A Giant Problem

Critical Charm

Released
Apr 1, 2020
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch 0.09.50

    Bug Stomping And Dragon Dodging The game is getting cleaner, tighter, and better. And that’s because of the hard work the team is putting in. And it’s not just hard work but a lot of work. This patch includes the following: Updated Character Models, Skins and Animations, Updated

  2. Developer post

    Patch 0.09.00

    Polish, polish and more polish. The game is getting cleaner, tighter, and better. And that’s because of the hard work the team is putting in. And it’s not just hard work but a lot of work. This patch includes the following: Reworked Physics Layer, Repair Fixes, Reworked Shadow Ma

  3. Developer post

    Quick UI Flow Fix - Next Level Buttons!

    This is just a small but vital fix to our UI and UX. Instead of going back to Level Select, you can now press the "Next Level" button and the game will automatically load the next level. It quite literally does what it says it does. Enjoy.

  4. Developer post

    Patch 0.08.00

    Another Step Closer To Release And It’s A Big One Too Well that was a lot of work. It’s been a while since our last patch, but we know it was worth the wait. Why? Cause this one has so much in it, including: Campaign and Campaign Systems, Overhauled Wave System, Updated Character

  5. Developer post

    Our 2021 Roadmap

    We’re looking forward to 2021 and here’s why! We made it through, and we launched it into Early Access on April Fool’s Day in the midst of the pandemic and the restrictions they put here in place in Finland. For us that meant no movement outside of the capital region, closing of

  6. Developer post

    Vote For Us!

    In The Steam Awards and help make this year at least a little bit okay. 2020 sure has been something. So we thought why not make it a little more amusing. And what’s more amusing than a game called A Giant Problem? You can do that by going to Steam and voting for A Giant Problem

  7. Developer post

    Patch 0.07.02

    Key to this game is the ability to throw. That’s affected by a number of factors, namely the hardware you the player are using. Long story short, we’ve accounted for most of those differences so the game should feel better! We’ve also made a slew of other improvements, changes an

  8. Developer post

    Patch 0.07.00

    2020 continues and so does the development of A Giant Problem. We hope this update finds you well. If not, hopefully this will be a bright moment in the day. And boy do we have a lot for you to be excited about. So much so, it’s almost too much for a single patch. We’ve been quie

  9. Developer post

    Patch 0.06.02

    We’re relaxing… seriously we are. We just thought we’d put out a small patch at the same time. As you can see from the beautiful artwork Minna, our Art Director, has created, even our characters are having a nice, relaxing summer break. Though they do occasionally try to sneak in

  10. Developer post

    Summertime Update

    Summertime in the city! Summertime is a pity. Cause you should be outside... but then you won’t be playing our game. Hell it’s nice here in Helsinki which we sometimes call Hel. That said we certainly want to be outside. And we will be soon. Just after we make another update to A

  11. Developer post

    Patch 0.05.00

    The Eye of the Tiger is an oddly appropriate song for being a giant defending a village. Go on, give it a listen. But play the game first. It also helps that some of us… okay one of us and we won’t name who, (it’s Greg, it’s always Greg) keeps going around singing: Stomp. Stomp S

  12. Developer post

    Patch 00.04.01

    Who ever said that game development was easy? But that's why we're in Early Access, so that we have some leeway when it comes to the introduction of minor bugs like this. In Patch 00.04.00 we introduced a couple of bugs related to the Club. That magic weapon we've gifted you with

  13. Developer post

    Patch 0.04.00

    Things keep getting better and better, so much so that we can say you’ll have to holster your enthusiasm. Well actually it’s more about clubbing. But we’ll get to that in a moment. Before we ramble on, it’s time for what the cool kids call TL;DR. Or as we call it, just the import

  14. Developer post

    Patch 0.03.00

    We had more planned for today, but we’re letting it bake. More maps, more maps, everyone wants more maps! Not just you, but so do we. That said we want them to be good maps. It’s a matter of quality over quantity. So while we had originally planned for the third map to be out tod

  15. Developer post

    Patch 0.02.00

    What a week eh? Well at least we’ve got some updates and fixes for you! First and foremost, if you’re playing A Giant Problem on the Valve Index using the Knuckle Controllers we recognize that things are not finely tuned. Due to Covid-19 we have not had access to that headset and

  16. Developer post

    We Launched, Now What

    Look at the road map and you’ll get a great idea! TL;DR - We’ve got new stuff coming every two weeks! Okay it’s not laid out much like an actual map but it sure is pretty. And we do have some very specific goals in mind. Everything we’ve laid out we know is achievable. And this y

  17. Developer post

    We're Gonna Make Fools of Everyone

    We’re going into Early Access on April 1, 2020! We here at Critical Charm are excited to finally share with you all that we’ve been working on, not so secretly, over the past year. A Giant Problem is officially launching in Early Access on Steam on April 1, 2020 . And you’re invi

  18. Developer post

    Where Did Everybody Go?

    Home. We all went home. As a preventative measure with regards to Covid-19. Asides from washing our hands regularly and providing sick leave we’re taking the precaution of having everyone work from home. We’ve always tried to make distance work possible, and this time is really g

  19. Developer post

    We Have A Lot To Say

    About culture and leadership! Especially since our CEO was interviewed for an article and our Chief Storyteller was on a podcast. We’re apparently an interesting bunch, and not just cause we’re a charming lot . So much so that someone from Creative Finland took the time to write

  20. Developer post

    An AWE-some Nite Awaits

    We’ll be at AWE Nite Helsinki! So why not come join us… and maybe play the game! Our very own CEO Marjo Sutinen will be at Arcade 5 to demo the game to the crowd and talk about its development. So if you’ve been on the fence about the game and want a better understanding of it. T