Military Conflict: Vietnam

Dustfade

Released
Dec 16, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update Notes - 17th of July 2026

    - Fixed ranked matches sometimes failing to submit - Fixed infinite nesting of ranked points contextmenu - Play menu advanced settings are now stored between sessions - Improved scoreboard styling in deathmatch - Fixed exploit with specatate command can deploy respawn team - Mark

  2. Developer post

    Hot Fix - 7th of July 2026

    - Remastered "Slums" (WiP) - Recompiled "Bridge" - Fixed invalid camera behavior upon dying - Fixed ragdolls and gore models glitching out into infinity - Added option to disable new gore altogether: 'Wound Gore' under Game section, Game Settings - Added option to disable Buffere

  3. Developer post

    Surfing Bird

    - Fixed fading ragdolls not removing underlying gore model - Fixed thirdperson death cam spinning uncontrollably - Fixed Siege and Checkpoint loading screen images - Improved unranked bots - Tweaked Ranking System algorithm, shifted ranks boundaries - Improved some foliage and bu

  4. Developer post

    Heatwave in Vietnam

    - Remastered "Depot" - Remastered "Siege" - Remastered "Embassy" - Improved Fall of Saigon, 3rd Field Hospital, Ho Chi Minh Trail, Quang Tri Citadel - Recompiled Kham Duc Airbase, Long binh Post, USNS Card, Z1 Factory, Slums > All maps will be remastered for MCV 1.0 Reworked m

  5. Developer post

    Ranked Servers

    This update brings the beta of Ranked Mode, a points-based leaderboard tracking player performance across matches on official servers. It's similar to ranked systems in other games like CS2/chess ELO etc, where you gain more points for performing well against high-ranked opponent

  6. Developer post

    Hanoi Hilton

    - New zombie map "Hỏa Lò Prison" - Improved Workshop Manager behavior when joining server using custom maps - Fixed not being able to interact with your character in deployment menu (choosing your loadout in a game) - Fixed icons not showing in loadout menu - Introduced hint popu

  7. Developer post

    Update Notes - 17th of March 2026

    - Fixed loadout bug and error issues - Fixed workshop upload sometimes not syncinc, Info about mounted addons is now provided by Steam directly, added new steam api interfaces - Adjusted sneaking acceleration to be less jittery - Fixed movement speed issues while attacking - Disa

  8. Developer post

    Update Notes - 5th of March 2026

    - Fixed sneak exploit that broke hitboxes - Fixed animation issues when throwing a grenade and ammo box - Implemented custom folder system from different source engine games - Commander voice lines queue now cleared on round restart - Fixed bug when flag icons radar might disappe

  9. Developer post

    Postcard from Vietnam

    - Added brand new map "Quảng Bình Border" - Added func_teamblocker - Added BuiltRightHanded option to weapon scripts - Added new option for loadout file to change player bodygroups for equipment weapons - Added convars mp_respawnwavetime_us and mp_respawnwavetime_vc, which determ

  10. Developer post

    Hot Fix - 19th of January 2026

    - Fixed gibbing chicken with heavy machine gun or PTRD crashing the server (not a joke)

  11. Developer post

    Update Notes - 19th of January

    - Fixed game crashing in the Zombies gamemode - Fixed surface material for the Zombies gamemode sandbag barricade - Fixed zombie music volume UI silder in settings - Fixed headshots not working for zombies - Fixed VC Medic wearing the PPSH/PPS sling bag instead of SKS chest rig a

  12. Developer post

    Peer 2 Peer Lobbies

    - Added P2P Lobby system - Changed U.S. Medic Kit color to be easier detectable as such - Fixed Zombie mode MVP screen issues - Fixed issue when attempting to dismount from turret might re-mount player to another nearby turret - Added ability to tweak ironsight dof settings from

  13. Developer post

    Merry Christmas Vietnam

    - Fixed thirdperson camera issues - Fixed broken sniper sway - Fixed M7811 Shotgun not being full auto - Removed T223 Assault rifle burst fire - Fixed double action revolvers being bugged - Fixed bipod deploy and undeploy animations - Weapons now automatically detect their defaul

  14. Developer post

    Happy Birthday Vietnam - Merry Xmas

    - New Zombie map "Wat Phou Temple" - Reworked all player cosmetics like hats and camouflages (historically accurate and with higher resolutions) - Added new zombie type "Elephant and Rat" - New weapon PK & PK Belt - New weapon M7188 Shotgun (Zombie) - Added new grass with sha

  15. Developer post

    Hot Fix

    -Fixed Zombie mode switching map when player left

  16. Developer post

    Updates Notes - 7th of November 2025

    - Fixed scorefeed color for killing U.S. Army - Aces are now visible in Scoreboard (WiP) - Improved performance on several maps for Parallax - Updated CC for several maps - Fixed issue when viewmodel animation system tried to update ironsight state on weapons that do not support

  17. Developer post

    Rainbow Herbicides

    - Official release of MC:V Rainbow Herbicides - Enhanced graphics on all maps - Added better lightmaps resulting in shadows in indoor areas and improving outdoor areas - Added colorcorrection to all maps - More stable performance - Ragdoll impact effects are now limited to only o

  18. Developer post

    Update Notes - 26th of October 2025

    - Reupdated all game servers - Fixed Zombie mode multiplayer - Fixed Server is using different class tables

  19. Developer post

    Preparation for Halloween Update #2

    - Changed game background to Halloween theme - Added setting in option to remove number hitmarkers - Added 3 more Zombie server locations, in total there are 6 now (Shanghai, New York, Frankfurt, Singapore, Miami & Moscow) - Fixed game suddenly restarting when a player is lea

  20. Developer post

    Preparation for Halloween Update

    - New scorefeed with kill icons being displayed - New poker card display - now displays like ribbons - Added damage numbers next to crosshair, can be disabled in Menu - Fixed shotgun projectile pattern - Added Zombie mode to Singleplayer menu, will get its own page in the next up