Welcome to the biggest update of the game. You can see the details below.
Additions
-A guide to lead you a better gameplay.
-Better collection system.
-New background sounds.
-New trees.
-You can move fast towards to reactors when you are far away from it, now.
-You can call enemies immediately in the (ESC) menu, now.
-Citizen working status is added to stock information panel.
-Number informations are added to barracks panel.
-Wave number information is added to the top right on the screen.
-We can see health bars of enemies, now.
-The build arrow can be aligned by holding (Q), now.
-Barracks only show the citizens and guards that is around the closest reactor, now. So you will need a barrack for every reactor if you want guards that protects it. With this option you also can move guards to another town.
-There are buttons that switch all guards and warriors between them in barracks.
Updates
-Various performance optimizations.
-Visuals of the game are changed.
-Environment is changed to make it alive.
-Day and night system changed to a neater one.
-Enemy spawner system is more accurate, now.
-All collecting times are decreased.
-You can collect by just holding the right mouse button, now.
-Requirements for some items changed.
-Health of some of the buildings and blocks are increased.
-Some of the items are stackable in inventory, now.
-Requirements of trader offers are rearranged.
-Crafting list is rearranged.
-Growing and harvest time for grapes are decreased.
-Food consume interval is increased, so we need less food, now.
-Sheeps will be spawned near the reactor, now. (They were sometimes too far)
-Some pick up times are decreased.
-Some building hitboxes are changed.
-Player speed is increased.
-Chromium is not generatable, now.
-Reload times of some of the weapons are decreased.
-Hand bow accuracy is a bit better, now.
-Lights are smaller, now.
-Building ranges of reactors are decreased.
-You can't destroy your buildings with a gun and laser, now.
-Enemy village is not spawning near our village, now.
-Some localization changes.
-The red core heals reactors more, now.
-Guards don't attack the same target, now.
-Damage of blade defence is increased.
Fixes
-Various fixes.
-When you replace the input of the item generator, the items are not disappearing, now.
-When you clear the input of the item generator, citizens won't stuck at it, now.
-While dragging the item from the item generator, the output item count doesn't stay the same, now.
-Opening another item generator is not showing the output of the one before, now.
-Discharging guards and warriors is working properly, now.
-Some UI panels are not shrinked, now.
-Lights aren't duplicated during the loading, now.
-Call button can be pressed clearly, now.
-Enemy village offers will not be duplicated, now.
-Enemy villages are not attacking unceasingly, now.
-Enemy village is not attacking after loading, now.(If you have this issue, you need to defend one more time)
-Weapons are working as intended, now.
-Enemy attack disables the flying mode at start to give awareness, now.
-Enemies can't attack to warriors, now.
-Blade defence can damage properly, now.
Feel free to give feedbacks about the update, and again, if you find a bug, please mention about it in the discussions.
Kind Regards