Speedrun Ninja

Aghko

Released
May 6, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

6 posts
  1. Developer post

    Halloween Run Update!

    The Halloween run is here! Join other players to become the fastest Ninja completing the spookiest level! Include a series of new harzards and objects: - Demon Ninja enemies! Nervous, vicious and more unpredictable! - Pumpkins! Push them or make them explode! - Fire Ghost! They m

  2. Developer post

    Speedrun Ninja - Release + FAQ Notes!

    Speedrun Ninja is live now featuring 3 different runs and leader boards plus achievements. At this moment there is one person who has already purchased the game. I have to tell you thanks! Thanks to be the first one on trusting and giving me a chance! I don't know who you are, bu

  3. Developer post

    Pre-Release Update

    Hi there! Game will release soon! And I am making the final updates based on your feedback. Minor bugs were updated and the challenge for the Classic Run got intensified! Now will be a bit harder to finish some levels of the run and set a good record. But also will make it more f

  4. Developer post

    Beta Announcement - Fixed Bug

    Have you been wondering why Goldrush and Ascension run are so hard to finish? Well, I was wondering myself why no one was finishing them too! There was a bug on the platform movement which made the movement speed be affected by the power of the processor... the faster your proces

  5. Developer post

    Second Beta Update

    Fixed Physics Issues with collision - now really! Increased the speed of the game. Improved air-control of the character. Fixed Camera movement issue when jumping. Added quick restart function for a level (you don't need to suicide any longer!): R on keyboard or Xbox pad Y button

  6. Developer post

    First Beta Update

    Two big improvements on the game experience: Physics Improved : Now the player will stop entering in dynamic objects when colliding against them at high speed (but probably not at speed of sound or higher). Control Mechanics updated : Now double jump gets always activated after c