it.
We're finally here! Let's go through all the new features.
FEATURES
New tracks! We added 4 new tracks to reach 60 tracks (if you count the tutorial!) - we had another full track planned (Second Wind by L'indecis), it's licensed and the levels are made, but we wanted to save it as a free track update for the release of the Chillhop DLC so players could get a taste of that style of music.
New UI - it's shinier, more user-friendly (works on all inputs properly!) and has a ton of cool skins for you to unlock and equip.
New handy track list side panel which can be enabled or disabled, and can display your performance progress, leaderboards, unlocks or whichever info you prefer.
New mascots! Meet Jim Rhythm and LadyJ, interdimensional... DJs? Subspace MCs? Who knows, they just up the vibe and groove to whatever track you have selected.
Level up system - play levels and beat your high scores to gain XP, level up and unlock new songs, new wheel skins, UI skins and more. Currently it takes around 15 XD difficulty levels to unlock all the songs, or completion of all of the Normal difficulty levels (and a couple of Hards).
Up Next system on the results screen (replaces random track selection). Keep your flow as SRXD suggests the next track to play around your current difficulty range, no more need to quit out and pick a track to play.
RemiXD levels! We've been running RemiXD competition for a while now. Discord members create and vote for tough as nails versions of official tracks. These unlock when you beat the XD level, and have been added to the game as the ultimate challenge.
Better practice mode! Click and drag to loop multiple sections, have greater control over playback speed and more.
More options, better options! You can now change accessibility features, wheel skins and more while you play or practice, no more need to quit out to main menu.
Better search and filter! Scroll to the top of the list to reveal the search bar (or use the CTRL + F shortcut - or whatever shortcut you want to bind). The filter button appears while searching, and has more and better filter options including custom difficulty ranges.
Integrated customs! No more separate track list and separate edit mode overlay (access edit mode via the hamburger menu on the top right hand side of a selected track).
Artist links per-track! We used Songwhip (an awesome free service) to create artists links to each track, making their music easier to find on your favourite platform. Access via the hamburger menu on a selected track.
A new tutorial system! Learn how to play in real time, no more stuffy unplayable slideshow presentations. Also enjoy fun challenges at the end of each tutorial like the old days - don't worry, you can't fail these.
Lifetime stat tracking! Lots of useless and trivial info such as total notes of each type, total time playing, total points etc.
A couple of new achievements! And removed some old ones (like the ones that required random song selection.
REMOVED FEATURES
SpinFM - we removed this since it was a bit of a dead feature.
Daily challenge - other than achievement hunting, no one was really using this so we piffed it.
Random track select - this has been replaced with the Up Next feature.
Wow! So many cool new features, what else do you plan to do?
We have a few things we would still like to improve or implement at some point.
Endless mode - play a mashup of short sections of every track as the difficulty and speed slowly increase. The tech is there and working, it just needs to be implemented properly. We think this would make a really fun mode for both beginners and hardcore players.
Better editor - we want to include mouse controls and cutting levels for Easy / Normal, as well as some other quality of life fixes (like swing tempo support, proper triplet charting without fiddly time signature stuff and so on).
VR - sure why not? Maybe with console release.
A whole lot of menu SFX we didn't implement in time.
What about other platforms? Where's the Switch version?
We only have a single programmer, so all our focus was on making SRXD 1.0 on Steam as good as possible. We were still putting new features in up to a few days before launch, and other platforms are much more strict with certification, meaning we couldn't release these simultaneously. With such a small team, we figure it's better to have a complete product and then focus on porting one platform at a time.
We might focus on Switch next, we might focus on PS4/5 and possibly VR. Stay tuned.
Where's the DLC?
We planned to launch 1.0 with Monstercat DLC. All the levels and backgrounds are made, but they wanted more time to work on marketing, so we will be launching it sometime in the future (possible alongside our first console launch).
If you have any issues or feedback or just want to spread the love, join us on Discord and let us know.