Devlog 44
Hey Buoyancies Our latest devlog is ready for reading. Check it out on our website:
Hey Buoyancies
Our latest devlog is ready for reading. Check it out on our website: https://buoyancygame.com/2022/06/13/devlog-44/


Hey Buoyancies Our latest devlog is ready for reading. Check it out on our website:
Hey Buoyancies
Our latest devlog is ready for reading. Check it out on our website: https://buoyancygame.com/2022/06/13/devlog-44/

Hey everyone! Our latest devlog is out for reading. Check it out here on our website:
Hey everyone! Our latest devlog is out for reading.
Check it out here on our website:
https://buoyancygame.com/2022/04/04/devlog-43/

Hey Buoyancies! The January 2022 devlog is ready for reading. Check it out on our website:
Hey Buoyancies! The January 2022 devlog is ready for reading.
Check it out on our website: https://buoyancygame.com/2022/01/31/devlog-42/

Happy New Years everyone! The December 2021 devlog is ready for reading. Check it out here:
Happy New Years everyone!
The December 2021 devlog is ready for reading.
Check it out here:
https://buoyancygame.com/2022/01/01/devlog-41/

November devlog is out! Check it here:
November devlog is out! Check it here:
https://buoyancygame.com/2021/12/01/devlog-40/

Updates/Changes: - Updated to Unity 2020.3.22f - Sickness event start conditions balancing - Belief and Cousin rating balancing - Tech for "Order of M" to unlock max city speed - Pathfinding improvements - Shipyard Special upgrade moved to Arsenal, new Special upgrade - Hover on
Updates/Changes:
- Updated to Unity 2020.3.22f
- Sickness event start conditions balancing
- Belief and Cousin rating balancing
- Tech for "Order of M" to unlock max city speed
- Pathfinding improvements
- Shipyard Special upgrade moved to Arsenal, new Special upgrade
- Hover on resource node shows current quantity percentage
- Fish, Seaweed resource node amounts scale slightly with population
- Plastic is default repair resource for all buildings
- Most upgrades costs rebalanced to use primarily Plastic
- New song by Byron Brown - "Fair is our Sea"
- Switchable overlays: Production (default), Storage, Decay, Fire Info, Helpers
- Overlay refactor may reduce some inner capacity to zero on load
- New Storehouse asset
- Storehouses, Galleys can decay now
- Corpses delived to Butcher go into input not own storage
- Town Center special upgrade changed
- FPS Optimizations when at war
- Tech cost and gains balancing
Bugs Fixed:
- Order of M can trade with Trade Fed boats, Trade posts
- Decay color change disabled after hover
- Buildings resuming after paused
- Guard, Ranger pieces not removed sometimes
- Wrong tooltips for Combat actions
- Tes'ral has Guard explosion resist tech
- Necro idle villager lose happiness
- Survivor rafts not giving resources
- No light during the transition from night to dawn fixed
- Loading a game at night should now have the proper lighting
- UX stuff in Main Menu
- Stagnant water mechanic notified while harvesting, not working for some gatherers
- Error from Backlog task assignments
- Using Empty Recycling Pool
- Bad quick sort for finding villager to use Historian
- Villagers teleporting back to base if pressing all attack buttons during fight
- Percentage for upgrades getting "stuck" when hovering over building
- Recycling Pool not being filled
- Historian not finding Educational Materials
- Foragers benefit from Kelp node if Junk Only tech unlocked
- Doctor not returning to Medicine Hut after healing
- Villagers not using Ward upgrade for Medicine Hut
- Toxic Waste cooldown broken
- Error if City War won before Municipal Waste ability is launched
- Villager stuck with corpse on head
- Buildings with no worker never being assigned new worker
- Signal Flare trade chance not applying, was using Pirate reduction
- Villagers continue to fill up Storehouse if its full, will now check before depositing if full
- Resource Node % not updating while building info UI open
- Villager hungry icon not going away after eating at certain buildings
- Other city visual effects not going away after death
- Sickness particle not going away sometimes
+ Removed Martin

Hey everyone. The October Devlog is out! Check it out on our website here:
Hey everyone. The October Devlog is out!
Check it out on our website here:
https://buoyancygame.com/2021/10/31/devlog-39/

Updates/Changes: - Updated to Unity 2020.3.18f1 - New Water and Lighting system - Beliefs and Tech point system - New Belief Buildings added - Smokeshop, Historian, Soup Kitchen, Arena, Shrine, Recycling Pool - Galley is not a default building anymore (part of Belief buildings) -
Updates/Changes:
- Updated to Unity 2020.3.18f1
- New Water and Lighting system
- Beliefs and Tech point system
- New Belief Buildings added - Smokeshop, Historian, Soup Kitchen, Arena, Shrine, Recycling Pool
- Galley is not a default building anymore (part of Belief buildings)
- Most City Actions locked to certain Beliefs now
- Butcher building is required to process corpses, can rot
- Helper boost numbers shown in production progress tooltip
- Prison food value and nourishment balancing
- Other city villagers, military combat stats boosted
- New Smelter, Scavenger assets
- Buildings now show visible decay with darkened colors
- Removed chance that building destroyed on collision, does heavy decay damage instead
- Mass Quarantine changed to villagers quarantine instead of banished
- Trade City needs help status icon in City Status UI
- Free rotate toggle added in Settings
- Crashed rafts and trade posts spawn corpses
- Pause/resume game time button, hotkey
- Camera pivot hotkeys
- Scrap progress shown in overlay/hover
Bugs Fixed:
- Fuel Factory wonder saving incorrectly
- Main UI buttons are preceding Building UI panel buttons when clicked
- Cities destroyed stat was tallying from other city kills
- Wrecker ships not redeploying if area was previously depleted
- Mega Dale City using wrong description, save path
- Wrecker ship colliding with temporary building/bridge placement
- Guardhouse/Ranger Barracks filling up pass capacity
- Military sending incorrect amount to fight
- Harpoon tower special upgrade error if unit killed by other
- Villager sad icon not turning off sometimes when at high happiness
- Caravan bad rotation at spawn
- Building hover tooltips not updating when same building panel is open
- Prisoners not moved immediately when prison scrapped
- Prisoner data not destroyed in certain cases
- Pirate sub collider issues
- Pathing improvements for long, complicated paths
- Prison food levels not being replenished when retrieved from Galley
- Gather perimeter indicator not resetting rotation if using free rotate
- Navmesh from other cities could mess up Town Center pathing during load
- Wrecker ships deploying if Scavenger is paused
- Resource carried is null causing all villagers to stop moving
- Scrollwheel sensitivy for trade menus bad
- Error when clicking between resource quota fields but not entering anything
- Random Beer events happening without Beer
- Whale from Whale Call not arriving to city
- Error when Trade Boat forced dock, then leave from inactivity
- Water Cannon keep shooting water after extinguising
- Idle villagers not rowing
- Construction resource not being delivered after pirate steal same
- Shipyard outline material using wrong shader
- Villager errors related to removals, death, deletion
- Bridge, platform not refunding from destruction
+ Removed Martin
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Hey Buoyancies! Devlog 38 is ready for reading. New update coming out soon! Check it out on our website:
Hey Buoyancies! Devlog 38 is ready for reading. New update coming out soon!
Check it out on our website: https://buoyancygame.com/2021/09/30/devlog-38/

Hey Buoyancies! Devlog 37 for August is here for reading. Check it out here:
Hey Buoyancies!
Devlog 37 for August is here for reading. Check it out here:
https://buoyancygame.com/2021/08/31/devlog-37/

Hey Buoyancies! Devlog 36 is out and ready for reading. Check it out here:
Hey Buoyancies!
Devlog 36 is out and ready for reading. Check it out here:
https://buoyancygame.com/2021/07/31/devlog-36/

Hey everyone! June's devlog is ready for reading. Check it out here:
Hey everyone! June's devlog is ready for reading. Check it out here: https://buoyancygame.com/2021/06/30/devlog-35/

Updates/Changes: - New Greenhouse model added - Priority construction can be cancelled by reapplying, pausing Bugs Fixed: - More pathing and bridge link fixes - Filter station requesting too much fuel - Doctor stuck when reaching dead sick guy - Unassigned tasks using wrong actio
Updates/Changes:
- New Greenhouse model added
- Priority construction can be cancelled by reapplying, pausing
Bugs Fixed:
- More pathing and bridge link fixes
- Filter station requesting too much fuel
- Doctor stuck when reaching dead sick guy
- Unassigned tasks using wrong actions
- Prison food requests not going to Galley
- Decay display threshold changes not applied immediately
- Prisoner not added to stat menu sometimes
- Military attack button only sending a few units at a time
- Slain Guards/Rangers not repopulating at their buildings after battles
+ Removed Martin

Updates/Changes: - Nothing new this time just bugfixes! Bugs Fixed: - Pathing improvments - Monument of M destruction riot not firing - Wrecker ships stuck sometimes at collectables - Destroyed buildings under construction refund not updated in UI - Wrecker Ship current location
Updates/Changes:
- Nothing new this time just bugfixes!
Bugs Fixed:
- Pathing improvments
- Monument of M destruction riot not firing
- Wrecker ships stuck sometimes at collectables
- Destroyed buildings under construction refund not updated in UI
- Wrecker Ship current location not saved
- Toggle for villager reproduction buttons were reversed
- Constructions not completing when other constructions paused
- Paused buildings not saving state during save/load
- Food sometimes ignoring galley storage
- Villagers not removing outfits
- Upgrade tooltips inconsistent if in progress
+ Removed Martin

Updates/Changes: - Updated to Unity 2019.4.28f - Prisoners of war amounts shown in interaction description Bugs Fixed: - Fertilize corpse law causing villagers stuck in place - Villagers stuck during eat/drink food locations - Fixes for villagers moving back and forth on small br
Updates/Changes:
- Updated to Unity 2019.4.28f
- Prisoners of war amounts shown in interaction description
Bugs Fixed:
- Fertilize corpse law causing villagers stuck in place
- Villagers stuck during eat/drink food locations
- Fixes for villagers moving back and forth on small bridge connections
- Constructing buildings not loading their delivered resources
- Carried resources lost during save/load
- Loading game gives new Guards/Rangers without training
- Guardhouse/Ranger Barracks not filling up from capacity upgrade sometimes
+ Removed Martin

Hey Buoyancies Devlog 34 is ready for reading. Check it out here:
Hey Buoyancies
Devlog 34 is ready for reading.
Check it out here: https://buoyancygame.com/2021/05/31/devlog-34/

Updates/Changes: - Looter Caravans will save previous selections - Buildings with Helpers will continue production if Specialist leaves for food/drink - Helper count show in UI next to Specialist count - Helpers that die will attempt replacement with idle villager - Pollution spi
Updates/Changes:
- Looter Caravans will save previous selections
- Buildings with Helpers will continue production if Specialist leaves for food/drink
- Helper count show in UI next to Specialist count
- Helpers that die will attempt replacement with idle villager
- Pollution spill event tweaks, more affected buildings
- Wonder buildings can be scrapped for new placement but will cause happiness loss
- Prison break tweaks, will reduce food levels stored in prisons
- Fires can burn/destroy internal storages to applicable buildings
- Scrapping a building can now be cancelled
- Click on city status icon to hide the icon
Bugs Fixed:
- Survivor Raft (boat version) too low and unnoticeable
- Last Tree leaf material ugly fix
- Double UI click audio during trade buttons
- Workshop was part of polluting event
- Range placement indicator shader fix
- No description when hover over the Help icon at Pirate City
- Paused construction and buildings asking for resources
- Save relics toggle not working
- Priority construction ignored sometimes
- Depleted resource in multiple node null errors
- Villagers could get stuck in the air when ending a battle with oil platform cities
- Helpers leave building when doing an upgrade
- Trade panel won't reappear after paying pirate demands
+ Removed Martin

Updates/Changes: - Villager eat food animation with delay (no more instant eat) Bugs Fixed: - Building Overlay displaying wrong icons - Beer, Shellfish quantity not changing - Villager fire death wrong number shown (frealz this time) - Workshop Repairer staying at Galley after ge
Updates/Changes:
- Villager eat food animation with delay (no more instant eat)
Bugs Fixed:
- Building Overlay displaying wrong icons
- Beer, Shellfish quantity not changing
- Villager fire death wrong number shown (frealz this time)
- Workshop Repairer staying at Galley after getting food
- Navmesh fixes for various platforms
- Martin not working
- Null target error for pirates when banishing during invasion
+ Removed Martin

Hey Buoyancies! April's devlog is ready for reading. Check it out here:
Hey Buoyancies!
April's devlog is ready for reading.
Check it out here:
https://buoyancygame.com/2021/04/30/devlog-33/

Updates/Changes: - Maxed out prisons will spawn new prisoners if empty prison avaiable - Eat prisoner lowered meat chance 2-3 to 1-2 - Prisoner birthrate chance reduced and clamped (10) per prison Bugs Fixed: - Brewery random event firing without a brewery - Wanted resources coul
Updates/Changes:
- Maxed out prisons will spawn new prisoners if empty prison avaiable
- Eat prisoner lowered meat chance 2-3 to 1-2
- Prisoner birthrate chance reduced and clamped (10) per prison
Bugs Fixed:
- Brewery random event firing without a brewery
- Wanted resources could show up as exports for Other cities
- Eat corpse causing all villagers to stop moving
- Upgraded prisons losing prisoners after load
- Upgraded shipyards losing extra ships after load
- Trading ship left and UI interaction error
- Navmesh fixes
- Combat AOE slow causing errors
+ Removed Gasprice
+ Removed Martin