Deep Space Battle Simulator

yeswecamp

Released
Nov 5, 2021
Platforms
WindowsLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Update 48: Fighter Radar, Flares, Physical UI, EMPs, interior damage and more!

    This update adds a new 3d radar for smaller fighters that helps pilots find their targets easier, it can show the location of enemy ships, fighters, and the space station in all three dimensions! Pilots will also notice new countermeasures against homing missiles and a new fire s

  2. Developer post

    Update 47: Captain's Chair, AI and turret improvements and bugfixes!

    This update adds a brand-new Captain's Chair to the middle of the capital ship bridge. Only usable by that ship's captain, it offers a quick overview over the battle, allows direct firing of advanced weapons like torpedoes, can be used to relay information to the ships helm and t

  3. GamingOnLinux

    Take down the enemy capital ship in Deep Space Battle Sim out now

    Deep Space Battle Simulator, a game where two opposing sides battle it out in space with their capital ships has now left Early Access on Steam. Read the full article here:

  4. Developer post

    Update #47: Fighter damage balancing, better engine overclocking and bugfixes!

    This smaller update takes some of the firepower of the smaller fighters away, and increases the damage of the capital ship turrets, to shift more power to the capital ships while keeping fighters viable. The damage of the Heavy Fighters rockets got decreased as well, while the bo

  5. Developer post

    Update #46: Self-destruction, AI improvements, and a lot more!

    This update is the first one after the game's full release from Early Access, and features the most requested improvements, as well as a new optional win condition! Players can now choose to allow "self-destruction" as a new win condition in the server host menu, this will add a

  6. Developer post

    FULL RELEASE from Early Access NOW! State of development + future plans

    With this update, the game gets fully released after 20 months of Early Access, with over 45 major updates, over 12,000 unique players, and an awesome community with nearly a thousand members on discord the game now is in a state where it can be made available to a wider audience

  7. Developer post

    Update #45: Full Release in 3 days, new homing missile turret and improvements!

    With the game leaving Steam Early Access this Friday, this update aims to improve and polish the overall experience players, especially newer ones have in this game. There are new UI elements added to smaller fighters, tracking enemy fighters and AI interceptors that are currentl

  8. Developer post

    Update #44: Visual upgrades, third mission, Halloween event and more!

    This update improves the visual appearance of the game, adds a new yearly Halloween event and the third mission in preparation for its full release from Early Access on November 5th! The visual update consists of a new skybox with a more vibrant blue galaxy background, upgrades t

  9. Developer post

    Update #43: Second mission now playable and leaving Early Access

    This update adds the second mission, allowing players to play as a fighter pilot, fight in a huge battle and infiltrate an enemy ship and take control over a frigate. This adds some offline content for more experienced players and mainly aims to introduce newer players to the cor

  10. Developer post

    Update #42: New tutorial, missions, and fixes!

    This update introduces the first of three new missions to the game, that will serve as some single-player content as well as a learning experience for newer players. This first one is called "First Steps" and replaces the old (and outdated) tutorial and guides the player through

  11. Developer post

    Update #41: AI Crew, Security Station, homing missiles, specatating and more!

    This update adds lots of new content, starting with a widely requested AI crew update, you will now be able to assign your B1 droids to the energy control station, the capital ships helm, and the turret stations where they will assess the current battle situation and take action

  12. Developer post

    Update #40: Space Station, respawn system rework and lots of improvements!

    This update adds a completely reworked space station, it now spawns a lot closer to the capital ships and features 2 hangars that are always open as well as a brand new interior. Inside you can find fighter purchasing stations similar to the ones on the capital ships, and a captu

  13. Developer post

    Update #39: Frigate improvements + first-person flying and more!

    This update improves the frigates in multiple ways, there are new windows on the bridge and in the hangar area, which got some visual improvements along with the vent area. There is also now first-person flying for the frigates, which works similar to the flying systems of the sm

  14. Developer post

    Update #38: Dogfight improvements, better bridge windows, and more!

    This update aims to improve fighter versus fighter combat. Before, fighters would be nearly impossible to hit due to slight differences between the location of the fighter on your screen, and the position of the same fighter on the server, especially at faster speeds. This issue

  15. Developer post

    Update #37: XP/Level system, character and ship skin rewards, weekly playevents!

    This update introduces the first version of the new XP/level system, for every 500 XP you gain for playing the game, your level will increase. How much XP you gain after a round depends on the game mode, AI difficulty, and if you managed to win it. There are also new character sk

  16. Developer post

    Update #36: Capital ship shields impact effects, better droid patrolling + more!

    This update adds new laser impact effects for capital ships, you will now see if you hit a shield, or if you dealt damage to the hull. The droid patrolling system also got reworked, the droids now move around more naturally and don't get stuck in some corners or in hangars anymor

  17. Developer post

    Update #35: New class abilties like sentries, teleporters, drones and more!

    This update adds active abilities to all classes, they have 30 to 60 seconds cooldown and can be used by pressing the key you assigned to "Active Abilities" (default: "R"). The Crew class can place a small sentry turret, that will shoot enemy players that get close to it. The Eng

  18. Developer post

    Update #34: Hangar rework, asteroid fields, and more!

    This update brings a big rework to hangars and smaller fighters, you will now have to fly out of the hangar instead of just spawning outside. The hangar gates will open automatically when you jump in a fighter, allowing you to see the battle outside. The gates will also close beh

  19. Developer post

    Update #33: Vsync, ultrawide screen improvements and bugfixes

    This smaller update fixes a few bugs regarding turrets, especially the gauss cannon, adds a vsync option, and brings the first iteration of a work-in-progress ultrawide monitor support system, that focuses on the most important UI screens like the main menu for now and will be im

  20. Developer post

    Update #32: Pings, votes, keybinding fixes and more!

    This update adds the first version of the ping system, allowing players that are not using the voice chat to still communicate with their teammates quickly. You can do basic pings anywhere, and there are context-based pings for things like generators, keycards, and droids. The ne