Blood Trail

Electrovore

Released
Mar 27, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Main Branch Update 0.4

    Main Branch Update 0.4 Hello players — we’re excited to announce that all Experimental Branch content has now moved to the Main Branch as we prepare for the next wave of updates. We Introduce: C.A.P.E.C.O.D. Clinically Accurate Physically Expressed Cause of Death Our revolutionar

  2. Developer post

    Experimental Branch Update

    Experimental Branch Update Changes Improved ragdoll physics. Bodies now appear heavier and carry more realistic momentum. (Note: Ragdoll behavior will continue to evolve throughout development.) Made large, high-velocity blood stains permanent when using the Frozen Ragdoll option

  3. Developer post

    RAID Returns!

    Experimental Branch Update New Content RAID mode is now fully restored, with all 9 levels updated and enhanced. Changes Significant improvements to enemy AI behavior across all modes. Enemy NPCs now wear headlamps during nighttime scenarios. Added facial variation to enemy NPCs f

  4. Developer post

    Experimental Branch Hotfix

    Experimental Branch Update Changes Adjusted Runner AI to make them more accessible and easier to locate during gameplay. Optimized collision in the map "Heartbreaker" for improved performance and smoother navigation. (If running, please restart Steam to ensure the update queues.)

  5. Developer post

    "Homewrecker" Map Returns with Enhancements

    Experimental Branch Update New Content Brought back the survival mode map "Homewrecker". Changes Applied numerous optimizations to the map. Updated lighting for enhanced visual quality. Added new areas of interest and cover. Notes Runners may be difficult to locate in "Homewrecke

  6. Developer post

    Experimental Branch Update

    Experimental Branch Update New Content Rerelease of the map “Dreamcatcher,” featuring an updated look and layout for this classic forest map. Foggy and dark conditions require the use of headlamps and night vision. Changes Permanent blood effects now appear around inactive “froze

  7. Developer post

    Experimental Branch Update

    Experimental Branch Update Please note that this Experimental Branch update introduces new content that is largely untested by the public and may present unexpected bugs or performance issues. We appreciate your feedback as we refine these additions and work to enhance the gamepl

  8. Developer post

    Experimental Branch Hotfix

    Experimental Branch Hotfix Hey everyone! I was out of the office for the last update, so we didn’t get a chance to post a changelog. To keep you in the loop, I’m combining the changes here. The only change this time is a fix for the duplicate Wendigo spawning in Black Site; the r

  9. Developer post

    Experimental Branch Hotfix

    Experimental Branch Hotfix Changes Introduced an experimental optimization feature for dead NPCs, making them non-interactable once the player stops focusing on them. This may become an optional setting for higher-end systems. Optimized the "Heartbreaker" survival mode map by red

  10. Developer post

    Experimental Branch Hotfix

    Experimental Branch Hotfix Fixes Fixed logic that caused runner enemy types to crash the game; AI is temporarily less advanced but smarter pathfinding will return. Fixed spawners in "Paint Thinner" map. Fixed scale of .308 rounds in the magazine. Improved accuracy of velocity rea

  11. Developer post

    Experimental Branch Hotfix

    Experimental Branch Hotfix Fixes Fixed spawners in sandbox map "White Noise." Changes Disabled runner enemy type temporarily while we investigate the cause of crashes. Removed melee particle effect.

  12. Developer post

    Experimental Gore + AI Update

    Experimental Branch Update Dear Players, We are thrilled to announce the release of the long-awaited Gore + AI update for the Experimental Branch of Blood Trail! This update encompasses thousands of changes and improvements. While we’ve provided an overview of the major updates,

  13. Developer post
  14. Developer post

    Getting closer

    Hello! The update is coming along well and we are hoping to enter the experimental branch at some point in the near future. In the meantime, here's a couple of sneak peek images from the new gore system we'd like to share with you. The first is the aftermath of a pipe bomb blast

  15. Developer post

    A sneak peek at critical neck hits

    Hey all. We've been busy with our noses to the grindstone. We are working as fast as possible to bring you this monstrous update, but we felt it was a good time to show one of the latest features we've implemented. Enjoy! Click the imgur links below! Critical neck hits Fall detec

  16. Developer post

    Sneak preview of the upcoming gore system!

    Hey everyone! We thought you'd enjoy this sneak peek at the NEW GORE from our upcoming GORE & AI UPDATE! As many of you know, we have been working hard on this update for a long time and we are so excited to be able to show you a lot more very soon. Merry Christmas and Happy

  17. Developer post

    New Dev Log!

    Hey everyone! Doug's put out a new dev log here for you to watch. He goes over what we've been up to, what is coming up, and more. We'd also like to again thank everyone for their patience. Lots of good things happening behind the scenes and we can't wait to get rolling again wit

  18. Developer post

    What's the Latest With Blood Trail?

    Hey, everyone. We've noticed some concerns recently from people claiming that Blood Trail has been abandoned. WRONG! Blood Trail is more alive than ever. Although it may not seem that way from the outside, as we haven't had an update in many months, we understand your frustration

  19. Developer post

    Developer Check-In

    Merry (belated) Christmas and Happy Holidays to all of our players, old and new! Doug is back with a quick update!

  20. Developer post

    New Developer Check-In Video

    Hello everyone! We're hard at work on some major updates. NPCs, AI, gore, and more... It's a lot of big stuff, so it will be a while, but well worth it and gets Blood Trail ready for it's next phase. Here's the latest from Doug...