Snakeybus

Stovetop, LLC

Released
May 10, 2019
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.24.1 Patch Notes

    Hey guys, This one is more of a bug fix / maintenance update; no noticeable content changes besides for some UI tweaks. I'm not active on social media (anxiety) these days so I tend to use these update notes as a chance to touch base with you guys. If you want to skip my tedtalk,

  2. Developer post

    v1.21 Patch Notes

    Notes Hi all, long time no chat. Thanks for being patient with this one. In this next update, the team continued to experiment with multiplayer gameplay. Most Snakeybus maps are flat and allow players to B-line from drop-off to drop-off. The flat map style works in single player

  3. Developer post

    v1.20

    Small update to address the following: drop off column wasn't showing for certain maps graphic resolution was empty for certain users segment 2 and segment 3 (tail of bus) collision issues bus drive speed bugged after playing endless A more content focused update coming soon. Tha

  4. Developer post
  5. Developer post

    v1.19.8 Pause Bug Fix

    A fix for those who were unable to pause during gameplay and/or stuck in fly cam mode (sorry).

  6. Developer post

    v1.19.6

    - (Fix) Single player menu had a scaling issue with ultra-wide aspect ratios. - (Fix) a certain evening map was impossible to access.

  7. Developer post

    Update v1.19.5

    Paris + Suburbs playable in multiplayer New menu ui Honk Reintroduced minimap New freecam

  8. Developer post

    Next Update Preview

    Hi all, Here is a list of things to expect in the next update: Paris + Suburbs playable in multiplayer New menu ui Honk Reintroduced minimap New freecam The update is currently available on the beta branch while we play test some things. We encourage you to check it out and repor

  9. Rock, Paper, Shotgun

    Snakeybus adds a multiplayer mode that lets you shoot rockets at other bus snakes

    Snakeybus was released early last year, introducing the world to the possibilities of driving a bus that gets longer and longer as you collect passengers. The longer you get, the more precarious your situation is, as the possibility of ploughing straight into one of your trailing

  10. Developer post

    Multiplayer Update IS HERE!

    Hi all, This has been probably our biggest feature request since Day 1. I'm excited to announce that our multiplayer is live today! Battle and race other bus drivers, longest bus wins. The multiplayer game mode introduces 3 power ups: infinite boosting, plow, and rockets . Utiliz

  11. Announcement

    Daily Deal - Snakeybus, 75% Off

    Today's Deal: Save 75% on Snakeybus !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Thursday at 10AM Pacific Time

  12. Developer post

    MULTIPLAYER, SALE SOON!

    Hello current and future bus drivers, We wanted to let you know that an online multiplayer update is coming something this week! There will be another announcement soon to talk about features and the experience. For those that have not bought the game yet, DO NOT BUY THE GAME YET

  13. Developer post

    Update v1.7

    Corgis Are Here! Corgi Footage New Bus: Double Decker! New Map: Dorm Room! New: Cave Map / Aerial Mode Difficulty Level: Flappy Bird All bus stops and drop offs are in the air. Use your infinite boost to pick up and drop off passengers. Water rises over time but resets after you

  14. Rock, Paper, Shotgun

    The best games of 2019 so far

    Summer. The heat age. Scorch season. Spring’s hangover. It’s the mid-point of the year and you know what that means. No, not “mojito time”, Geoff, put those away. It’s time we told you what the best games of the year are so far. There are quite a lot of them. Just look how many v

  15. Developer post

    Update v1.6.1 - Jump Is Back!

    The jump ability originally was the occasional "get out of jail free" card to help players get unstuck. It has since evolved into a core mechanic that helps shape the hectic style of the game. Thanks to popular demand and community feedback, we brought it back!

  16. Developer post

    Update v1.6

    Rework Jump / Boost Previously, the player had abilities to "jump" and to "boost." Each ability held their separate cooldowns. This system wasn't intuitive and was difficult to control. The "jump" has been taken out and boosting is more controllable. The boost meter recharges ove

  17. Developer post

    Dev Progress Update - 06/24/2019

    Hi all, here's a follow up to our previous announcement. We have content that is work-in-progress but got delayed. Instead of releasing a big update, we will release rolling updates as features are completed. Here's the current state of each feature and our plans to release them:

  18. Developer post

    Dev Progress Update - 06/14/2019

    Hi all, we wanted to share what we're working on. These are work-in-progress and planned to be included in the next update. Re-work Menu Flow The current flow to select a menu / bus is clunky. We're working on a more streamlined experience. New Maps Unnamed Cave Themed Unnamed Ab

  19. Developer post

    Patch v1.4 - Optimization

    Optimization Players should see at least 20 - 30% improvement in FPS. - More noticeable when the bus is longer. Bugs - Fixed screen glare in Miami Currently working on - More Maps, Buses - Different Game Modes - Key Remapping - Detailed Graphics / Settings Configurations

  20. Developer post

    Patch v1.3 Controller Update

    Controller support is now implemented! Custom key rebinding coming soon. Map Tweaked shrubbery appearance and colliders in Paris. Performance Standardized graphics presets across all maps. Fixed glare issues with "Fast" graphics setting preset. UI Refined color palette. Fixed mou