Captain Starshot

Double Door Games · Breda University of Applied Sciences

Released
Jul 9, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

15 posts
  1. Developer post

    Captain Starshot: Release & Farewell

    Greetings Captain! The full release of Captain Starshot is officially live! ːsteamhappyː With the full release come a couple of new updates as well, check them out below! Updates New Difficulty After defeating the boss on normal mode you unlock the hard mode option. In hard mode

  2. Developer post

    New: Arsenal update!

    Updates Meta progression & New abilities Completing certain challenges will unlock new abilities for you to discover. This also means there's a bunch of new upgrades and abilities for you to check out and destroy aliens with. Space upgrades Upgrades & modifiers now also c

  3. Developer post

    NEW: Invasion update!

    Salutations Captain! That's right, the second update! After the first update we've been getting loads of new feedback from you. We've done our best to improve the game accordingly, check it out! Updates Minimap We've been getting feedback that a lot of players had trouble navigat

  4. Developer post

    NEW: Hyperdrive update!

    Salutations Captain! Over the past few days you have communicating your feedback to us through our Discord server, Steam reviews or the Steam discussions page. And we have heard you! ːsteamhappyː Updates Hyperdrive You are now able to boost while flying in space! Be wary of speed

  5. Developer post

    A small thank you to the players

    Greetings Captain! The team is working hard to improve the game and your help has been invaluable. Feedback provided to us on the discussions page, Discord server or anywhere else is helping us iron out bugs and gameplay inconsistencies. We also wanted to shine some light on the

  6. Developer post

    Captain Starshot now available in Early Access!

    Our team is very excited to announce the official release of Captain Starshot! Thanks to the numerous Captains flying out during Beta we have managed to significantly improve the game. We hope you like the new blasters & are willing to test them out on some alien scum! Since

  7. Developer post

    Development Log #9 – Homestretch

    Welcome back, Captain. The team has been hard at work on the finishing touches for most of the games features. Here is a little bit of what you can expect to play very soon. Upgrades! Augment your captain and crew with various items of human and alien origin. Upgrades are split i

  8. Developer post

    Development Log #8 – Space Improvement

    Greetings Captains, This past week we have been focusing on making improvements in the Space section of our game. Based on feedback we received from multiple sources, we reworked the player ship movement and control scheme to make it feel spicier. The enemy ships now feature more

  9. Developer post

    Development Log #7 – Captain Starshot back to work.

    Welcome back captain. Having returned from a 3 week holiday the team is ready to get back to work. The focus right now is to get the game ready for early access. This means tying up loose ends and making sure there are no massive bugs present anymore. Players falling through the

  10. Developer post

    Development Log #6 – Work, aliens and more work.

    Hey Captains! We have been hard at work for the past month. Discussing, creating and iterating to alien perfection. (Also, check out this amazing icon) Because of our long lasting silence this will be a double update! So without wasting any time with talking about it, let me show

  11. Developer post

    Development Log #5 – The Return!

    Hello Captains, For the past 2 weeks the team has enjoyed a well deserved vacation, but now we are back and ready to work. Before we left for vacation however we showcased the game at Breda University of Applied Sciences where we got amazing feedback and we’d like to thank everyo

  12. Developer post

    Development Log #4 ~Art/Audio Update!

    Welcome back Captain, This week we have been busy on implementing a lot of art and perfecting the image of our game. We hope you enjoy the following and look forward to hearing feedback. Our first player ship. This will be the ship you use to pilot around the galaxy we have creat

  13. Developer post

    Development Log #3 ~Action Time

    Greetings Captain, For our vertical slice design-wise we aim to deliver a fun, challenging and engaging experience of players boarding a ship, navigating through its rooms accompanied by your squad whilst facing off against the enemy crew. Creating that gameplay starts by creatin

  14. Developer post

    Development Log #2 ~ PCG Magic

    Hello everyone, This week we have been hard at work on a tool to create procedural levels in our game, we called the tool Universe Tool. Our brave team of programmers have been working with QT to provide a tool for the rest to use. The tool utilizes grammar graphs and rules to cr

  15. Developer post

    Development Log #1 ~The Concept

    Introduction Throughout our development we will be posting updates and sharing our progress with anyone interested to read! Following is an update on design and art department. They’re excited to show you what they have been working on. Take a look. The Captain of A Crew As a cap