An interview with Decemberborn Interactive for their game Cathedral
Here's another developer interview for you! This time we chatted with Decemberborn Interactive about their game Cathedral. Read the full article here:
Developer posts and news about this game.

Here's another developer interview for you! This time we chatted with Decemberborn Interactive about their game Cathedral. Read the full article here:

Hey there! We still have a few updates and interesting news coming along in the near future regarding Cathedral. We'll release more info about these once we're closer to release! In the meantime, you can now pick up the official soundtrack to Cathedral! A few people have asked us

The next update is here! This time around, we've tried to focus on improving the overall experience of the game. This is what we're introducing in version 1.2: For the completionist We've added a counter, showing how much of an area you have explored - hidden rooms are included i

The next round of updates have arrived! This time, it's mostly small adjustments and bugfixes. The complete list is: Bugfix: Using the compass and then a health or ammo statue while awaiting to warp back, you could sometimes trigger unusual situations where the compass wouldn't a

The next patch is here! This patch mostly consists of minor bugfixes. The complete list is: The menu, when used from the inventory, wouldn't do anything if you selected "resume game". Instead, you had to press pause to close the menu. Now, you can select "resume game" as well. Re

Cathedral was built during several years as a passion project by a very small team with a tiny budget - it still IS a passion project in many ways, and we're still trying to improve the game whenever we can. Of course, we don't want to change the fundamental experience, but we st

We just updated the game to version 1.0.30. This is a small patch that fixes an issue where the game read from memory it wasn't supposed to read from during the last boss fight. This sometimes lead to a crash (and depending on circumstances and platform, in some case almost every

We have a few smaller changes that we just went live with. The next version ( 1.0.29 ) contains the following changes: Bugfix: Sometimes button hints would get stuck in xbox mode, even if using the keyboard. This has been fixed. Bugfix: Fighting Bram the firstborn could soft-lock

We've had the issue of some players not being able to start the game without running it in admin mode. Sadly, it's been few enough to make this a hard bug for us to track down. It turns out that we had an issue where if your Windows username contained special characters, it would

Over the course of the last few weeks, we've gotten a lot of comments, feedback and ideas. It's been crazy seeing something that we kept so close to our vests for so long be out there in the real world! We're in the final week before officially releasing the game, and thought we'