Pine

Twirlbound · Kongregate

Released
Oct 10, 2019
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

18 posts
  1. Developer post

    The Knightling is here, bundled up with Pine in the Twirlbound Collection!

    Hello everyone! Woah, it's been a hot minute since we posted an update for Pine - but only because we've been working so hard for the last few years on our latest game, which is OUT TODAY! It's called The Knightling and we're very proud of it. To celebrate, we're bundling up Pine

  2. Developer post

    The Pine Original Soundtrack is coming to vinyl - pre-orders live now!

    Hi there! We're super proud to announce that the gorgeous Pine Original Soundtrack is coming to vinyl - and pre-orders are live right now ! The amazing composers and our dear friends Alex, Leonhard and Jonathan from Tumult Kollektiv have partnered up with Black Screen Records to

  3. Developer post

    Patch 12 is here, bringing Japanese and Chinese (Simplified) language support!

    Dear players, Time for an update! The main focus is the inclusion of Japanese and Simplified Chinese language support, welcoming lots of new players from the Asian continent! But as always, we’ve done many fixes to make the Pine experience better. To celebrate, Pine is a whopping

  4. Developer post

    Update Notes - Patch 8 is here!

    Dear players, It’s finally time for a big patch! It’s been a while since the last update, but we’ve been working hard on improving Pine in some major areas. We listened to your feedback, revamped some systems on a deep, technical level and upgraded the engine Pine was built in. A

  5. Developer post

    The Pine Original Soundtrack is out now + renewed tracks updated ingame!

    Hi all! Just in time for Christmas, the Pine Original Soundtrack is now purchaseable on Steam! You can also save up on it already by purchasing the Pine Deluxe Edition, which includes the pack of 29 original songs from the game and 2 bonus tracks, downloadable in both .wav and .m

  6. Developer post

    Patch Notes - Patch 5 (version 60d4e517)

    Hi all! Finally it's time for a new patch, and it's a good one! Here are some highlights and the actual patch notes too. Highlights We pushed the ultrawide / all resolution support to the main branch now! After some minor bugs and feedback we are confident that it should work for

  7. Developer post

    Patch Notes - Patch 4 (version 078c4045)

    Fixes Fixed achievements - “Carpenter” and “Potion Master” Fixed dismounting of Alpafants which would cause players to get stuck occasionally Fixed occasions in which “Scouting Lens” would cause the player to get stuck Fixed hole in “New Home” cave that was impossible to get out

  8. Developer post

    Patch Notes - Patch 3 (version 264e60db)

    Fixes Fixed losing ideas from Open-World chests when reloading shortly after gathering them. Players that had the issue will receive the ideas retroactively after loading their save. Fixed "The Word of Mouth" quest where "Meet Wes at the village's affinity board" objective that w

  9. Developer post

    Patch Notes - Patch 2 (version 25aa6c04)

    Fixes Fixed “The Council” getting stuck if you’ve previously solved the puzzle. Fixed “Solid Measures” quest where a world state would cause infinite reloads Fixed Scouting Lens “deploy” tutorial not staying in the “Dune’s Observatory” Fixed Melee and Ranged glossary images being

  10. Developer post

    Patch Notes - Patch 1 (version 0675043e)

    Hey all! Happy to say the first Pine patch is out, focusing on some blocking quest progress, wider controller support and some unclarities in the first few quests. Fixes Fixed infinite loading when launching the game with Windows set to use the Turkish language. Improved quest he

  11. Developer post

    Pine is OUT NOW!!!

    It's finally out! We can't wait for you all to explore the world of Albamare. Let us know what you think! For any feedback and reports, please join our Discord and come hang out!

  12. Developer post

    Pine - Combat Music Showcase

    Hey all! We haven't done any actual development blog updates in a while, but as we're nearing release in less than a week, we're excited to focus on some awesome features that we've been building. This time, we check out the combat music - we added an adaptive system of layers th

  13. Rock, Paper, Shotgun

    Find your place in Pine's ecosystem of intelligent animals

    Open world ecological simulation Pine drops you in the shoes* of a human who lives among intelligent animals, and asks you to carve out your own niche. You ll have to figure out how to navigate the world, craft what you need, and generally survive. And also not get stepped on by

  14. Developer post

    Pine is coming on OCTOBER 10th!

    Hi everyone, We're incredibly thrilled to announce that Pine is launching on OCTOBER 10th 2019 for the price of $24.99 or regional equivalent! Check out this brand new trailer: The 7 of us cannot wait to finally give it to everyone! What do you think? Progress! Every day we’re ge

  15. Developer post

    Find us at Gamescom, join our Discord server!

    Hey all! Gamescom 2019 For the past few days we've already been showcasing Pine at Gamescom 2019 in Cologne! It's a blast - we're getting lots of good feedback and seeing lots of improvements for the last few weeks. Come say hi to us and play Pine in Hall 10.2 at the Indie Arena

  16. Developer post

    Pine is coming in October - specific date will be announced at the start of September!

    Hi all! We are happy to say that we're not far away from finishing Pine and that we're very confident about an October release date! As some final things are falling into place, we are yet to define the specific date, but we're releasing a brand new trailer to go with that at the

  17. Developer post

    Pine is coming to Gamescom 2019!

    Hey folks! We are excited to announce that we have been selected to showcase Pine at Gamescom 2019 in August this year! You’ll be able to play not one, not two, but 5 different quests at the Indie Arena Booth for the entire duration of the conference! The whole team is going to b

  18. Rock, Paper, Shotgun

    Screenshot Saturday Sundays: ecological exploration, discreet doors, and feathered friends

    Screenshot Saturday! A day in which we throw prescriptivist definitions of the word screenshot out of the window in order to take a peek at what game developers are working on at the mo . This week: a fight with some sort of whiskered lizard, a mysterious doorway, and some strang