Gearshifters

Red Phantom Games · Numskull Games

Released
Oct 1, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Tiny Cars Festival

    Hi all! GEARSHIFTERS is taking part in the Tiny Cars Festival on Steam this week! It's on sale at the usual 75% discount. Please check out the rest of the fesitval. More discounted games, demos, and upcoming titles. Enjoy! (And, just to note that Gearshifters will receive a minor

  2. Developer post

    GAME UPDATE 1.0.3.1

    Hi all, I've added an option to prevent the story dialogues appearing. So, you can now avoid the need to button mash through these, whether that's because you've already played through, or if you just don't want them active. Go to Options -> Usability -> Story Dialogue and

  3. Developer post

    MAJOR GAME UPDATE - Version 1.0.2.7 - NEW GAME MODE

    Hi folks, One more update for you!! This will be the last major update for the foreseeable future because I'm working on a new game, and "Gearshifters" has been out for nearly 2 years now. However, I'll continue to fix any serious bugs if they arise (and do a bit of balancing on

  4. Developer post

    GAME UPDATE 1.0.2.6

    Hi all, Just a few bugfixes for this one: Fixed: Profile deletion not working correctly. Fixed: "Art Shop" (Unlock 5 liveries) achievement not triggering in Extended game mode. Fixed: Starting a new game from the main menu (without restarting the application) after a current one

  5. Developer post

    GAME UPDATE 1.0.2.5 - CONTROLLER MAPPING

    Hi all, At long last, I've added controller mapping support to the game!! Apologies it's taken so long. Mapping is a relatively straightforward system to implement but requires a chunk of focused and careful dev time. There is one custom configuration slot for gamepad and one for

  6. Developer post

    GAME UPDATE 1.0.2.4

    Hi, A couple of reviews have pointed out how awful the "left-handed" keyboard control mapping is. Stupidly, I set it up for my laptop, which means it doesn't work at all well on a standard keyboard, and my laptop isn't a common layout either, so double dumbness! So, I've done the

  7. Developer post

    GAME UPDATE 1.0.2.3

    Hi, Another small update that addresses a couple of bugs... Both the Auto Turret and Homing Missiles were not behaving correctly when targeting individual boss elements. This affected these weapons against more than half of the bosses, making them less effective against things li

  8. Developer post

    GAME UPDATE 1.0.2.2

    Hi everyone, Just a small update for you. Version 1.0.2.2 is now live. Only one change, as follows... Added new "FPS Limit" graphics setting (Options -> Visuals). This is enabled if VSync is Off and can be set to various values from 60 FPS through to 360 FPS, and Unlimited. Th

  9. Developer post

    GAME UPDATE 1.0.2.1

    Hi all, It's been a long while since I've dropped an update but I've now had the chance to add a few elements that didn't make it into the builds last year. I've also tweaked the balancing in a few places and overhauled the game mode selection so that the difficulty setting is cl

  10. Developer post

    GAME UPDATE 1.0.2.0

    Hey everyone, This update primarily syncs everything up with the new patches for console versions of the game (which have now been deployed). But, it also introduces a few tweaks and bugfixes as follows: Main changes Scaled payments for repair or reload in Car Setup. (For example

  11. Developer post

    GAME UPDATE 1.0.1.5 (Bugfix)

    Hi all, A simple update to fix the gamepad button icon on the pre-stage Quick-Stop menu which was added in the last update (it showed X button not A). Cheers, Richard (Red Phantom Games)

  12. Developer post

    GAME UPDATE 1.0.1.4

    Hi, Here's a new update dealing with some feedback and a few bugs... Version 1.0.1.4 is now live and contains the following: Main changes Added keyboard+mouse control configurations (right handed and left handed) for those who want it. NOTE: This is only implemented in gameplay i

  13. Developer post

    GAME UPDATE 1.0.1.3 (Bugfix)

    Hi folks! This one is just a small update to fix a problem with the final platinum-style achievement, "Driven" . It should trigger correctly now, once all other achievements have been unlocked. If you've already unlocked all the others, there's a little hack in there to unlock "D

  14. Developer post

    GAME UPDATE 1.0.1.2

    Hi everyone, Sorry for not getting this update out on Friday as I'd intended. I ended up putting more fixes in and a bit more testing was needed. Version 1.0.1.2 is now live and contains the following: Main changes Fixed a major bug with player fire-based weapons that meant they

  15. Developer post

    GAME UPDATE 1.0.1.1

    Hi all, I can't believe Gearshifters released one week ago! Thanks to those who have provided thoughts and feedback on the game. Version 1.0.1.1 is now available and contains the following updates: Collision damage from enemy vehicles and bosses rebalanced and lowered. Fixed an i

  16. Developer post

    GEARSHIFTERS: Engines revved for roguelite shmup retro-inspired vehicle combat

    Hi all, Gearshifters has now launched and is available to purchase here on Steam. There's a 10% launch discount that runs for a week. We've also put together a couple of bundles with soundtrack and 4K wallpaper options. If you pick it up now (or in the future) then I hope you enj

  17. Developer post

    GEARSHIFTERS - Boss Machines are coming for you!

    Hi all, GEARSHIFTERS is set for release on Steam on the 1st of October (01:00 PDT / 09:00 GMT / 10:00 CET). That's THREE DAYS away! As a little bit of a "devlog", I wanted to talk a little about my design philosophy for bosses because it's a side-step away from what you'd normall

  18. Developer post

    GEARSHIFTERS - Gamescom Demo

    Hi and happy Gamescom! The Gearshifters demo is active again through Gamescom and the coming weekend. This will be the LAST time that the demo is playable before the game releases. A language select has been added to the main menu so, in addition to English, you can play in any o

  19. Developer post

    Tiny Teams Festival 2021

    Hi all, GEARSHIFTERS is featured in this week's Tiny Teams festival, hosted by Yogscast (started today). We've got a stream planned for Thursday 12th August (sometime after 8pm UK time) so please come and check it out if you're interested in seeing a bit more of the game. I'll al

  20. Developer post

    GEARSHIFTERS DEMO UPDATE - Graphics settings added

    Hey all! I've added a few graphics settings to the demo. Hopefully this will help anyone who has framerate issues to get things to run at 60 FPS. Try turning off Ambient Occlusion (which is performance heavy), changing the Quality level and/or dropping the resolution slightly. Th