Perfect Round Disc Golf

Tree Branch Games

Released
Mar 7, 2024
Platforms
WindowsLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update notes for 11/27/25 - Local Physics

    TechDisc physics are now calculated locally. This gets rid of the delay from finishing the throw to when the throw animation starts, which was the game talking to the cloud and the cloud calculating the flight path. It will also remove the same delay when previewing shots. Ive be

  2. Developer post
  3. Developer post

    New Map: Park

    New Map: Park -Full 18 hole course with short and long layouts. Made with the TechDisc version of the game in mind, this course features reachable hole distances with little elevation. It will test your shot execution and putting New Manufacturer: Gateway -Added three new disc op

  4. Developer post

    Update Notes for 11/27/24

    -made the inventory screen a little more intuitive(can now move a disc from the bag to the inventory, instead of only the other way

  5. Developer post

    Update notes for Nov 16

    I uploaded some changes to the basket chains that ive been meaning to do for a while. I added bones to the skeleton of the outer basket chains, which should make the physics more accurate and the chains catch better. I also added LOD's to the chains, which they should have had be

  6. Developer post

    IMPORTANT: Save Files

    On Friday the 28th I released a small update the changed the .exe file name from "testinggrounds.exe" to "PRDG.exe". Testing Grounds was just what I called the UE4 project when I first started it and didn't know what it would become, so this was a change I had wanted to make for

  7. Developer post

    Perfect Round Disc Golf + TechDisc

    HI everyone, Really excited to release this update today, which I think is a big step forward for the game. As per the title, the disc flights in Perfect Round Disc Golf are now powered by TechDisc. John and Michael at TechDisc are doing some really cool stuff for Disc Golf with

  8. Developer post

    Update Notes 3/28

    -added an indicator to the throw circle that shows the power level of each shot preview line when the shot preview is used -changes to tap ins that should stop the case where long tap ins come up short

  9. Developer post

    Update Notes 3/19

    -fixed the game freezing after a round in some cases -fixed Ace achievement not being given when a player hits an ace. If you hit an ace and finished that round it will award you the achievement when you start the game

  10. Developer post

    Update notes for march 14th

    It came to my attention Linux players were not able to unlock achievements or view leaderboards. 😬 fixed now

  11. Developer post
  12. Developer post

    Update notes for March 10

    -added a follow cam for throws. this is now the default but you can switch to the old camera(looks at basket) in the options menu -few changes to the cornwall level

  13. Developer post

    Update notes for March 9

    A couple small bug fixes that were pointed out to me on discord: -Fixed putting camera in online multiplayer -round was not properly restarting if restart was pressed while the character was within tap in range -added an icon, no more black box in the steam library! Rob

  14. Developer post

    Launch Day!

    Today is the day! Perfect Round Disc Golf is now released out of Early Access on Steam. Thank you to all the players who trusted in the game and helped me get to this point. I truly never imagined the game would come as far as it has in these 4 years in early access. I will still

  15. Developer post

    Big Ole Update

    1/8/24 New Map - Crater Par 62 course Two new 18 hole courses, tuned to challenge fully levelled up characters, with 500+ foot par 3's. Overhaul of the UI Took inspiration from a popular Disc Golf Youtube channel for design ideas The biggest change is to the throw bar. It is now

  16. Developer post

    Flight Physics redesign!

    6/20/23 New Flight Physics! -complete redesign of the flight physics. the goal was to get the discs to travel at more realistic speeds while still displaying flight characteristics according to their flight numbers. Discs no longer appear to be moving super slow and hovering. Pre

  17. Developer post

    Bug fixes 4/11

    -800ft throw achievement now unlocks properly -Stopped Mountain View course launching in multiplayer mode when trying to launch in single player -disc camera acts appropriately for lefties Doing some major changes to disc flight, with my main goal being to get the discs flying at

  18. Developer post

    Achievements

    I noticed the "Profile Features Limited" tag got removed a while back, so I made a note to add them at some point, which is today. I added 24 achievements available to earn during gameplay. With that I've also started taking advantage of Steam's stats system, which I want to star

  19. Developer post

    New Map: The Valley

    New map released! When making The Valley I wanted a challenging course with appropriately long holes(for upgraded characters) and challenging greens. It is also the course with the most trees defining the fairways and forcing certain shot shapes. some small changes for the record

  20. Developer post

    Update notes 10/17/22

    -changed follow flight camera to be further away and give a better view of the shot fixed -camera not swapping to opposite side when using forehand online -rolling thunder not launching into singleplayer/local multiplayer