Hey there meatheads! Here's a small update for Struggling, including various hotfixes and quality of life improvements: • Hats no longer fall off when Troy dies • You can unequip your hats from Troy's Lair • Visual fixes in various levels • Localization hotfixes Keep on strugglin
Hey there meatheads!
Here's a small update for Struggling, including various hotfixes and quality of life improvements:
• Hats no longer fall off when Troy dies • You can unequip your hats from Troy's Lair • Visual fixes in various levels • Localization hotfixes
Dear Struggling players, We have another patch for you, bringing the following squishy, abominable changes: A graphical issue with the colossal duck tongue was fixed A graphical issue with a gap in background on Buzz level was fixed A cacti collision issue was fixed The zipline r
Dear Struggling players,
We have another patch for you, bringing the following squishy, abominable changes:
A graphical issue with the colossal duck tongue was fixed
A graphical issue with a gap in background on Buzz level was fixed
Hey oddballs! Our scientists are continuing to tweak the formula and have made the following changes: Fixed an issue where Troy's arms could become incorrectly detached during some animations of the final boss encounter Fixed some issues with cacti in the Canyon level Fixed an un
Hey oddballs!
Our scientists are continuing to tweak the formula and have made the following changes:
Fixed an issue where Troy's arms could become incorrectly detached during some animations of the final boss encounter
Fixed some issues with cacti in the Canyon level
Fixed an uncommon issue that caused a checkpoint to incorrectly activate
Fixed an issue where it was possible to grab some hazards in the Canyon and Buzz levels
Fixed a rare issue where the game could be placed in an unresponsive state when entering a portal in the final level
Fixed a rare issue that caused some ziplines in the Canyon level to snap
Hello Troy fans! The brilliant scientists over at Chasing Rats Games have been watching their experiment unfold and made the following adjustments: • Fixed an issue with save files getting deleted for a small number of players. • Fixed an occasional collision issue with Amadeus.
Hello Troy fans!
The brilliant scientists over at Chasing Rats Games have been watching their experiment unfold and made the following adjustments:
• Fixed an issue with save files getting deleted for a small number of players. • Fixed an occasional collision issue with Amadeus. • Fixed static water issue on the water abomination. • Fixed some issues with UI prompts when changing keyboard type.
These changes will affect the PC version of Struggling only, leaving the Nintendo Switch version unaffected.
Thanks for playing, and good luck on your Struggles!
This one looks like a possible friendship-ender. Co-op physics are tough enough, as are platforming games. Struggling is both of those things and—as the cherry on top of your character’s horrifying head—you and your partner are each controlling one of two horrifying, connected ap
This one looks like a possible friendship-ender. Co-op physics are tough enough, as are platforming games. Struggling is both of those things and—as the cherry on top of your character’s horrifying head—you and your partner are each controlling one of two horrifying, connected appendages. This physics disaster is out now if you’re really ready to test your co-op communication.
Hey oddballs! Ever dreamed of being a screaming mound of nothing but flesh, arms, two heads and teeth? Or swinging through terrifying environments and nightmarish creatures? Or, perhaps, overcoming the trials of life with nothing but your own meatball-like body? Of course you hav
Hey oddballs!
Ever dreamed of being a screaming mound of nothing but flesh, arms, two heads and teeth? Or swinging through terrifying environments and nightmarish creatures? Or, perhaps, overcoming the trials of life with nothing but your own meatball-like body?
Of course you have!
Well, look no further, meatsacks - Struggling is the game for you!
Grab a friend and team together in co-op by controlling one arm each.
Crawl, swing, clamber, climb, and roll your way to victory.
Triumph over a variety of ingenious physics-based puzzles.
Absurd levels feature diverse objectives you’ll never see coming.
Gleefully grotesque graphics drawn by appalling human hands.
Unlock a range of game-changing powers as you repeatedly mutate.
From the wicked and wild minds of Chasing Rats Games and in partnership with Frontier's third-party publishing arm, Frontier Foundry, we're pleased to be unleashing Struggling to the world today. As part of these launch day celebrations, we have a special message from the Chasing Rats Games:
Despite its appearance, Struggling is a labor of love above all. If at any point during the game you feel like throwing your controller into a wall, hug it instead. Positive reinforcement goes a long way. ⁽ᶜᵒⁿᵗʳᵒˡˡᵉʳˢ ᵈᵒⁿ'ᵗ ᵃᶜᵗᵘᵃˡˡʸ ᶠᵉᵉˡ ᵃⁿʸᵗʰᶦⁿᵍ, ᵖᵒˢᶦᵗᶦᵛᵉ ᵒʳ ⁿᵉᵍᵃᵗᶦᵛᵉ, ˢᵒ ᵈᵒⁿ'ᵗ ᵍᵉᵗ ᵗᵒᵒ ᵃᵗᵗᵃᶜʰᵉᵈ ᵃˡʳᶦᵍʰᵗˀ⁾
In the meantime, we'll be right here, laughing at your misfortune and witnessing the final moments of long lasting friendships. Enjoy!"
Two heads are better than one as they say, and you'll use them both to get Troy, our fleshy hero, through this 'armful game by the skin of his erm... skin? Don't fancy going the gauntlet alone? Then bring a friend via Steam Remote Play and each control one of Troy's arms, guiding him to safety... or his untimely doom.
We look forward to hearing you cry, moan and weep as you face the struggle... in Struggling!
Hi While we are hard at work bringing Struggling to life (in all its fleshy glory), we wanted to announce that the game will be localized in more languages than originally planned! The game will be available in the following languages : Italian Spanish (Latin) Simplified Chinese
Hi
While we are hard at work bringing Struggling to life (in all its fleshy glory), we wanted to announce that the game will be localized in more languages than originally planned!
The game will be available in the following languages :
Italian
Spanish (Latin)
Simplified Chinese
Russian
German
Korean
Japanese
Portugese
Portugese (Brazil)
We also had to reconsider the planned launch window. Since we want the game to be as amazingly absurd and fun as we can, we need a bit more time. It should release early 2020 instead of fall 2019.
We are eager to release our abomination of a game into the world and can't wait to show you what's in store while we approach launch.