Super Hamster Havoc Dev Blog #3: From Chaos to Co-Op Mayhem
It’s been a while since our last dev blog. Back then, Super Hamster Havoc was basically a proof of concept — a chaotic little hamster murder simulator that somehow worked well enough to prove the idea had legs (and tails). A lot has changed since then. Like… a lot . ⚙️ What’s New
It’s been a while since our last dev blog. Back then, Super Hamster Havoc was basically a proof of concept — a chaotic little hamster murder simulator that somehow worked well enough to prove the idea had legs (and tails).
A lot has changed since then. Like… a lot.
⚙️ What’s New Since the Demo
New Operators:
Meet Johnny Greascoat, Exalted High King Gnaw III, Axel Vermin, Ragz, and returning favorites like Dr. Annabelle “Stitch” Hammsworth, Gunnery Sergeant Cheddar, and Ryuichi.
Survival Mode:
A brand new co-op mode for up to four players. Earn cash by taking down waves of rats, buy weapons, and unlock new map areas. Think Call of Duty Zombies, but everyone’s a heavily armed rodent.
Gunplay Overhaul:
Weapons have been rebuilt from the ground up. Pistols are quick, LMGs slow you down, shotguns can knock you across the map, and you can even melee other players with your gun. Each weapon type feels unique, with new visuals, sounds, and recoil.
Smarter AI:
Enemies can now jump, dodge, and even shotgun-jump. Some play aggressive, others hang back with precision shots. They’re still funny, but they’re actually dangerous now.
Matchmaking & Cross-Play:
Quickmatch actually works now. You can join ranked, casual, or private matches, and bots fill empty slots. Cross-play and cross-progression are functional in-studio and will roll out publicly later.
UI Glow-Up:
Menus, loadouts, and notifications were rebuilt from scratch. Everything’s smoother, more responsive, and fully gamepad-friendly.

🧠 Under the Hood
We’ve overhauled the foundation to make the game run smoother on every platform:
AI logic now runs through Behavior Trees instead of per-frame ticks
Rendering systems and damage calculations are more efficient
Performance is far more consistent, with Switch builds now stable around 30 FPS
SHH isn’t just bigger now — it’s faster, cleaner, and a lot more fun to play.
🚀 What’s Next
This dev blog marks the ramp-up to our next milestone:
a public playtest on Steam.
We’re almost ready to let players jump into the latest build, test the new systems, and help shape the next phase of development. If you played the demo, you’ll see just how far it’s come.
📖 Read the full blog post here:
https://soulcadeinteractive.com/2025/10/27/super-hamster-havoc-developer-blog-3/
